[LONG] My thoughts on Karma and the proposed changes made by Riot 2 months ago
#Division among Karma mains
One consistency that I have observed in updates/reworks is Riot's attempts, no matter how small or large, to bridge the player-bases of a champion. With these changes, I see quite the opposite. This is going to sound rather blunt, but I'm speaking from desperation. Majority of the players that like the upcoming rendition of Karma are support mains that only started playing her when she became popular in pro play. Obviously, I don't have numbers to back that up, but it would make sense that if anyone likes these changes, it would be them and I'm sure Riot knows that. I'm not saying their opinions are not valuable, but if Riot butchers Karma to a new low (again), part of that same population that they're catering to will likely hop on to the next FOTM pick.
It's just so frustrating to see Riot ignore solo lane Karma because addressing it would be more of a pain. What Riot doesn't want to hear is that preexisting variants can coexist with their precious support Karma if they'd take the time to understand their issues and address them. In the past two weeks alone, I have seen so many propositions from solo lane Karma players that have considerations for Karma support. Everyone can go home happy, so it puzzles me to see the most dedicated mains tossed to the side.
#Solo Lane Karma
I don't play tank Karma, so I don't feel qualified to give insight on it, but I'm sure many already have. However, as a mage Karma enthusiast, Riot hasn't done much to make this playstyle operate correctly. Oh, and before someone brings up play-rates and how Riot isn't obligated to balance around an "off-role", I'd like to point out that mage Karma has coexisted with support in the past. It's possible for both of them to be balanced, so Riot opting to ignore it is just laziness in my eyes. I even would go as far as to assert that if Karma were rebalanced for a battle mage, she would be a better solo laner and support. Solo Lane Karma has a few main issues:
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Even as an early-game focused champion unless Karma's fed, she cannot solo kill most mid laners. This derives from a lot of things, like not having an actual ultimate (don't get me wrong, Mantra is a core trait that must remain), having a minion-colliding poke spell, overall low DPS from having only two damaging spells, etc.
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Mage Karma lacks efficient wave clear to the point where she has to use her most important spell (a spell that she can't kill or effectively duel without) which has about a 40-second cooldown, to assist clearing waves. Karma must wait until the minions get into horizontal lines to hit more 3 or more, and even with items, she still struggles to clear the casters.
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Karma's second damaging spell being maxed last (for good reasons) hurts Karma's ability to trade in lane. Late in the game, W, being a short-ranged spell, leaves Karma with a single medium-ranged spell that cannot pass through minions as a poke spell.
Riot can at least fix most of those issues without it making support Karma too strong or too weak. I'm not sure if there's a point in letting other variants of Karma exist if they're not going to be helped by the changes. It's like watching a hit deer suffer in pain and having the tools to care for it, or put it out of its misery, but instead just watching it suffer.
Also, I'd like to discuss ISSUES vs WEAKNESSES. Most of these things that I've listed might seem like they're weaknesses (which is normal for a champion to have), but they become issues when Karma's the only mage mid laner that runs into these issues. Being weaker late game and versus tanks are just two of Karma's weaknesses. Not being able to hit anyone with a Q/RQ because minions are in the way or because a tank is just going to block it is a big issue.
#Soulflare Change
I feel like most people; myself included, overlooked this change because at face value the minor alteration is positive, and we have bigger fish to fry with the controversial W ally function. I found the exact quote from the post on the boards:
For Soulflare (Mantra-Q), we’re loading more of the damage into the initial hit of the projectile, and less into the detonation damage - using Soulflare to poke should remain powerful even later into the game.
At first, I was okay with this change; it looked like a convincing attempt by Riot to address mid Karma. However, I don't think anyone reasonably had any problems with the fact that the brunt of the RQ damage was from the eruption. It was good counterplay for a skill that has high base damages and ratios. Removing that does not actually fix the late game damage problem that mid Karma has. If anything, it seems like it would just set her up for a damage nerf in the future.
