New champ select/community toxicity (with solution)
Hello,
I don't know where else to post this. I switched over to this game last year after I left WoW (World of Warcraft). I played WoW for 10 years. I'm not sure how you parallel your features with other successful games but I did notice some things that contribute to the toxic reputation of this game.
The first thing I noticed when I first started playing this game was that you are unable to ignore someone so that you never group with them again. I understand that you want the quickest queue time possible for some of the impatient players but when I ignored someone in WoW, I didn't see too much of an increase of time. (This would be for battlegrounds or LFG dungeons.) I had about 10 total players that I had marked as ignored over the years. Ignoring those people made my gameplay much more enjoyable because I knew I wasn't going to run into them or would have to take steps such as not playing during those times.
In this game, I usually play late-night to avoid the hormonal and raging kids. I also play team builder. I like team builder because it is the opposite of blind pick or even draft mode. In team builder, if I'm playing solo queue I can pick which group I want to join that doesn't have an inappropriate setup (bard/vayne jungle...? saw top graves recently) or if I'm playing with friends I can choose what type of champions we play with. If a support plays jungle I am not going to have a good time. I also like that you have to wait for roles in team builder. While some may see this as an inconvenience I see it as a way to weed out impatient players. Impatient players can mean bad players or people I don't want to spend the next 30-45 minutes with.
With the new champ select I see that you have the player learn two roles. I get that you want people to spend more time in the game. Something that kept me playing WoW was that when LFG/LFR/ and battleground roles were introduced, I wasn't obligated to play two roles. When I first started playing WoW I was a dps, then I was a healer, then I was a tank. I tried all the roles on my own because I wanted to learn different aspects of the game. If I was obligated to play two roles for a dungeon or battleground I don't think I would have tried to learn a new role. It would have felt like homework to play a game that had a lot of replayability on its own.
My last observation is that in ranked play, you penalize players who foresee a bad situation and leave (dodge), by taking away lp. When I compared it to WoW, I think it would be the equivalent of losing rating (Arena/RBGs). lol? That didn't seem right. When I played my placement games I was able to leave some bad situations without having my potential rank penalized. As punishment, I was put into low priority queue which I kind of agree with, except when it extends past 5/10 mins. I understand this is to deter kids that have nothing better to do but grief players by wasting their time during the selection process but I'm sure there's a way to see which accounts regularly do that and put them on a very low priority queue. As a result of my ability to leave without rating penalty (like 3 games I think), I was placed into a decent rank. Once I started trying to rank up though, the thought of the rating penalty lead me to give some team compositions a chance that I wouldn't normally agree to. Because of that, I usually ended up losing those games and had a bad time trying to play ranked.
I came to this game to play competitively, but when there is one person in charge of picking bans or the role selection is randomized, it really doesn't push me to learn a new role. I would rather wait for the one role I like in this game and that I see as replayable. I would also like for the new champ selection to not take away team builder.
The new champ select leaves no mode in Summoner's Rift where players can play with champs they prefer without being penalized.
A solution to a team building style ranked playing mode with bans would be that you have to have 16 champs in whatever role you like available. For instance, I like playing support, so in order for me to play support in the new champ select I would need at least 16 of the mostly played champs (http://champion.gg/statistics/#?roleSort=Support) plus whatever new champ you're promoting to keep players playing. I think you were promoting trundle support last year. You could sell different packages so players could meet these requirements. Like an ADC or jungle champ package, this would make people buy the packages because they want to play in the role they like as soon as possible and this allows them to quickly get it and start playing.
This allows players to fully know a role, spend time, and money in it. It also allows their teammates to have a good experience playing with them because they know that even if they just bought the package they have invested it in and it won't always be as bad as a new player being forced into a role they don't like. If they didn't buy the package this means that the player has worked at the role to get the champs necessary to play the role they like in the new champ select.