Bad design in current game - Runes and Summoner Spells

Archxgabriel·6/27/2016, 6:39:53 AM·1 votes·1,017 views

I hear discussion on this topic and love how people point out a couple situations where flash isn't mandatory, except even with those situations it is still a consideration. Same with taking TP top for the global presence, and not taking it means when the other top laner tps away, you better knock down lots of towers while they get kills often in bot lane. Doubly so the bot lane has to play extra safe because of a choice you made and is going to get heavily punished for it in many levels of play.

To make it worse, summoners can't unlock summoners until you hit a specific level, and yet they are so core to the current game that not having access to them is heavily punishing to low level summoners.

Summoner spells also restrict creative design of champs and items as they have to be balanced around summoner spells, Gragas flash belly slam for example. I do think summoners should be removed as they are now. Making items to give similar effects might be an option, but as they are now they are not very fun and have little to no counter play. All of which are against Riot's design philosophies.

Runes should also be removed for many of the same reasons. With the core of restricting champion and item design. They also create false choices for leveling summoners, but not having them can net upwards of 1500 g in stats lost. Also means summoners are spending IP on useless items in the long term when they could be unlocking more champions. At least runes need to rank up as the summoner levels so they only need to buy each rune once.

I like the changes they made to masteries so it is less about stats and more about a game play patterns at the risk of tipping your hat to how you like to play to the enemy team.

3 Comments

Cenobite Azaziel6/27/2016, 7:18:22 AM1 votes

Rune pages and runes? Ip sink .Yes. In a 5 old game we need an IP sink for the new players. "Gibe me money! "Rito - always.