Reduce your anger in games, and concept for a different competitive approach.

ihaveapotion·9/1/2015, 8:25:03 PM·1 votes·648 views

(posted this on EUW a week or so ago with no views so) Theres a few things you should keep in mind in every game. Because lets face it we all get tunnelvisioned. Even i often get that feeling of powerlessness, inadequacy etc when you keep seeing the 'an ally has been slain's pop up or when your lanemate keeps getting the harass on him without any reason and ends up low hp before you need to do the plays.

Heres the gist of it: Every single kill you or a teammate make the enemy team is likely to start raging in chat as much as you or your teammates are likely to do the same when you or they get killed. Both teams are equally likely to bitch at eachother. So if you do not, thats one less factor against your own morale.

Heres a video of someone you all know playing in silver with his challenger vayne. Now i dont want you to look at his 'super cule plays of maximum skill' no. I want you to look at the chat and start to think hard on what it means to the game.

https://www.youtube.com/watch?v=-7NeVfjMzeo

Ill explain it shortly; vayne simply outplays bot (no wonder, but that aside), what happens first is bot is emediately blamed by its own team walloping in self pity declaring bot trolls or feeders "they did the same thing last game" is even said to strenghten this established idea that one team must have trolls to lose.

Then the whole enemy team starts to fight eachother in ALL CHAT, as if they need to prove that 'they are good players but it was just bot', as if their ego is so hurt just because bot lost.

Now let me give an example of one of my own games and how i handled something actually legit unbalancing, we had an afk mid all game. I was top with yorick duoing with a friend of mine who was shen support bot. Since our mid was afk since start our jungler went mid subpar, obviously he didnt have the right summoners nor runes to deal with mid and thats fine. He still ended with a decent game of 5/3 in lane (lee sin, doh) Our adc died all over the place pretty much and though i was first winning my lane before long i had to deal with 3 top, i didnt even use my ult i couldnt do anything anyway at the top turret where i was alone. Now about 2-3 years ago i wouldve probably flipped out and started a blame game there to atleast declare that i wasnt bad (as if that matters to randoms at all, but we seem to mind it) to die there. Its like psychologically we want to ensure that 'the team thinks highly of us' wich is absurd when you think about it, its an ego thing. Instead i didnt say a word, didnt feel a thing. I just knew i couldve done nothing and it really didnt matter. It was just a game i took as 'a nice lanephase training with yorick' lol. After the game my qeuepartner also just stated 'we had afk lol' instead of going apeshit about how all the bad luck in the universe had slapped us in the face to ruin our lifes and our day like most players seem to do after one of those games, riled up to do the same to others. You know how toxicity spreads.

In the end its about whats really relevant, is it really that relevant that you are considered the top of the monkey rock in every one of your games? And that everything that sabotages this has to be emediately fought out in all chat so that everyone will know that atleast you have the best score of your team, you are the unlucky one who cant climb regardless of skill or you did the most damage in stats.

Because truly, noone but you cares about that, everyone is so self absorbed as you are, unless they arent and start to see the game for what it is; micro-developement.

Myabe it was better if there wasnt a kda system in this game, atleast then people would care less about their status then.

Anyway, i hope you guys learned something with that video, how people can start fighting themselves and calling eachother trolls over literally nothing more than just someone having been outplayed. Wich happens EVERY SINGLE MATCH. I guarantee that 9/10 matches where some teammate is called a troll is just him being outplayed. Someone has to win the lane, and you cant guarantee its your team that does. But you can guarantee that you take it better than the other team might.

(ofcourse this is just behavioral, the enviroment riot created cant easily be cured, that needs a completely channel switch, a sway of the idea that we all are supposed to act as if we belong to the esports competitive scene, we dont. We are not practiced teams, we do not have the level of communication that it requires in our games. But it will be very hard to make people see that. Unless riot makes a statement to return this game to semi casual play with a different option for the comitted because lets face it there are some people amongst us that do have the committment and actual potential to play for money, but they are very very few, perhaps just 0.001% of the community. Thing is, a more casual enviroment shouldnt impair them either, they should still be able to play competitively.

Now that im thinking out loud; making an extra steep singled out special promotion qeue that bumps you instantly and then locks you into challenger would be an idea. When you manage to get into challenger that way; you stay in challenger, then lock challenger. No more getting from diamond to challenger.

And before you go "OH COME ON IHAVEAPOTION INSTA CHALLENGER LOLZXD THATS FUCKED" ;

That special promotion should be a high number of games, lets say 200, wich records literally every single stat, ESPECIALLY concentrating on personal effort such as kda ratios depending on the champion role you played (obviously 'here' (and then there alone) role meta would count as necessary), after those 200 games these stats are all summed up and compared to a specific ratio requirement.

It might firstlook like it will be a terrible, toxic, chaotic stomp fest with plats diamonds and bronzes in the same qeue, but it will all be about personal effort and abillity to not only sway a battle by individual skill but absolutely also by behavior. We all know the highest players arent the one who spend the first 40 minutes of the game bitching about eachothers minor fails in chat, nor will they give up after dieing 3 times in a row in lane. That will have to push them through in the end. Yes it would be free for all in a way, but it will work alot better than divisions.

Divisions prove not work, because people with same skill level will never climb out ever; they are less likely to learn more because you cant learn from people with your or lower skill level, you only learn from people who have much higher skill level than yourself, i personally am living proof of that. Years ago when i still tried to climb in ranked i had not learned a thing by the end of the season and i ended season 1 bronze. Then i started to play together with diamonds (met calsot on forums, go figure) and i was gold in S2 with no effort. I carried two bronze players in S3 to gold in the last week of season rewards (this was when i gave up on soloq SR because of too many reasons to name and not divide this thread into three different subjects) The speed at wich i learned how to play much better and focus much better by diamond players was in a month or so, while a whole year of bronze had taught me nothing.

Anyway, these are my thoughts about that subject and what could work. A complete revamp of the allocation of competitive / esports mindset. Changing it from a waterfall into a volcano.

Sure keep ordinary ranked, so people can keep their pokemon badges they are so proud of :P

-Ihaveapotion. 'guy who has very high intelligent'. :þ

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