Why Karma's Proposed Changes Suck, from a 1k+ Ranked Game Karma Main

DGWolffumbra·5/14/2015, 3:40:10 AM·142 votes·7,774 views

Updated for 5-15 PBE (see bottom)

So, before I start with this, I'll introduce myself. I am DGWolffumbra, originally named Wilbow, and I am a S4 Gold player that has probably by this point put in thousands of Karma ranked games because I've played almost nothing but her post-rework (and a fair amount pre-rework). I've played her in basically every role not called ADC, so you could say that I am at least somewhat familiar with her current playstyle.

  1. Gathering Fire:
  • CD Refund on spell hit increased to 2/2.5/3/3.5 at levels 1/6/11/16 from 2 at all levels
  • CD Refund on Basic Attack still at 50% of spell hit value

The only issue is that power doesn't come for free. Her passive is already incredibly good late game since it basically scales exponentially with % CDR (and ranks in Mantra lower its CD significantly), and it is mediocre early-game. Mantra has around a 20 second CD late-game with many common builds, and her spells proc it constantly. There is no way this could be balanced without really nerfing the empowered effects, which essentially makes her less fun to play and removes meaningful choice from her toolkit, lowering her skill ceiling.

Focused Resolve (W) - Can now target monsters in addition to champions

This is amazing; I love this, and it's long been needed to make Karma jungle viable. Just wanted to point out that the changes aren't ALL bad.

Renewal (Mantra + W) - Reworked - both healing and bonus damage removed. - Now debuffs target for duration of tether + root. All damage dealt to target is increased by 10% (excludes true damage All damage dealt to target heals Karma for 20% of the damage dealt If the damage source is a champion on Karma's team (excluding Karma) they are also healed for 20% of damage dealt

Why does it suck? Well, let's look at Karma's design. She can damage with W and Q only (or R+E if these changes don't go through), meaning if you R+W, you're only getting 20% healing from a single Q. Which means you are reliant on other champions for R+W to function post-changes as it does now. From purely Karma's perspective, it's a heavy QoL nerf and kills her solo potential.

It's also a massive nerf to Karma support early game because her current iteration of R+W is basically what allows me to handle all-in champs (HINT Those supports that are oppressing bot lane in the current meta HINT). I typically use R+W when I, as Karma alone, want to NOT DIE or bait an enemy into being too aggressive and letting my ADC get a kill while getting away with a sliver of health. It's useful all game long and encourages Karma to build a little bulkier, which is always good because KARMA'S TOO FRAIL WITHOUT R+W AND ITEMS.

Defiance (Mantra + E) - No longer deals damage - Now increases target's shield by 30/90/150/210 (+.3 AP) - Aoe Shield amount is now 50% of primary target's shield amount from 30/70/110/150

This bothers me because her shield explosion on mantra has always been her defining feature as a champ and differentiates her from all of the other champions that use shields. Stop trying to shoehorn support APCs as pure supports, please? Wasn't shoehorning Zyra bot enough for you people? KARMA IS NOT JANNA. STOP TRYING TO MAKE THEM MORE SIMILAR. Karma being viable, but not OP, in multiple roles is an awesome thing. Why are you trying to ruin that? I don't...I don't understand.

Do you know what changes would make me happy as a Karma support main?

  1. Lowering the cost of Q slightly (not E) like making it 50 mana at all ranks. I'm a poke support that's really limited on poke early game. Maxing Q first, even as support, feels necessary to be relevant, but 50-70 mana every few seconds for not that much damage unmantra'd hurts (especially post-MP5 nerfs).

  2. W now affects monsters in addition to champions. Also, the cast range of W has been reduced by 50 but the tether range is increased by 50. Obvious reasons for both of these changes for anybody who has ever played Karma.

  3. R+E AoE shield is now 60% of the primary target's shield amount. Everything else unchanged. This essentially keeps the numbers for the ability just about where they're at now while being infinitely more intuitive to players.

...And that's it.

UPDATE: A new iteration of changes is headed to PBE. This will replace the old changes talked about above.

