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Ranked working as intended?

MrAmazing··2 votes·1,556 views

I'm silver 1 right now for support and facing all former plats in my games. It feels like all my team really does is either int, or disconnect. I thought it was just me but statistically I feel like even if I afk'ed I'd be better than 14/24 win/loss ratio (which is where I am currently). Am I just getting stuck with really bad teammates? Or is there something broken with this new system? I don't feel like the new ranked system accurately portrays my skill.

5 Comments

Butterwood1 votes

Are you thinking that League has found a way to make it so that everyone gets bad teams? Do you think we all, by some statistical miracle, have awful losing records with the new system? Or is it just you who has been chosen to screw over?

MrAmazing1 votes

No, I'm talking about how is it possible to have all former plats in a Silver game? Why would I be placed in Silver for support, when the skill level of the people are obviously plat? That just means that My true skill rank is 100% not Silver. So why do I have a rank of Silver for support? It feels like there's some weird algorithm going on that tries to clamp but ends up giving me the worse team because I'm supposed to carry that much harder since most of the other players should technically be silver as well?

STEG01 votes

Playing League often does feel like matchmaking is doing strange things that are statistically impossible. I agree that even doing nothing at all / afking would result in a close to 14/24 win rate. There's many people with better win rates than that who only feed every game silver.

Of course this is labeled conspiracy but there are a few things that hint that it might be real:

Tilting: I've played games my whole life and tilting isn't not close to as tangible in any other game as it is in LoL. Most games the phenomenon is unheard of. Perhaps tilting isn't as real as people think and the system pursues patterns that create what a cynic would call a tilt.

**Smurf Detection: **The game supposedly has smurf detection where it finds and accomodates for smurfs forcing them to play against other smurfs. Maybe something like this is at play and a series of good games could result in a manipulation of the match ups. ** Toxic Island: **There also used to be theories of toxic island which I think was verified to exist where if you had bad performance or behavior it put you with other toxic players. It might never have existed or been removed at this point but if it was real it's proof that there is manipulation.

The final most important theory is greater then LoL: We are Living in a Simulation: Rationally we can deduce we are actually living in a computer simulation (most likely a simulation within a simulation etc. by answering these two questions:

Will life anywhere anytime ever have the technology to create a synthetic consciousness through computing? Will life anywhere anytime ever want to create a synthetic consciousness through computing?

If you answered yes to both those then rationally it's basically guaranteed we live in a simuluation.

LoL in this case is a small cog in a simulation of some unknown purpose and it's likely the simuluation can pull strings to accomplish it's intended effect hence things like Murphys Law and other patterns we might notice in our life that seem unlikely to occur. The simulation could easily make statistics or chance only an illusion that we are coded to believe where as everything is deliberately planned. The world we are being simulated in most likely has no context to ours so things like physics, and numbers and statistics most likely don't exist there and we couldn't comprehend the intention or the realm the simulation exists in.


MrAmazing1 votes

Lol. It's either way too late, or you're on something. That was a good one. So for reference, I haven't tilted in a few years. It's not worth it. I quit before I hit that point. I also hardly type in games, and I'm 100% never toxic. I want to always hit mastery rank 5. Smurf Detection is completely legitimate in my case. I've been former plat, took a break for a season and didn't play much ranked. Come back this season and get blasted. I'm just not entirely sure how It's possible to climb in my current predicament. I'm also not sure why it would start me out as silver 2 for support. I don't actually play support a lot. So I'm actually just using this as practice for other roles, and re-familiarizing myself with the plat elo.

I just find it weird when I have game after game where I have a vayne who decides to just run at the enemy and get chunked low multiple times, and then dies or has to back, or a fiora who ints down top because the jungler won't gank when she wants them to, or a skarner who purposefully goes all in when only 1 other teammate is there vs their 5. etc. etc. etc. Those are the games that I don't have someone who DC's or RQ's. Call it extremely badluck if you will, but at a certain point you have to wonder if there's something more behind it. It really sounds like the algorithm isn't very good right now due to the ranked changes.

Oh, I think I'll mention for the first time in 41 games this season, I had the fortune of having my game the other way around to what I am currently experiencing. It was nice to have a win, but it didn't feel very right for the other team.

STEG01 votes

{quoted}

I hear you and sorry that's happening. I believe there are weird things going on behind the scenes myself but it would effect all players equally however perhaps some play styles trigger things more often than others. As a wild example the Smurf Detection theory could result in players placing lower than players who were slightly not consistent enough to trigger the detection.

I think math calculations use only simple math, all it needs is 2 threshold values and a pool of players each with an MMR rating. It would make perfectly optimized matches all the time once the system has been running a bit to settle, and they should feel very equal. I often see teams that could be balanced but deliberately aren't for example 3 gold ranks on one team and silver and bronze on the other. If you watch live MMR from a website (which i know is just an estimate but seems close enough) it will often create teams with very unbalanced MMRs which it could have easily corrected simply by swapping 2 of the players of the same role with each other. Some teams absolutely seem made to not stand a chance.

If you believe rank at all represents what the game thinks of your skill within a tier (silver, gold, plat) or if you think MMR on sites are at least semi accurate (Which I do) than you have to believe that the system for some reason will often prefer to wildly unbalance teams that it could easily have balanced with that arrangement of 10 players (even maintaining role priority).

Anyways strange happenings and conspiracies aside, best of luck in your future games from this point on.

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