Karma's Q/RQ is her main damage ability but does a poor job of effectively dealing damage in the later parts of the game. This will not be fixed by adding more burst if that burst can't hit the target. Karma's damage numbers aren't the problem. What Karma's Q/RQ needs is accessibility and utility. One of Karma's biggest weaknesses is that she doesn't have meaningful crowd-control and I think Ricklessabandon (Rioter responsible for the 5.10 change) noticed this and attempted to fix it by giving her a 3.25-second root on RW. Similar to the rest of the Karma changes in the 5.10 patch, this change was rubbish. Her lack of meaningful, immediate control is one of the reasons why she relies on early game damage and big AOE shields to be a useful support. It's also the reason why she is the worst scaling enchanter.
#Unfinished Plan
I found a series of tweets made by Ricklessabandon (a former Rioter) earlier this year. Someone asks him about fixing Karma's bigger issues (RQ damage-potential late game being gated by minions/tanks, shield bomb, etc.) And the response was that they'd be looking at those issues in her upcoming update. The proposed changes announced 2 months ago do not solve any of these issues.
#Karma's W
Originality aside (even though it's not original in the slightest), this change is bogus. How will Riot balance this to make it not overbearing? Let's not forget that in certain matchups Soulflare already makes Karma a bully. This seems like a spell that either will be completley overlooked because of how much it has to be toned down or a spell that will make duo lane Karma hellish to lane versus. I would prefer to have Karma not be pick-or-ban in pro play (again).
Karma's original W (pre-rework) was changed because it required too much coordination for solo queue. This spell was clearly made with pro play in mind because those who will truly abuse this spell are going to have voice communication and pre-existing synergy.
My biggest concern with the RW ally function was the fact that even though it's clearly not a good idea, it NEARLY was shipped to PBE so that we can "see how it goes". It just seems like a waste of time to me. It didn't end up going through which means that we'll have to wait longer for an update, that still likely won't be solve Karma's issues.
#Karma's E
The following quote—found here—is from RiotNeuroCat on the topic of our beloved shield bomb.
The issue is that pre 5.10 Karma's R-E was a pretty large part of her power budget already, in not a great way to meet our goals around diverse Mantra choices. We'd likely need to nerf it past where it was significantly. I really enjoy her shield bomb as well as a spell, but at the end of the day, I can't sacrifice the thing that a lot of current Karma players really enjoy for my own preferences.
I can't get past the fact that the shield bomb doesn't get a to exist because Riot would have to nerf it but the ally function on W gets to exist even though Riot will 100% have to nerf it. I also have no idea what "thing that a lot of current Karma players really enjoy" that NeuroCat is talking about sacrificing. I'd bet that the majority of Karma players want the shield bomb so...why is it being sacrificed? Maybe I'm misreading or tired. Hopefully, someone will correct me.
#Model, Fans, & Skins
I know this is only a gameplay change, but some of these things need to be addressed. Remember Riot, you tried reworking Karma, and left her incomplete. Finish your work. She needs a shield animation and~~ a running animation~~ (good job on this one). It would be nice to get newer voice lines, but I understand that's over the top. She has models that look nothing like the current art or even any previous renditions. Give us the fans in the Traditional skin, which is supposed to be reminiscent of the older version, but currently doesn't.
#TL;DR
Riot's proposed changes for Karma leave a bad taste in my mouth and don't actually solve much. I'm sort of happy that they're shelved because if they had gone through, I'd likely have left the game or turned into a Neeko main. Solo lane Karma also needs to be addressed and bringing back the shield-bomb would partially fix solo lane issues. Earlier this year, Riot said that they had plans to SPECIFICALLY address these issues, but if they did, I wouldn't be making this post, would I? As a Karma main with over 2 million points spread out across several accounts, I'm just so disappointed at how Riot has handled Karma and how we'll have to wait forever for a change that likely won't fix anything.