50% Dynamic Que winrate is missing the point.

Endrai·7/21/2016, 6:22:02 AM·96 votes·3,850 views
Dynamic Queue matchmaking update

The idea that making the matchmaking system such that both solo and dynamic que players winrates are 50% misses why the system is broken.

  • It does not matter if you win 50% of the time if your input does not matter 60% of the time. As a Solo player I feel that playing with larger teams (3-4) makes my input irrelevant to the game and makes those games less enjoyable in general (as they usually have no reason to communicate to a random solo like me, or better yet, choose to be toxic and simply outnumber the single player in every aspect (surrendering 20 minutes in because 'someone on the team needs to leave soon')). I have heard several other solo players share this sentiment. Playing solo with a larger dyna-que'd team makes for a unfulfilling and terrible game experience, yet alone ranked experience.

  • 50% winrate means nothing. A coin flip has a 50% win rate, but flipping a coin is not fulfilling nor enjoyable because the win or loss is not guided by your choices and actions. Whether winning or losing a game due to a dynamic que team, without competitive satisfaction in playing there is no reason to play ranked.

  • This shit is still impossible to balance. If teams are being placed in higher ranks due to the 'advantage' of communication and teamwork... but lack communication or teamwork... at the same time a team might have such communication and teamwork that simply assigning a higher rank will not make up for the gap in performance. This is ignoring teams that are 'dyna-boosting' low rank players, playing to get an S rank on one of their members, or wildly varied skilled players queing together. This system cannot possibly handle this balance nightmare.

The day Riot fixes these problems, then I will say that they 'fixed Dynamic Que'.

74 Comments

Spoofghoul7/21/2016, 9:33:29 AM30 votes

Balancing to a 50% winrate is shite for other reasons too

i mean if you lose 50% by complte stomps and win 50% by complete stomps you have a 50% winrate and a god awfull gameplay experience.

But lets compare to champion balance

some of them are actually balanced around less then 50% winrates because they are hard to play and mastering the champion lets individuals get a pretty good winrate on these champions buff it up to 50% winrate and they roflstomp everything in sight. Just an example here why 50% winrate isnt always a good thing.

option paralysis7/21/2016, 1:11:25 PM16 votes

That's exactly what I was thinking when I was reading that shit. Blabla, 50% win rate blabla.. yeah, but that doesn't mean you'll enjoy wins or losses. They also said the same thing in that roundtable video.. that they think it's ok if 5 man premade has a 50% chance of winning vs. all solo players. Because it's 50% so it's ok, amirite.

welovegag7/21/2016, 8:36:49 AM8 votes

Id say fix the community before fixing dynamic queue. By fixing i mean match making systems and join players who actually have similar skills/playstyle/ average score (# of cs per min/ per game) to define a good adc with the bad ones; they put up a lot stats while nth to help with matching players who are actually sharing the same style/ experience to play with. Like i got an adc with less than 70 cs in 20 mins while roaming mid for no reason and miss the whole wave of minions in bot. I got S most of my adc ranked game and im certaining looking for teams with similar stats as mine instead of those "bronze"

Ashe Jungle7/21/2016, 3:09:24 PM8 votes

If teams are being placed in higher ranks due to the 'advantage' of communication and teamwork... but lack communication or teamwork...

Then fuck 'em.

That's a joke, but seriously: If you can't insec, your Lee Sin game is going to be much weaker. But Lee still needs to be balanced around his ability to insec. So you shouldn't take Lee into ranked until you've learned to insec.

If you play as a premade but lack communication, your team performance is going to be weaker. But matchmaking still needs to be balanced around well coordinated premades. So you shouldn't go premade in ranked unless you're coordinated.

Some people will take uncoordinated premades into ranked. Just like some people will pick their weaker champs in ranked. That's a people problem, not one with the system, and it's been around forever. In order to solve it, we need to change people's attitudes.

Pranger7/21/2016, 3:38:14 PM7 votes

Well one thing I would recommend to Riot is that a 4-man cannot surrender w/o the consent of the solo player. I lost my first gold promos because of that shit and one of their players having to leave.

Akali is SO HOT7/21/2016, 9:32:10 AM7 votes

Yeah but Riot has statistics so clearly they can never be wrong and dynamic que is the perfect system with no flaws.

Xd

EROTIC RAID BOSS7/21/2016, 1:57:04 PM6 votes

They achieve the 50% win rate by putting larger premade teams against higher skilled solo/smaller groups of players, in other words your ability to impact the game is heightened.

It's amazing how impossible it is to make some of you people happy

Rainbow Smarf7/21/2016, 12:56:08 PM5 votes

i don't want to flip a coin, i want to feel the feelin i was experiencing while playing soloQ again and nothing compare to soloQ but soloQ stop trying to fix something we don't want ... give us what we want its EASY.

jinxedchef7/21/2016, 3:07:31 PM5 votes

And none of the Riot changes address the problem of how toxic the premades are.

TheStevenWu7/21/2016, 8:34:45 PM5 votes

@OP your comment applies only to toxic groups. the problem isnt dynamic queue. the problem is toxicity.

AwesomeChad7/21/2016, 10:22:52 PM5 votes

Yesterday I tried to talk to the premade players (4 man premade in ranked ) on my team and start a converastion. I get completely ignored. I can tell by their coordination/teamwork and lack of chatting that they were using a voice communication program. Its funny how dynamic queue has ruined the ability of players to socialize with strangers they meet in ranked game by promoting playing with your friends all the time. Its pretty pathetic how drastically my ranked experience has changed from season 5 to season 6. People don't care to socialize in ranked AND I have much less impact on the game as a solo player vs. the premade.

Myozthirirn7/21/2016, 4:48:44 PM4 votes

The only reason its starting to balance to a 50% win rate, is because premades MMR is alredy inflated. Example: A premade of 3 persons with silver 2 skills right now provably has gold 4 MMR, Of couse they only get a ~50% win rate if they are playing against 3 solo players with REAL(not boosted) gold 4 skills and MMR

the real problem is that playing with friends magicaly and almost instantly boost you 2-3 divisions and THEN the advantage you get from comunication evesn out with the advantage a solo player gets from highter SKILL.

If i had some friends ill jump from 50% win rate at gold V to 50% win rate at gold 2

Jeanne fan club7/21/2016, 12:19:09 PM4 votes

I like how as soon as a 50% winrate comes out of dynamic queue people try and find reasons why its not balanced. Your confirmation bias is showing by the way.

KoKoboto7/21/2016, 5:06:06 PM3 votes

Yeah I hate playing with queue'd people because almost all the time they don't communicate and only type to flame people who aren't on their team. Also they also fuck up who I'm playing with or against because people enjoy playing with diamond to silver accounts...

OhWanderer7/21/2016, 3:05:52 PM3 votes

Ya can u split the solo que from the duo/trio que then put those stats back up please

Mandang07/21/2016, 3:34:18 PM3 votes

Exactly.

Coin flips have 50% winrate - would they be a great way to determine matches?

xXMrPeanutXx7/22/2016, 1:52:49 AM3 votes

All this tells me if they lied to players for MONTHS about how fucking broken Dynamic Q was. Jesus Christ look at the 'before changes' graphs.

The Cane Master7/21/2016, 4:47:53 PM2 votes

Also purple side always has higher MMR team http://www.lolnexus.com/recent-games