Tryndamere Rework Concept
I'm back with another lunch break rework idea. I'm not ready to continue with pantheon yet as I'm still stewing that one over and I want to do him justice. SO, here are my thoughts on my mate's main Tryndaqueer.
Passive: Keep it the same As much as I don't want tryndamere to be an rng critlord, that is sort of his thing and once he has one crit item he evens out a bit in terms of damage consistency.
Q: Drink your milk, er, fury This is the ability I feel most of all needs to be completely replaced but for now this will do. Tryndamere spends 1/3 of his fury and is slowly healed over the next 3 seconds. Tryndamere can extend the duration of the heal a bit by dealing damage. He originally had some bonus damage for missing health, and it is pretty thematic. Sure, put that in but have a visual effect on his sword so that people know that low health tryndamere is dangerous tryndamere.
W: spin2win Tryndamere spins in a direction. If this spin collides with an enemy champion, it continues all the way through them and tryndamere is healed a bit on the other side.
E: Mocking Shout aka cluck cluck button Tryndamere shouts, challenging all enemies in an aoe and gains damage reduction for a few seconds. If a challenged enemy moves too far from tryndamere before the challenge ends they are slowed.
R: Press to be barbarian king Tryndamere starts raging, maxing his fury which slowly starts draining. When the fury runs out, the rage ends. As long as tryndamere is raging he has extra life steal (or maybe extra fury generation) and he can go below 0 hp without dying. If the rage ends and tryndamere has less than 1 hp, he will die.