Champion concept (lightning)

Rozair·5/4/2016, 1:45:35 PM·1 votes·66 views

Passive: whenever a large minion or monster is killed and occasionally when shock spear hits an enemy a charge orb will appear. If the champion collects this orb they will gain 1 charge and 10 maximum mana. If an enemy champion steps on the orb they will crush it but be dealt damage equal to max chargex2/3/4/5

Shock spear: champion throws a spear of lighting dealing damage equal to 10/12/15/18/20% of current mana plus charge and costs the same amount of mana.

Current flow: champion will dash to a target (point click) and travel through them a small distance dealing 5% maximum mana plus charge x 1/2/3/4/5. If while traveling through them they hit another enemy target they will be dealt damage equal to charge damage from the last target hit x 1.5. This chain will continue until there are no more Enemy's in the path.

Charging totem: champion drops a totem. While standing In the radius of the totem champion gains 200% mana regen and 15/20/25/30/40% attack speed. The totem will also attract charge orbs and they will float towards it. While standing near the totem shock spear will arc out to 2 additional targets near the initial target.

Super charge: cd 10/8/6 Cost: 25% current mana Next basic attack deals damage equal to charge x 2/3/4

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