Just a reminder that Twitch and Varus basically received no real buffs
While a bunch of Marksmen received shiny reworks, and a bunch of others got tweaks and buffs (some indirectly through items, for example, Lucian), and while there's a lot of interesting balance discussion around all of them, I'd like to point out that two Marksmen only got very minor tweaks that haven't really helped them a whole lot in comparison.
Twitch lost ultimate duration in exchange for a lower cost/cooldown, and his stealth got a "refresh on kill/assist of poisoned target" trigger. While the ultimate tweak is kind of nice and makes sense with most steroid changes being made shorter to focus on windows of effectiveness, and while the stealth refresh is cool when you can actually get it, this does overlook that Twitch, overall, feels kind of wimpy compared to most Marksmen until the very end-game. I haven't really been keeping up much on Twitch personally, but statistics (and probably other Twitch players) can verify that he's not quite performing on the same level as the others.
From what I do know, however, the fact that his W loses half of its worth against a fully stacked target, and the fact that his passive's pathetic damage isn't contrasted by the rest of his kit having powerful interactions with it are both the main things I have heard when Twitch players speak up.
Varus got even less. His ultimate lost 100 base damage in exchange for auto-marking rooted targets over the duration. As in, you tag someone, they gain 1 mark per 0.66 seconds. Now, while dealing an extra 6-15% (+6% per 100 AP) of their maximum health is a significant boost over 100 flat damage, provided you do "turn and burn" (which you really have no reason not to do so, even if you're running away from the fight), this small buff hasn't really put him on the same level of strength as other Marksmen either.
The core problems of Varus' kit are actually pretty similar to some problems in the old Sion kit. Underwhelming passive that's, even when in use, more often than not worthless. Kit scaling where AD leaves half of his skills behind, and AP leaves the other half behind. Steroid that's only useful if you can make constant use of it, but instead of it being because it's a long-cooldown ultimate, it's because it's a low-duration passive. Desperately needs to get at least two full items without being shut down in order to stay relevant most of the game.
Of course, that's where the similarities end, but it still lines up the points rather well in my opinion.
And what's your opinion on the subject?
, I do think his buffs did very little to help him.
didn't. Please.