A small Varus tweak in-line with the ADC changes.

gloomyMoron·11/16/2015, 2:58:06 AM·3 votes·752 views

Varus is a pretty balanced ADC, generally speaking. He is neither too weak, nor too strong. He has obvious weaknesses and strengths. But still, with all the ADC changes that have come through and the changes to how his ult works, he could probably use some small tweaks. Nothing too major and that rewards the player for performing well.

My suggested change is thus:

FIRST CAST: Varus channels for up to 4 seconds, increasing Piercing Arrow's range and damage over the next 2 seconds.

Varus can still move while channeling, but cannot use basic attacks or abilities and is slowed by 25% (increased from 20%). At the end of the channel, Piercing Arrow is automatically cancelled, refunding half of its mana cost.

SECOND CAST: Varus fires, dealing physical damage to all enemies in the arrow's path, reduced by 15% per enemy hit down to a minimum of 33% damage. Each enemy hit grants Varus +X bonus movement speed. reduced by X per enemy hit, that decays over .5/.75/1/1.25/1.5 seconds.

A small buff to his Q to allow him to reposition better after he lands a Q, allowing him to keep up with a moving team fight. It can't really be used as an escape, or at least I don't intend it to be used as an escape, as I think that's a weakness that makes sense for him. The intent it to give Varus better options in a team fight with a retreating enemy. The numbers would require tweaking, but I'm thinking smallish numbers like 5 or 10 movement speed for the first hit and then reducing that by 1/2 per enemy hit. If 5 move speed per hit, a 5-man Q nets him a measley 15 movement speed. If by 10 per hit, a 5-man Q nets him a semi-reasonable 30 movement speed.

It wouldn't drastically change Varus, nor make him OP, but it would be a decent QoL change. I think, at least. Someone who is better with numbers could probably go over this and think of better numbers to give him.

The other idea I had is to instead tie the MS buff to the charge of his Q rather than enemies hit. In this way, hitting a fully charge arrow is more rewarding than a 5-man arrow but I was worried that it could be abused, with enough CDR, into letting him escape too easily.

9 Comments

Hayaishi211/16/2015, 3:08:05 AM1 votes

Honestly i still think he's horrible, for a championg with horrible popularity he has mediocre win rate 49% (44% as mid lane) despite having better items and having his ultimate buffed his win rate in bot lane hasn't gotten any better, his win rate in mid lane gets shafted.

I've stated many times to Rioters what his problems are instead of fixing him Corki gets a buff, a champion who's never had problems for the past year.

Azirious Mistake11/16/2015, 3:12:29 AM1 votes

If AD Varus doesn't work for you then maybe you need to alter item 3115 your item 3100 playstyleitem 3020 item 3135 item 3089 item 3285

Also, believe it or not, not every champion needs mobility.

UberAffe11/16/2015, 4:25:39 AM1 votes

I'd rather give him something other than ms. It's kinda boring now.

I think replacing his current passive would be better. 20% AS for a minion kill or 40% for a champion kill for 3 seconds ... You already killed your target ... that AS doesn't help much anymore and it doesn't even work off assists.

Something more inline with "Living Vengeance": Taking damage (from champions) enrages Varus and increases his attack speed by 5%/6%/7%/8% at levels 1/5/9/13 and stacking up to 3 times. At 3 stacks Varus deals 10% more damage. Varus loses all stacks if he hasn't taken damage for 5/6/7/8 seconds

This gives him something during a fight instead of only after his target is and I don't think it would be too strong. It also keeps to his theme of vengeance.

Kled Man Walking11/16/2015, 4:27:51 AM1 votes

I feel like a much easier way to accomplish what you're going for is to make his passive give him movespeed, but only on champion kills.