Suggestions for Fixing Support Income

Brainden·11/29/2014, 8:06:49 PM·1 votes·779 views

Now that preseason is out I feel once again that support gold generation is bottom-of-the-barrel. From my perspective I believe there are two paths to improving this. Either support items need to generate more gold or supports need to be given access to higher stat-value items.

Lets start with gold generation items. I've never had a game where item 3092item 3069item 3401 has generated more than 2200g (or 2100g in the case of item 3069). The purpose of a "gold income" item is to invest gold now in order to procure more items in the future. If these items don't ever provide a return on investment then at best they can be considered a discount item for supports. However, we run into problems when simply buffing the gold generation on these items. If too much g/10 is buffed then other lanes may start to purchase it. Even if the g/10 is put onto the unique passive then it will affect the gating of items like item 2049. The only way to prevent the early-game abuse of the component items is to buff the late-game values of the completed items. The way I see it that can be done in two ways, either their unique passive can become far more lucrative and easy to trigger or the completed item can simply refund a certain amount of its total cost.

Some thoughts on: item 3401 passive

  • Upon completion Spoils of War inverts the activation of its passive. When a nearby allied champion strikes a minion with a basic attack the support receives a heal and gold. This will make the passive gold generation dramatically more reliable in mid-late game when teams are moving around the map, clearing waves and keeping mobile without having to wait for your tiny little autoattack to execute a minion.
  • Speaking of executes, the passive execute should be based on the percentage of minion health, not a flat amount. It should also scale higher the more complete the item is.

Some thoughts on: item 3069 passive

  • Probably increasing the gold/minion would be the most effective way to increase gold generation, I could see wacky things happening with the health regen if the radius of the passive were increased too much.

Some thoughts on: item 3092 passive

  • Either make each stack generate more gold or increase the number of available stacks, in mid-late game all of your abilities are going to be on cooldown at some point in a teamfight. It doesn't make any sense not to encourage a support to be in the thick of it throwing out auto's or using up their stacks for extra damage output.

Some thoughts on: item 3401item 3069item 3092 active

  • Perhaps adding a new minigame for successful usage of the actives could generate gold. If the active damages an opponent/gets a teammate within range reward with a lump sum of gold.

I can imagine that it will take a combination of some or all of these to increase the gold generation of supports without creating edge-cases of abuse. But there is also another way to even out the gold differential between supports and other lanes.

High-stat items for supports.

item 3041item 3141 are items which are rarely seen in competitive play, especially on non-support champions. Interestingly enough one of the only times that item 3041 is seen in competitive play is on supports when that team is ahead. I believe these items - with some minor tweaks - could be the premiere item for support roles. If these items were changed to only provide stacks on assists then that would encourage supports and possibly even support-style jungles to pick up items like these and remain competitive throughout the game. The passive achieved at max-rank is also a good opportunity to differentiate good supports and poor supports. By changing the max-rank personal buff to a team based buff we can create more opportunities to integrate previously underutilized item effects (I'm looking at you item 3050item 3504item 3060).

TL:DR Buff the completed support items, we have plenty of levers available to add in gold without creating edge-cases. Change the snowball items to assist-only stacks with a team-based buff at 20 stacks, good supports get good items for a modest cost.

11 Comments

FantasySniper11/29/2014, 8:42:27 PM2 votes

It's bottom of the barrel for a reason.

The moment they get even more income, carry supports become a huge problem. Annie Velkoz Brand Morgana Zyra

You'd have to nerf them just to account for the new flow of stats they'll more easily get.

Relic Shield line is the only one that needs help. Passive Gp5 and a better scaling passive proc-ing are all they need, your ideas are rather good.

Mathbalnase11/29/2014, 8:52:39 PM2 votes

The support gold items are intended to be more than simply an investment in future income. If that's all they needed to do, only one item would be necessary to fulfill the role.

They also happen to provide an array of stats that are intended to span much of the spectrum of stats valuable to different sorts of support.

M4nTiCoR311/29/2014, 9:17:53 PM2 votes

All of them...except sight stone...which is basicly mandatory 1600 gold sink for wards and flat health and forces you to delay real support items like zekes herald, twin shadows, banner of command, ect until your 4th item if you build boots as your 3rd.

Scarborough Fair11/29/2014, 8:11:09 PM1 votes

I like the idea of enchanting sight stones much like jungle items so they can give AP, more health, AD, etc..

Kuroi8611/29/2014, 9:36:21 PM1 votes

Support items give the gold they do so you can build support, not so you can build item 3089

Brainden11/29/2014, 8:13:07 PM1 votes

That seems like a cool idea too. I suggested these changes specifically because they wouldn't require creating entirely new assets. Riot could potentially just modify the items that already exist.

M4nTiCoR311/29/2014, 8:29:44 PM1 votes

Get rid of sight stone completely. Make each support item come standard with 1 ward/per level of upgrade up to 3. Make minor adjustments to gold costs, and keep support items and their wards limited to 1 per champion.

You just gave supports ~1600 gold and an extra item slot, instead of forcing them into 2 mandatory items. I'm ok with 1 mandatory item...especially with some choice i.e. gold generation ones...but to force us into 2 is lame, and worse when it's one size fits all ward generator.

Best idea ever...Fixed.