champion drop rates in TFT should increase per owned copy

Thotbot69·6/28/2019, 12:25:25 AM·1 votes·5,428 views

depending on the % increase on a drop rate per copy, obviously some things could be broken. a 50% chance per copy would obviously allow people to spam legionaries, while a 1% per copy would be impossible to notice. at the moment the champions that we start with in the first few turns rarely have any significant impact on the game itself and it is also extremely difficult to reach a full build without "going with the flow" and lucking out. this would also allow an actual meta to form instead of just "oh im going to put all my items on a carry"

2 Comments

nm10106/28/2019, 12:28:42 AM1 votes

Adapting to rolls is actually rng that I like in the game. Knowing when to get rid of your 8 copies of darius to go sejuani + voli and transition into glacial is a meaningful decision.

Kai Guy6/28/2019, 1:22:18 AM1 votes

There is a cap on # of champions. So you can hate draft to impact opponents comp.

There's a reason you can see enemy matches. Its so you can decide to spend gold to try and block their comp.

Edit. I think of it like a Deck buildercard game. Ever play dominion?