A little unfair.

CettiSpaghetti·6/1/2019, 2:38:47 AM·1 votes·649 views

I want to start this off by saying I have screenshots, but don't want to go through a third party to post them on here. Anyways, I recently played a game with an enemy MissFortune carry who absolutely obliterated us. I was doing some math and became really confused. She had about ~500 AD with all of her items, and 50% chc. I had 208 Armor (68% reduced damage). Now her first auto should be dealing >1000 damage (no crit) 68% of that reduces the damage to >320 damage. If it was a double-tap auto, let's say >1100-- 68% of that is >352 damage. Again, this auto was not a crit, yet hit more for >500 damage. I'm not sure if this is correct through my math. There may be more calculations I'm missing, but. Why? Also, not her build was

  1. item 3031
  2. item 3072
  3. item 3026
  4. item 3046
  5. item 3231
  6. item 3006

So no added on-hit damage. Also, I full-hardedly believe these items are not "fair" (for lack of a better word:) >500 Ad, 124 Armor, ~80 MR & 1900HP, she alone had a 325 shield from item 3072 , and not to mention a hefty shield if low due to item 3046 , 30% Lifesteal (also abusive, maybe life-per-hit might work more fluidly) and a revive. This is absurdly tanky and deadly on a carry. I know i'm venting a lot of things at once, I'm sorry, and I appreciate any help/feedback.

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