Revert minions pre 8.23 to fix ranked
Before 8.23
-You push minions past 15min game, enemy minion wave stops ur wave, has not enough damage to kill ur wave, second wave incoming faster, stacking up, slow pushing back towards ur side, stacking up more, u go sidelane, u get 20cs.
After 8.23
-Minions get hard increased damage, you push wave, enemy minion wave kills almost ur entire wave, next waves incoming, killing almost each other together again, perma freezing, If a enemy pushes it out, u only get a few minions like 5-7 anyways. Less exp gold.
Changes hardcore affect playstyle. Every winning team ignores waves on Sidelanes, because they can't care much less to get a handfull of minions worth of ridiculous low amount of exp and gold since they don't stack up anymore, so they go for pressure 24/7 ward out ur jungle, take ur jungle camps, try to perma towerdive, flank and kill you. Resulting in the team that wins to win most of the games, since it basically says, macro is useless in Solo queue.
The winning Player in the loosing team has no gold income anymore. Basically people on average lost 2.0cs since that change hittet live server. If u think 2.0cs are low then think again. In 30minutes this means every of the 10Players is loosing 60CS compared to before the Change.
In the past if u won ur lane and everyone lost u could get to a 100bonus cs if u played the game extremely clever and smart, this meant u could gain a 2k gold lead just by minions over ur opponents and maybe even a 2level lead while the winning enemys shared it each other if they refuse to pick up sidelanes, and u had increased carry potential this is no longer the case
And what happens if they pick up sidelane minions you think? Then they can't perma kill u with their lead meaning games become automatically much closer even if a team wins.
Statistic shows that kills+ have increased around 30% after this change hittet life servers on average. And it's still the same to this day. Just go ahead and check it
It makes a little sense that it works with pulls. It makes no sense that it works with arrows, knives, etc.
Dunno who thought being pinned by minions from either team was a fun game mechanic. Human champions make more skin sales I guess, might as well make sure that people only play them
Is the reason supposed to be that it's more satisfying to play? It'd make sense if you consider that the champion team doesn't consider how fun champions are to play against. Just look at the abominations they've made.
to be happy, but the advice that your Support Team gives for any problem "You should ward more" "You should buy vision wards" "You should be warding more" becomes kinda pointless when you give more bushes that you NEED to ward through threat of losing