After multiple games in a row with "Fill" as my selected role...

Düff McWhalen·2/28/2020, 5:55:13 PM·1 votes·2,345 views

I get jungle/bot pretty evenly, and then support. I feel like in Gold elo jungle and bot are considered bad roles. Why?

Disclaimer: I been fucking around with champion picks on this account since it's a throw away and I have a better ranked account elsewhere.

5 Comments

2gudaiya2/28/2020, 6:10:46 PM2 votes

the fill thing works differently by elo generally. iron no one wants to play support for some reason. bronze it's support and jgl. then silver and gold you get filled to jgl, adc and top more often than not. gold i just get adc filled, but i'm on euw so who knows maybe an euw thing, on some rare days i get filled mid in gold. and then plat it's just jgl fill, epic jgl fill, so i find it unclimbable :/

WeaselGod2/28/2020, 6:12:25 PM1 votes

No one wants to play jungle. Its a demanding role that requires you to focus on every objective and all of your teammates. The easiest role to flame at and blame as well.

Ginger9762/28/2020, 6:42:43 PM1 votes

I have played fill almost exclusively since the system was deployed. Jungle and support are by far the most common roles I get. Top is next, then adc. Mid rarely happens. I'm Gold also.

Kai Guy2/28/2020, 10:32:37 PM1 votes

My guess would be because you start needing to lean on teammates more.

ADCS need peel + Positioning. Supports cant run a lane early game solo as easy. Jungle cant just take free camps or invade with zero risk and ganks require actual imput from lanes more often.

Meanwhile. Mid feels high impact due to position. Roam and map pressure. Top is an island a lot of the time so till the team game starts you feel more reliance on personal skill.

Hazardus ducees2/28/2020, 11:09:02 PM1 votes

I have a pretty good assumption as to why bottom side is often left open and that's typically because of a couple of major factors which stems from RIOT trying to open up bottom lane to other roles. While it sounded nice to see other roles being allowed to play in that lane, it isn't exactly fairly paired or positioned well enough to have more roles. It isn't like bottom lane isn't already opened up to Catchers, Enchanters, Burst, Vanguard and Warden, but now they're opened to Artillery, Battle Mage, Slayers, and worst of all, Specialists.

All that aside, lets talk about 3 major problems that I can see what the common player would have. The first problems I see stems from the win rate percentages. Out of 20 choices (Yasuo and Senna included) there are 12 champions above 50%, 8 of them are classified as S and +S tier in this current meta, and 5 of them have a high play rate above 10% in platinum. This kind of information can scare anyone especially since banning these picks from the "meta choice" is no longer an option- unless your entire team is in an agreement. Additionally, counters to these S and S+ tier picks are actually poorly ranked due to their play ability within the current meta being quite poor itself.

The second assumption I have is the intensity and type of communication the lane must have when relying on your teammates and this is because of the focus that has been placed on the dragon pit. A lot of times the pressure found bottom side will always be because of dragon pit, but this time around it is too much. Teleport has been seen to be a little more mandatory compared to heal or exhaust for bot lane and top side will more often be there for the first dragon. Tower plating just gives away too much gold to sacrifice, so if you win lane really hard your hand it sort of forced to stay there until the tower plating goes down in order to rotate. After all, free farm is already enough to come back from- but now turret plating?

3rd and lastly, farm has become a bit too hard to last hit. Vladimir has often been known for having the worst auto based damage to farm with and sadly it is comparable with consistently missing 2% of total farm 15 minuets in. This wreaks and says something about how important the first kill gold is and why it is often oriented as a one sided stomp. If you don't play something that works well with last hitting then saving up your gold to do last hitting damage will severely cost you and ultimately remove your spike. This time around now, Critical striking marksmen are no longer the tide turning choice and that my friend, should definitely be lingering in RIOT's mind.