Unpopular Opinion: The problem with Jinx
Warning: long post
TLDR Jinx is too strong early for how strong she is in the late game.
I'd love to hear people's thoughts on Jinx, currently she feels very overwhelming to me (G1 support) and every peice of advice on facing her has boiled down to "counterpick her".
Jinx currently has a 20% play rate and 54% win rate in games that end before 25 minutes. I feel Jinx does not trade off early power for late and it makes facing her a nightmares. She is supposed to be a hyper carry, but her win rate implies she doesn't have a power dip in the early mid game which is meant to be one of her balance levers.
Why is this occuring? For an immobile hyper carry she has a lot of tools that ease her early game and make it very difficult to punish her in the lane phase. Her rockets make replying on trades very simple and her traps make engaging on her or chasing her extremely difficult. She is also phenomenal at receiving ganks thanks to her ult, and any kill in bot lane leads to a full cleanup thanks to her passive. The traditional counters to Jinx such as Leona are heavily countered in the current bot lane meta and characters like Lucian don't have the strength anymore to punish her early.
Where is Jinx weak? Jinx is relatively immobile but her kit allows her to kite back very effectively and participate in fights from extreme range. Jinx for sure can be countered by assassins but that's true for any ADC other than Ezreal. She brings a lot of damage and utility for the safety she enjoys and currently isn't displaying exploitable enough weaknesses in soloque to make up for her reset mechanic.
Katarina, khazix, Darius, Tristana, Yi all general enjoy sub 50% win rates partially because their reset mechanics allow them to completely dominate in their best case scenarios. Jinx doesn't have to dominate to be successful, but she can take over the game. Her highs are much higher than her lows and it creates a problem in the variance of her performance. As long as Jinx farms she's capable of taking over the game, and she is one of the safest and easiest cs adcs in the game (not to mention having a global execute to activate her resets).
In short Jinx has an overloaded kit compared to other ADCs and her recent buffs have made her far too safe for how she can take over a game. The problem with Jinx is she isn't weak at any point of the game and needs her early game tuned down so she can't duel as efficiently until she hits some powerspikes.
What are your guys thoughts on this?
or
or even 
on your team, but that's not guarantee. A smart enemy team won't give you the chance to hit more than one target.
,
,
, and
are the healthiest, fairest, and best-designed ADCs. I like playing with or against all 4 of these. In my honest opinion, Jinx is one of the four healthiest ADCs and should be seen as a model for the marksman role. She might be slightly overpowered compared to the dregs of the role, but she has neither the highest winrate nor the highest play rate in the role and she also generally feels balanced and healthy in practice. I would much rather see
get nerfed if anyone. I respect your opinion and the time you put into this thread even though I disagree with the premise that Jinx is problematic in the context of her competition in the marksmen role.
can, when played safely, make her life hell.
Sounds
right.