In short, the big changes versus the old iteration are:

  1. R+W heal is back
  2. R+W damage is still gone, but the damage amp is replaced with a longer root when mantra'd (+.75/1/1.25/1.5 seconds)
  3. W no longer affects monsters
  4. Gathering Fire is now 2/2.5/3 seconds at level 1/7/13

I'd argue that this iteration is better than the last.

R+E iconic shield explosion is still gone, which saddens me. Not that it isn't being well compensated, but still. R+E feels a bit hollow without the damage.

R+W is a weird, but not necessarily a bad, change. I mean, it's a dueling mantra (1v1 focused), but Karma wouldn't really benefit from the extra root dueling-wise unless you had high % CDR and cast Q a second before the root solidifed. However, such situations mean you have to deal with the slightly awkward pause during Q cast, which makes doing that not always ideal. It's more of a huge boon during teamfights, because basically you're rooting a guy for enough time for your team to wipe him out of existence, but that clashes with the whole 1v1 focus of the mantra.

Keeping the heal is honestly the biggest deal here and is much appreciated.

124 Comments

Barbeeque FRFREE5/14/2015, 4:28:32 AM51 votes

I hate how Riot wants every champion to play in 1 specific way only, most likely to make balancing easier for them. They don't like exotic builds nor multiple lanes.

Arcane Azmadi5/14/2015, 6:54:03 AM13 votes

As my friend pointed out to me, the changes to W are actually so insanely overpowered that people will IMMEDIATELY begin to bitch about how much sustain Karma gives her ADC in botlane, leading to swift and savage nerfs. Seriously, a single R>W and no-one will be able to successfully trade with a Karma botlane. It effectively gives her and her ADC 20% lifesteal AND spellvamp against a single target (without the 1/3 penalty for using AoE) for several seconds.

Avious5/14/2015, 7:00:28 AM13 votes

Totally agree with you. I was about to post a discussion about killing her solo lane potential (lower sustain-damage), but I think you covered it all. I just hate the fact that Riot doesn't like diversity and they don't even admit it. As a player who absolutely loves midlane Karma (and doesn't play support Karma) I am totally displeased and dissapointed.

lDontLiftIcarry5/14/2015, 6:44:18 AM10 votes

I want pre rework karma back I played my first game on reworked karma yesterday. She's a Q bot. I got retardedly fed and then got bored and then the enemy team surrendered What a fucking boring rework.

Q Q Q Q Q Q Q Q Q Q enemy somehow got close to me .. WE QQQQQQQQQQQQQQQ fucking boring.

my god.

If I wanted to play xerath I'd play him.

Also her passive and R charges is shit.

She used to get 3 or 2 charges. Now its on a 30+ second cooldown And her deathcap passive is gone? lol terrible.

DollaMenunaire5/14/2015, 2:38:14 PM7 votes

I loved Karma because she could be played in multiple roles.

Whelp, so much for that.

What, did someone at Rito HQ get shit on by a Karma mid and then decide that it's anti fun if you can't dominate everybody with Ahri?

Kaipop5/14/2015, 11:48:51 AM6 votes

As a diamond karma mid main these changes feel terrible. They tried to buff Her support but made her mid worse while barely solving anything about support. If anything I think she's a fine support right now.

Voluug135/14/2015, 5:44:11 AM6 votes

On one hand, the Defiance damage nerf is meaningless. The Deletion&Remplacement killed bombshielding anyways (and Scarma isnt the true Karma anyways). I could prefer a stronger shield closer to old Soul Shield that the ''do everything, but not enough to be like Old Karma'' Mantra E. Also, pre-Deletion&Remplacement, Karma had the game's best shield together with Janna (but Karma actually needed to build AP, and was better in Midlane anyways).

On the other hand, the W nerf is so bad for Mid Karma. Its mainly there because the missing hp% healing could be pretty strong in the jungle coupled with Blur buff and the new shield. But it brings back Old Q's mantra effect, or at least ''feel'' to it. Of course, it could be cool if they added a ''more missing hp, more healing'' part.

While Scarma will never get close to the magnificence and elegance of True Karma, this is a good change except for Midlane Scarma. Maybe make it damage dependant against monsters and missing hp% against champions, to keep the good of both versions without the bad things? Or make it more powerful when no allied champion is nearby? Like add the allied % to Scarma's personal %.

