10LP per win and 20LP per lose HELP PLEASE

ahamamura1·2/4/2016, 2:40:12 AM·1 votes·1,065 views

Okay. 10 LP per win and 20LP per lose. How is this even fair. I got a friend telling me I had bad MMR or something I do not know what that means. But another thing. I asked a Silver 1 how much LP he gets when he wins and how much LP he loses when he loses. he said 24-26 per win and 12-14 per lose. Umm you know it should be a little easier to get out of bronze then to climb in Silver.

4 Comments

Goosetard2/4/2016, 3:05:27 AM3 votes

I'll explain this to you, but I have to tell you a story to do it. Several, actually.

A long time ago, a physics professor named Arpad Elo invented the Elo rating system. Further reading here: https://en.wikipedia.org/wiki/Elo_rating_system. It's a great system that's been widely adopted for things like Chess. It gives all players a rating, calculates the odds of a contest between two players, and adjusts each player's rating based on the actual outcome of the contest. So, if a highly rated player beats a lowly rated player, their ratings don't change much, because that's what was expected. This isn't LP, so don't get ahead of me here. In addition to chess, a lot of video games, League included, use this system or one very similar to it.

A not-as-long time ago (Seasons 1 & 2), League gave players ratings, like Elo. You will still see people and guides refer to "gaining Elo" because that's literally what used to happen--your rating was a number, and it went up or down after every match. Apparently, this caused anxiety amongst players, so it was "replaced" with the system we have today. But the Elo system is not gone. It's very important you remember this--it lives on, and is now called MMR, which stands for match making rating.

Just as with Elo, if you win, your MMR increases, and if you lose, it decreases. No surprises there. However, you can't see what your MMR is. Some websites, like na.op.gg or Lolking, will estimate your MMR based on your match history. Riot keeps the exact details of their Elo/MMR formulation a secret, so how good they are at estimating this is anyone's guess, but everyone agrees they're pretty solid. "But Goose, what does this have to do with my LP?" Calm down, son. I'll explain.

Every division/tier has an "average MMR" which, for the sake of integrity, everyone in that division/tier should have. Sometimes, however, around the time of ranked resets, when people are smurfing, or their ranks have decayed, they'll have a vastly different MMR. Because MMR is the way players are matched together, you can sometimes get weird cases where you'll have an ex-diamond player in a game with silvers, or a silver in a game with a bunch of plats. These are where the horror stories you read about where players lament "wtf I'm with guys so far ahead of me how is this fair?!" come from--because all of these guys have the same MMR. Anyway, the difference between your MMR and the average MMR of your division determines how much LP you gain/lose. If you're gaining more than you're losing, then your MMR is above average for your division, and if you're losing more than you're gaining, your MMR is below average for your division.


What this means for you is that your MMR is below the average of your division. Your MMR will raise if you win more games than you lose. After some time, you will notice that you aren't losing as much LP as you used to (either because your MMR will have gone up or you will have been demoted).


In closing, do this thought experiment with me: Let's say that the league system works pretty well in pairing you with players of similar skill, and after a few games you wind up winning/losing about 50%/50%. When you're winning as much as your losing, you'll only have a net gain in LP if your MMR matches the average for your division. If your MMR is higher, you'll have a net gain in LP, despite your 50% W/L rate, and you'll move up anyway. Likewise, if you're below average, even with 50% W/L, you'll move down. In other words, the system will put you right where your MMR says you should be.

"But Goose," you say. "Goose this is just a facade covering the old Elo system. This isn't really that much different, it's just more obscure, and Elo anxiety has been replaced by frustration over inexplicable gains/losses in LP!"

Yeah.

AlwaysByMySide2/4/2016, 2:41:17 AM2 votes

{quoted}

Okay. 10 LP per win and 20LP per lose. How is this even fair. I got a friend telling me I had bad MMR or something I do not know what that means. But another thing. I asked a Silver 1 how much LP he gets when he wins and how much LP he loses when he loses. he said 24-26 per win and 12-14 per lose. Umm you know it should be a little easier to get out of bronze then to climb in Silver.

You have bad MMR, which means that you're playing at a level below your current rank, either due to bad games or you just frankly being worse than most others in your rank.

supersonic22/4/2016, 2:41:59 AM1 votes

wanna play together