On the Azir rework
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My most important request on the direction of the rework is that, in designing him, you do not forget the importance of skill expression for us Azir mains. Many of us have hundreds of thousands of mastery points on this champion we fell in love with, those should mean something. I can't tell you how heartbroken we'd be if Azir was devolved into some basic minion-mancer with simple and shallow mechanics and strategies. It be hell if a guy with 10 games on Azir isn't different than someone with 200.
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Please keep him in his role as a Midlane DPS Hypercarry. This may seem simple or stupid, but let me remind you of
, who went from a midlane AOE burstmage with minions on the side, to a support who watches his uncontrollable minions do the work for him. Also
, who apparently isn't even an assassin anymore. Nobody wants to see Azir become an ADC or Jungler or something. -
Have some real communication with us. I rarely see Rioters discuss what a champion needs or does not need in a rework with players, or at least with mains of that champion at Riot. So many times failed reworks feel like they came out of "It would be cool if" situations. We'd like to be considered in this, seeing as this matters more to us than anyone else.
#Suggestions
Making his Q only deal damage to minions and lower it's cooldown and mana cost. This would solve his burst problem and make his Q for waveclear and positioning, like it should be.
Making him have multiple kinds of soldiers(Possible E replacement if you dislike the dash). Not my personal recommendation, but i've seen a lot of others say this, it's only fair that they are heard as well
I heard that Riot plans to make the range AOE line of damage that his soldiers deal scale with level, so I'd like the soldiers to last longer to keep some pushing power.
Thats all for me