Ashe vs CC immune champions
Hello there. This is going to be my first post on this forum. First of all let me tell you: I am just a casual player. I'm not famous, I'm not challenger, I'm not even the best Ashe EU or something. I am just player, that is fixated on Ashe. I’ve played league since season 2, recently I bought all the champions and I have won almost 3000 normal games, so I spent a lot of time on league. I have played every single champion and I enjoy playing a lot of them, but playing Ashe provides me with an indescribable feeling...( call me a pervert if you want).
Ashe, before the 5.9 rework was a completely different champion. At the beginning I didn't do very well. I was often on dying streaks. My friends were asking me, why do I even play her. They were telling me that this champion is kinda weak, has no damage spells, has no escape mechanics, that she requires an organised team that will defend me etc.. But somehow, I felt that this is a champion for me. I know, you guys don't want to read my life story. What I mean is, I worked really hard to improve my skills on Ashe, to understand the champion and how to build her properly, how to deal with assassins or tanks flashing on my face. I was dealing with painful and sad games, I was dealing with other people's flame( I'm kinda sensitive). After like 50 games I was doing pretty well with Ashe, but still... I felt like I could achieve even more. When I hit like 150,000 points on Ashe, I noticed a difference. I was kiting enemies just as I wanted to, I was focusing the right targets and I was 1v1ing most Zeds. I am kinda proud of myself... I sacrificed a lot of hours to get on this level, I gave Ashe a lot of love and I really like her ( I know she likes me too <333).
Let's get to the point. Overall I think Rito is doing a great job at balancing the champions and reworking the marksmen. 5.9 patch made Ashe into a very individual champion with a very unique passive. Ashe was really underpowered in patch 5.22, but she seems to be fine in patch 5.24, so thanks for that Rito. But still...... as I write these words, I still cannot believe that Ashe's crit passive doesn't work on CC immune targets... This is truly unbelievable, to think that such professional company like Riot Rito Games who created the greatest competitive game, which clearly outranks any other online games in many, many aspects, allowed this problem to occur. For a company that knows a lot about balance and even more about counter play, I feel like this issue is ABSOLUTELY THE BIGGEST FAILURE OF RIOT GAMES IN THE HISTORY! Leaving this problem as it is, is the worst decision you can make. This would be fine, if this problem was fixed one or two patches after 5.9... But it’s still there in 5.24!!! this is more than ridiculous!.
I know these were some tough words. I feel kinda bad for that, but it's just unfair. But you should feel at least ashamed that you ignored this problem. I know that this is just one small problem that occurs from time to time whenever Ashe is put against a CC immune champion, but I really love Ashe and I feel like you are hurting her whilst not even knowing how serious this is.
Champions in league have different traits which decide how well they will do against each other. After all counter picking DOES EXIST in league of legends and I have nothing against that. For example Galio has a passive that scales with magic resists so fighting against an AP champion is ideal for him. This is absolutely fine, he is designed to build magic resists, and since every team should have some magic damage it makes this trait balanced. Even if he doesn’t play against an AP champions he still can do well in the game. Nasus and Malphite lower their enemy's attack speed, that is a very strong trait which gives an advantage when playing against AA based champions such as Tryndamere or Irelia. Veigar deals more damage with his ultimate to champions which have high values of AP. Notice that Cassiopeia gains bonus AP as part of her passive, Veigar would take advantage over this. This however is ok because his design says: "His ult should deal giant damage to enemy mages", I don't think anyone cares if Veigar will deal 130% of your HP or 150%. New Poppy interrupts dashes... it is quite questionable whether this ability should be implemented onto any champion. It is questionable because a lot of champions have dashes, perhaps Rito decided that she should be able to catch enemies that are out of position without mercy.
So why am I so against Ashe's inability to deal bonus damage against Master Yi or Olaf. Is it because I am a big fan of Ashe? No. The real problem is that YOU TOOK AWAY HER CRIT CHANCE AND CRIT DAMAGE for a powerful passive. An AD carry that cannot critically strike in the meta where most of items for ADCs give critical strike...
I know some of you guys may have not played Ashe before. Let me compare Ashe to Azir. Azir's soldiers are basically his basic attacks. When they are active he cannot attack otherwise. Can you imagine a champion that would be immune to the attacks of these soldiers? Or imagine if you were playing an AP champion against a new champion, that can silence you for 5 seconds, you become a worthless puppet, but at least you could still crit, because Rito didn’t take this away for a passive.
I know there was a discussion about this problem already. The explanation of this problem was simple: Clarity. It's logic: only slowed champions by Ashe can be crited( by saying crited in this post I mean getting bonus damage from the passive). So for a charging Olaf it's clear: "hey, I am not slowed because I cannot be slowed, therefore Ashe can't deal her bonus damage to me". I have nothing against the fact that Olaf or master Yi are immune to slows, but Ashe can't use her main source of damage on them... Ashe has paid high price for an ability that doesn't even work. It's even hard to call this a double edged sword. Ashe seems to be a suicide pick in draft games right now.
I did well in many games against Olaf, Master Yi or Morgana. I remember a few games where I had to play against Olaf and Master Yi in the same game. I am a quick learner though so after few deaths, I bought Zhonya ( I was pretty fed (called it Zhonyashe anyway)) and asked the my team to cover me while I was baiting them. I won that game :). But not every game ends up that well. In most of cases Olaf dives me and I am only able to deal 60/70% of his maximum hp.
To wrap-up this post(like a kebab AHAHA), I don't really know what was behind this disaster. Maybe the code was that good, that game automatically realized that Olaf should not be crited or maybe one of the companies you paid to test the game, said that slow immune targets shouldn't be crited, but in this case Riot should just separate the slow from the crit passive. I'm pretty sure there is a lot of solutions for this problem, but leaving the situation as it is with an excuse to making game more clarity isn't one of them.
Thank you, looking forward for a Riot's member reply, or any player's feedback.
s ult, it'd be an interesting balancing tool for sure, and it'd allow some champions who absolutely RELY on that true damage to kill anything to not be immediately hard-countered by her
. However it'd create frustrating gameplay for the Kayle player as they'd read "You're immune to damage for the duration" and then suddenly they get slammed by a billion damage and it turns into "Whoops, you're immune, but with these exceptions under these conditions" It's not fun, it's not fair, and it's not intuitive, same goes for the CC-Immune champions being immune to these effects, they are COUNTING on that immunity, imagine if Olaf could be ulted after being hit by a Yasuo tornado even if he wasn't actually knocked-up to make things fair for the Yasuo player, it'd be terrible design, frustrating indeed.
s wall so much, he creates a wall of "Impassable terrain" and then buggers like
just waltz through despite not having blinks due to some fishy interactions, it's not intuitive, it's not good gameplay and it's frustrating.