Xelvi5/14/2015, 1:45:50 PM5 votes

These are godawful changes, holy shit.

Miku Lv995/14/2015, 9:46:42 AM4 votes

Seems pretty cool to me. Although it still doesn't really seem all that strong. Even recovering 20% of the damage dealt for a short time seems like a whole lot less than 20% of your max HP, potentially twice. So she'll be weaker in the laning phase since she'll be a lot easier to kill, but she seems like she'll be better endgame at least.

DJ Hatsune Miku5/14/2015, 10:15:28 AM4 votes

I miss old karma r+e. Can we get that back?

Also they seem to want to make her only a supp. Rip solo karma.

Hyrum Graff5/15/2015, 3:19:26 AM3 votes

Unfortunately, these changes will mean throwing out MANY more R-Q's, and many fewer R-Anything-else's.

NorthernDruid5/14/2015, 11:55:44 PM3 votes

I want her current W to remain, this focus fire to heal your entire team nonsense sounds just either stupidly OP (press R+W to have your ADC win all trades) or horribly underpowered.

There's no wonder they had to compensate with giving me more R-Qs in the late game.

If I land a W and a couple of autoattacks in-between my R and my Q are gonna be almost at the same CD with max rank R and 40% CDR -.-

'cause why would you ever use other R function. Her Mantra'd W and E were already much more situational than her R-Q, now they just killed off some of the situations for her E and most of the situations for her W (while giving it the new "if you're trading R-W the target of your ally to win the trade" and "always R-W Dragon/Baron" situations).

I actually really liked being able to get back into the game from low-ish health if I could land my Renewal correctly.

Can they atleast change Renewal's name to Focus Fire? Because that's what it's there for now, and nothing else.

JoshuaDolce5/14/2015, 10:25:04 AM3 votes

OMG no more solo karma, i will miss the R+E MS and dmg.

Nebuul5/15/2015, 12:42:06 AM2 votes

If you coordinate with your adc, karma support is incredibly buffed. Empowered w now heals you based on all damage done, including damage from your adc, PLUS your adc gets healed based on the damage he deals. So you toss a shield I your adc, empower-w his target, and it's all she wrote.

Anonagon5/15/2015, 3:32:29 AM2 votes

agreed on all points. If they wanted to improve her lategame, they should have just had her tether duration scale down with AP (.25 seconds per 150 AP would make it so its about .75 seconds with a near max (750) ap build.

Ionian StarChild5/15/2015, 6:38:53 AM2 votes

After trying her out on PBE, here are my thoughts regarding the proposed changes.

Passive: I like that she can use more than one (if not two!) mantra-ed abilities in teamfights now. Her abilities' separate cooldowns keep this change from being overpowered. I would say this is up in the air whether or not Karma really needs it or not.

Empowered (Mantra-ed) W: I was a little excited when I heard the proposed changes. After trying it out on PBE, I have to say I'm a little disappointed in the fact that it is now really team oriented regarding its use. It loss a lot of its power due to the removal of the bonus damage and the heal is negligent to Karma alone unless her teammates co-ordinate with her. At one time I tried to get health back by using it on Corki only to die due to how weak the health I get back from it. I feel like the only ever reason I'll use the mantra-ed version of it is if my teammates are there. I'll only use it for the heal since the damage is not too noticeable either (even with the debuff). This is a disappointment for me. Ricklessabandon will have to look into the proposed changes again and come up with something. Otherwise, I'd like to have the original version of it back.

Normal and Mantra-ed E: Again, I was really optimistic and tried to keep an open mind regarding the changes (after all we are testing it now and they are tentative). I actually miss the damage aspect of the shield and have found myself trying to ult + E at times to finish off an enemy only to felt cheated due to it not being there anymore. The extra shield is all right, but I'd rather the mantra-ed version deal damage again because Karma is really lacking now in terms of ways to deal damage in teamfights. The old version made this spell almost always a must-use for me in teamfights due to how much you can get out of it; a haste for any ally that's trying to kite an enemy, shields for all of them, as well as damage for assists in teamfights. I think Ricklessabandon will have to reconsider the changes for this ability because it doesn't seem satisfying at the moment.

