Matchmaking based on winrate
I have been playing this game for about five years now and it seems that matchmaking continues to stay in a really bad state especially in low elo. I know this wouldn't be a perfect change, but I think it would also combat smurfing. If you change the matchmaking to fit players winrates instead of only their mmr/rank. It adds a third variable and would likely slow queue timers a bit but I think it would be healthier. I have played close to 100 games this season and almost always a player with a sub 40% winrate is one of the two worst players in the game. I can almost immediately predict the outcome of the game when I see immense winrate differentials on opgg. Team with 52%, 50%, 49%, 52%, 50% vs. 50%, 54%, 38%, 49%, 49% guess which team is going to win. I did the math on my last 25 games and the team that averages a higher winrate has a 72% chance of winning (18/25). That is an immense difference. It feels like there should be a system that accounts for this?