Is the new Sona better than the older one?
I know that the Sona game play update was back in Season 4, but I never understood if the Sona update was better or worse compared to the old Sona. From play experience, I believed that the new Sona has a stronger laning phase due to increased variety in her power chords and her ultimate Crescendo (R) has a longer reach, but reduced in width. But I feel her auras' passive range is too short, unless Riot Games intended to focus Sona's aura passive mainly for her laning phase than I guess I understand. Sona has declined in competitive play until recently in the finals of MSI. That was just once Sona was picked in almost 2 years. I feel if maybe Sona's auras range were big enough to help most of the team than she would be more viable again. All three of her aura passive range especially her Song of Celerity (E) needs to be changed. It feels too short to be any use for the team except for her own use of the short movement speed buff. All three aura ranges feel too short in general to help the entire team compared to old Sona's long range auras. I personally miss the old visuals of her Crescendo because I feel the old visuals of her Crescendo matched up perfectly to her champion design compared to the new visuals. The new visuals of her Crescendo feels out of place compared to the rest of her abilities' visuals. Sona is already a squishy champion as she has one of the lowest base health of a champion in the game and her long ranged auras made up for her vulnerability in a teamfight. Now combined with her vulnerability and short ranged auras, many people do not pick her in competitive play anymore. In the future, I hope her aura ranges will be changed or I hope to fully understand why these changes were made and go more in depth. I personally think the old Sona was better. Thank you. 