With how she is currently, she's already given situations where you get to choose which ability to empower. For me, you would mantra Q for kiting/poking/chasing, w for baiting/dueling, and e for teamfights. With the proposed changes I feel like I'm almost always leaning towards using mantra-ed Q everytime now. W and E leaves a lot to be desired for me and I'm not satisfied with what either brings when I decide to empower them (speaking only on Karma's position as a standalone champion, not as an ally/teammate).

MakersF5/15/2015, 8:53:09 AM2 votes

Things are getting worse... New changes that should hit PBE soon https://twitter.com/ricklessabandon/status/599039776541396992/photo/1

ArkenStorm5/14/2015, 1:16:26 PM2 votes

Im with you bro, but karma isn't the only one with a shield bomb? Sion

Dunal5/14/2015, 5:38:41 PM2 votes

Why didn't you mention the 10 > 10/9/8/7/6 cooldown change on E which is significant?

Solo lane Karma will still be ridiculously strong because lategame with a lot of AP she can RE > E within 4 seconds for a ludicrous amount of health (610+1.3 AP). She's going to be the tankiest mage in the game. Or make the ADC unkillable. Solo lane Karma's laning phase will be a bit weaker, especially top but lategame with that new passive and E? Borderline broken.

It also means that Support Karma now has the option of maxing Q or E first. Because max rank E is so ridiculously good so long you have the mana to spam it. She's now a really good flex pick.

Granted these changes are better for support than solo lane but let's face it, her lategame is going to be amazing regardless of role so it doesn't matter her laning might be a bit harder.

Battlecast Sona5/14/2015, 7:25:17 PM2 votes

I feel like I go into every thread and post this, but are people really trying to say Karma sololane got nerfed when she brings 10% damage increase against a target (by level 3) and spellvamp/lifesteal for herself and anyone hitting her target that isn't effected by AoE reduction?

Yes, you won't be able to make solo plays as much. Welcome to being a utility midlaner. But her effectiveness in ganks (which she already sets up INCREDIBLY effectively in lane) is no longer completely reliant on snare into Mantra Q, her E got a CD reduction and has more utility for her team, and her mantra will be available more often without CDR (well, more often with it too but she's not quite as reliant with the scaling reductions).

Implying that this somehow lowers Karma's skill floor is insane to me because it puts each of her abilities into a clear, defined role (instead of them being kind of... whatever). Her E is clearly team utility, Q is damage, and W is for catching targets out. Karma has not gotten worse at any of these things, in fact, she has gotten better at all of them.

Yes, I think the RW change is going to hurt her ability to duel people. It doesn't hurt her ability to clear creep waves very easily with mantra Q early in the game, it doesn't hurt her poke, and it doesn't really change her play pattern. It does make her a more effective roamer by providing more utility, and it gives you reasons to use Mantra W that aren't "I want to bait this guy under my tower by recovering health". Implying that giving Karma MORE Mantra charges and more specialized reasons to use each Mantra will lower her skillfloor baffles me, especially if you have 1k+ ranked games as Karma. As someone who's been playing her since her release, I have never had a problem playing her midlane and will probably still continue to win mid lanes.

Looking at mid lane Karma though, I rarely win the lane because of a clutch Mantra W. More often it's because I keep track of wards and call for good ganks when spells are down, because Karma is still going to be very good at setting up ganks for jungler (even better, now).

Basically, let's let the changes come in and see if we ACTUALLY hate them before we start listing them all like nerfs. I feel like there's a lot of potential for this to give Karma solo lane a better recovery pattern (by providing more utility for her team that doesn't scale off of AP or levels) and improve Karma's power when ahead as well (by providing more utility on top of her pretty absurd damage potential with Mantra Q in teamfights).

BADxW0LF5/14/2015, 8:49:46 PM2 votes

You notice how it says all damage done to target? That means not just damage from Karma. Damage from any champion, monster, epic monster, minions, etc give you healing. So i wouldn't call it a buff and I wouldn't call it a nerf. It just...is.