Can Someone Explain The Current Rating System To Me?

ModCaliCoastReplay·7/26/2017, 8:02:48 AM·2 votes·327 views
http://i.imgur.com/Heqj4Gw.png

I am very, very confused about certain facets of the current rating system.

Here are two games I played in recently. During one I laned well and won my laning phase decently, and tried hard to but couldn't get anywhere near fed enough to carry the rest of a team which lost heart and surrendered - that's the 2/3 game. During the other I ended up botlane during a set of blown lane calls, and utterly annihilated the lane with my laning partner, and ended up 8/0 en route to an eventual 13/2, with the two deaths coming because I couldn't ping others out in their greed and tried to save them - by far the game's hypercarry.

I get the exact same rating both times?

I know the rater actually tries to take situations into account, and grades you more highly if you do well in the face of a tough situation, and has much higher standards for a winning fed-botlane carry game than a toplane game where your team throws and you try hard anyway. And I'm flattered it gave me an A on the bad game. But I'd much rather have had a B+ (or worse) on the bad game and an S- on a 13/2 game where I was the undisputed hypercarry, particularly since my support was a main reason that I had those late-game deaths...and he got an S on the game. (Yes, he helped me get to 8/0, but he also refused to retreat no matter how low in health he was, and trying to be a nice guy and team player I went back to save him twice in situations I shouldn't have, which undoubtedly cost me the S.)

The only reason it matters at all to me is that you do have to get S games to get mastery fragments. 13/2 and a hypercarry seems like it ought to be enough for an S-. And there's no way I can get enough assists to please the matcher on a game like that - my teammates just didn't kill things often enough.

This has undoubtedly been discussed many times before, so if anyone has links to relevant threads, hit me.

16 Comments

TiltoverEnforcer7/26/2017, 8:04:11 AM2 votes

Look at your farm.

Cs is very highly weighted when calculating your grade. To get an S, I would recommend shooting for at least 170 farm by 25 minutes. More is always good.

Stars Shaper7/26/2017, 8:06:31 AM2 votes

Rating takes in account the lane you go in but I don't know if this happens also in Blind Pick since it's harder to tell compared to the role you get in Draft.

I also see a pretty big difference in farm which is what held you down in the 13/2 game, CS is a bitchy stat that screws most S rankings.

Niyumi7/28/2017, 9:53:09 PM2 votes

I've had games where I was 0/2/0 when my team had like 50+ kills, but I had nearly 500 farm. S+

I've had games where I went 23/2/28 and was close to 100% KP, but I only had 200ish farm (jungler)... S-.

It just prioritizes farm over anything else. Farm is what makes you a good teammate, not roaming and helping your team.

oSEXYPLATYPUSo7/26/2017, 9:07:35 AM1 votes

in the game you won and "carried" you had shit for cs(84) in the game you lost your cs was about 50 more cs (133) the game you won

TEA Nietzsche 7/26/2017, 9:22:58 AM1 votes

Your farm was beyond terrible in both games, but slightly less terrible in the first one.

The Deckowner7/28/2017, 9:22:15 PM1 votes

simply put: CS>everything else