Fiora: Ult Change Too Extreme of a Change?
I'm going with yes and no.
On one side, it does make her feel more like a fencer, a fighter, and a duelist. And it has counter-play and a clear route for skill growth.
On the other side - She's a totally different champion.
are already on the long-end for applying their whole combo as melee glass, and with getting anything out of Fiora's kit: I don't see how she can work without building like
and going in the tanky DPS direction.
You don't get to be a glass-cannon by sort of pulling it off. You need a ridiculous kit like
that addresses every issue with that play style to pull it off.
Which changes her itemization, changes her archetype, changes her play-pattern, changes her aesthetics. She's no longer a lean and agile oppertunistic assassin, she's a bulky tanky DPS.
The skill difference also changes her gameplay a substantial amount, and I feel this is much more a flavor issue than right or wrong.
Not everyone is going to resonate with champions that require
mechanics. Some people want to play champions like
.
And playing someone like Garen where you can adequately perform their combo by slamming your face into the keyboard doesn't exactly make them an easy champion to play - Packman and Donkey Kong are both very simple games mechanically, but beating the 40 odd levels of Packman was such a feat you'd wind up in the newspaper from doing so. It just means you aren't fighting with the controls and when you want to do a thing, you get to do a thing. Sometimes it results in eating an explosive barrel.
The
direction is more fighting with the controls themselves, but once you get them down - it's more like pokemon where you always have a move or creature to take advantage of your opponent's weaknesses. It's a different type of difficulty, and with the potential power of Riposte and a fairly potent AoE heal, less difficult to use reliably and well at higher levels.
Anyways - Fiora is essentially a completely different champion now.
More likely than not one that's going to be competitively viable, but she's pretty much on the opposite end of the fighter spectrum from where she was before, her itemization is rapidly shifted, her play-pattern, her signiture flashy omi-slash has been removed.
I really wish Riot could have kept more of her there in the rework.
And I'm having a little trouble understanding why they thought such a radical change was necissary: especially with
being allowed to be a tournament pick for 2 years in a row with his kit.