Luck in League of Legends
Hi all! I'm an aspiring Game Designer and I've been doing some super in-depth game studies in my freetime and I came across a topic that I thought was interesting: luck in a competitve team-oriented game.
From the RNG of who you're matched against to critical strikes to elemental drakes, luck deffinitely exists in League of Legends. So what makes it different from games like Hearthstone, and what tools are we given to play around this fact? In short, I'm not entirely sure yet. But I do know that League of Legends thrives around the complex decisions that must be made using imperfect information. This is the essence to LoL's gameplay in my opinion.
Information is deffinitely important. This is why things like crit and elemental drakes work: you are given the information ahead of time and it is up to you to decide how to play from there. On the other hand, the newest champion Zoe seems approach the standard luck:skill ratio a little differently. Specifically her W and the way minions drop shards. In my opinion, I would like both players to be given the info on what the shards contain so both players are given more choices to make other than the standard flight or fight scenario. While this might take away some great moments from the Zoe player (both players at half hp, zoe gets hextech from minion and all-ins her opponent), I feel as if this would improve both player's experience.
In regards to other forms of luck in League of Legends, it becomes neccessary to say that in games, most of the time, "luck" is only present due to the lack of attention the player has paid to the situation. Which is why there are professional Poker and Hearthstone players around. League of Legends is incredibly complex and at higher levels of play, certain aspects of the game become much more important than others and the "perfect imbalance" [-Extra Credits, Youtube] concept is delivered masterfully. Even if I do still hate Teemo's guts. :)
Feel free to leave your own opinions and observations! I was thinking about this while I studied the core game design philosophies behind League if Legends and I felt like sharing those thoughts with you guys!