Whats the point of attack damage scaling?

hsof777·10/11/2014, 12:21:50 AM·1 votes·947 views

Why are there champs that scale off of attack damage?

The ones that really confuse me are the a.d. assassins. I assumed from a balancing stand point that you needed to choose either burst damage or sustain (aka auto-attack) damage. Doesn't having a character that has the best of both worlds just throw this into chaos?

Please post your opinions on this matter because personally I don't understand how this is balanced.

11 Comments

Zeus Jukem10/11/2014, 12:31:13 AM5 votes

Well you don't generally get your AD as high as an AP caster would get their AP, so in order to do the most damage as an AD caster, you have to AA at least a little bit

Woodsy257510/11/2014, 12:30:36 AM2 votes

Assassins tend to build utility ad items because they are melee, it's not nearly as overpowered as you think

Hayaishi10/11/2014, 12:57:08 AM1 votes

The only way to have sustained damage is if said champion builds Attack Speed.

I also find it that AD Assassins are easier to counter.

hsof77710/11/2014, 1:09:50 AM1 votes

Personally i find people like yasuo very over powered down to a principle level of the fact he can jump into a team drop his kit and burst someone down, then either disengage or auto attack for another kill because his auto attacks do as much damage as an ad carry

wolfax10/11/2014, 1:23:06 AM1 votes

Assassins have nowhere near the sustained damage though since they don't build AS and crit usually. Mixing AS, AD, and crit gives you sustained damage. Assassins usually build AD and CDR for burst damage.

67chrome10/11/2014, 2:47:58 AM1 votes

Doesn't having a character that has the best of both worlds just throw this into chaos?

Being melee completely sucks when you could be ranged instead. There are tons of game mechanics that take a dump on melee characters that ranged ones have an exceptionally easy time evading.

For one - just getting slowed can drop your DPS to 0 as a melee champion, as you'll be to slow to keep up with anything to even hit them. As a ranged champ you can just pewpew-pew in place. You're also a lot easier to focus in team fight situations if you're in the front rather than the back (melee), and you'll get hit inadvertantly by a lot of AoE bombardments as melee. Also, you have to walk a fair deal to get to a tower and walk away from it, and there's pretty much no chance you can harass someone under a tower without getting shot - where with most mages (1k+ range skillshots) and marksman (550+ auto-attacks), you can smack someone that isn't horizontal with their tower without fear of the tower getting invovled.

Assassins get mage ratios on their abilities and marksman scaling on their auto-attacks so they have something going for them to offset having peanuts for range.