@Riot can we boost some champions in Event modes.
I don't really think it is fair that in most(if not all) game modes like urf, ascension, hexakill, and so on, most champions get huge buffs, while others don't even get small buffs. Listen I main Yasuo, y'all can hate if you want, but he doesn't get the buffs like other champions. Hell I just played a game of ascension and when Ezreal got ascended he was one hitting people, when vayne got ascended, she was one hitting people. When I, as Yasuo, got Ascended, I couldn't even 1v1 their malphite.
I wasn't doing bad to start, but once they had one or two item's it was gg. I mean Galio killed me with thunderlords once where I had at least 75% of my health left and he did all of that damage with just thunderlords? That isn't okay. All of these low risk high reward champions are being buffed, but others are just being completely overlooked.
Hexakill, ascension, DND, all give huge power boosts to mages and adc. I mean even in urf, using Yasuo again as an example and karthus, who I play sometimes, Yasuo doesn't have cool downs on his q. Karthus has instant cooldowns on his q. You may think "so what Yasuo has low cooldowns on his q anyways" but in urf there is a huge difference between 1-2 cd and 3-4 second cool down. Yasuo has to be close, has to avoid all the spam spazzum attacks from karthus, ezreal, and everyone else, and then q them slowly, meanwhile he dies because spazzum bots like karthus have killed him. Hell even the slows and stuns and all cc remain in these event modes, making it even harder to do anything with Yasuo.
I get that it isn't meant to be balanced, but there is that and there is being super oppressive like ARURF has just turned into. Why? because Riot is playing favorites again.