Encourage Active Game Play
There is an issue that I've noticed in League of Legends, "kill tapping." Kill tapping refers to, a player hitting something at the last moment, gaining almost all the gold, and benefiting from the kill. The players intentionally do not use abilities, and use them last moment just to take kills. This has been a constant issue, and gold is not being evenly distributed. First question, does anyone agree with me, that kill tapping is an issue in this game? Second question, if you agree with the first question, should gold be distributed properly? This is where the player who does the highest amount of damage, receives the larger amount.
By doing this, it promotes players to be constantly active, throughout the whole game or match. Every player will HAVE to be a key player in any team they play with. Doesn't everyone want that? From my point of view, I would easily say yes. This would solve a large amount of issue in this game, where people aren't being constantly active.
Simple, non-complex equation: A player does 75% percent of the damage, he or she will only reap 75% of the profits. A person comes in last moment to take the kill. I think this amount should be extremely scrutinized, and damage reflects the EXACT amount they obtain.
This equation gives a precise breakdown, if the numbers are scrutinized or properly distributed. This equation will be used on every creature, bot, or players that is killed. As the gold increases, of course, the gold distribution will be divided even greater.
If on player does 95% of the damage, and the other player only does 5% of the damage, and there is 300 gold per that kills. That player who only done 5% of the damage, will only get 3 gold. The other person would get 297 gold, because they've done 95% of the damage.
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