Very Detailed List of Buffs I would give Veigar to make him less garbage

Little Kica·1/7/2017, 10:09:46 AM·1 votes·1,184 views

Name: Veigar, The Tiny Master of Evil

Level 1 HP: 493 HPp5: 5.42 Mana: 392 Mp5: 6 AD: 50.7 Attack Speed: .625 (+38.1%) Armor: 22.6 MR: 30 MS: 330 Range type: (Ranged) Range: 525

Level 18 HP: 1887 HPp5: 14.8 Mana: 1276 Mp5: 19.6 AD: 95.3 Attack Speed: .863 Armor: 86.3 MR: 30 MS: 330 Range type: (Ranged) Range: 525

(Notes: lowered Veigar's base movement speed by 10. Not going to give an immobile burst mage a movement speed mini-game without making him slower when not using the buff)

Passive:

Phenomenal Evil Power: Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an ability, and 5 stacks whenever he scores a champion takedown. Veigar gains 1 ability power for every stack of Phenomenal Evil, and 1 mana for every stack of Phenomenal Evil gained with the second hit of Baleful Strike.

(Notes: I decided to add mana to Veigar's stacking game for multiple reasons. Reason 1: this would make building seraphs feel much more satisfying. Reasons 2: Because it would help his sustain in lane slightly better and by extension it would help his terrible laning phase by making it less punishing to actually use your abilities. Reason 3: because it would reward the player for hitting a second target with Q which requires a good amount of practice especially for those tricky angles. Basically only good Veigar players would benefit from this.)

Perfect Phenomenal Evil Power: Veigar gains a stack of Perfect Phenomenal Evil whenever he scores a kill with Primordial Burst. Veigar gains 1% bonus ability power and mana for every stack of Perfect Phenomenal Evil.

(Notes: I wanted to give Veigar a big reward for killing someone with his ultimate. A modifier for his ap would be so satisfying for the Veigar player and it would really help Veigar start to make strides toward his late game and away from his terrible early game.)

Q: Baleful Strike: Veigar unleashes a bolt of dark energy in the target direction, dealing magic damage to the first two enemies hit.

Passive: Killing a unit with Baleful Strike grants a short burst of movement speed and 1 stack of Phenomenal Evil, doubled against large minions, monsters, and champions. If the 2nd hit of Baleful Strike kills a unit Veigar also gains 1 mana.

(Notes: As I said before giving 1 mana if you line up a good Q to hit multiple targets would reward good players. The movement speed buff was made to fix Veigar's garbage laning phase slightly. His terrible range, delays, and early damage make him very easy to punish. That's a lot of weaknesses but Veigar is a very powerful champion once he hits his power spikes so it's actually fine to leave these. The only issue is just how vulnerable Veigar is. I fixed half of this issue later with Veigar's E, Event horizon, but he needs something else to keep himself safe. As powerful as Event Horizon is it won't save you from enemies coming from multiple directions at once or from enemies who flash before the ability even spawns. This can be fixed by giving Veigar a speed boost, not just when he lands a Q but when he kills a target with it. This further rewards the player for successfully farming with Q. If you aren't being zoned and can land a Q on a low health minion you might be able to survive an enemy jungler's gank or be able to dodge skillshots more easily. The speed boost is also not as effective if the Veigar hasn't been getting Phenomenal Evil. Which further rewards good Veigar players. This change will probably be the 3rd biggest reason Veigar wouldn't be considered a bad champion anymore.)

Damage: 60/100/140/180/220 + 65% ap ratio in magic damage

(Notes: Lowered Baleful strike's Base damage by 10 but increased its ap ratio by 5%. This means more damage but only after you are able to get your Phenomenal Evil. Worse early game damage on Veigar's primary damage dealing ability when he already had practically no damage early means he will take a little big longer before he gets to his late game fantasy. However his Q speed boost and New Event Horizon will make sure he makes it to that point more consistently and has more survivability overall.)

Mana Cost: 45/50/55/60/65

(Notes: 5 more mana at all ranks. Because the ability grants a speed boost its a more powerful ability and thus requires more mana to cast. This won't limit you too much if you land the 2nd Qs for bonus mana.)

Cooldown: 7/6.5/6/5.5/5 seconds Movement speed bonus: 15/20/25/30/35% Movement speed duration: .1/.15/.2/.25/.3 + .005 seconds for every stack of Phenomenal Evil Power Veigar has.

(Notes: Like I said earlier the movement speed bonus isn't very good until you start to get more Phenomenal Evil.)

Range: 1000

(Notes: +50 range. This gives you more versatility with your Q usage. You can hit enemies and farm from slightly further back. Adds once again to improving Veigar's terrible laning phase and overall safety).

Speed: 2000 Interrupts movement: false

W: Dark Matter: Veigar calls a mass of dark matter to fall from the sky to the target location, which lands after a 1.25 second delay, dealing magic damage and slowing all enemies hit.

(Notes: I decided a while ago that Veigar need a more reliable form of crowd control. I am realizing as I say this that this still requires you to hit Dark Matter which is difficult against enemies who actively try to dodge the ability. Landing a delayed ability like Dark Matter should do more than just damage [Imagine if Gangplank's barrels didn't slow/speed him up. That would make him a decent amount worse.]. Which is why I put a small slow for a moderate duration on Dark Matter. It will add to his safety even more because even tanks will have to worry about being slowed even if they don't take damage. More forms of crowd control that just Event Horizon will really help me out.)

Damage: 80/130/170/230/270 + 110% ap ratio in magic damage

(Notes: 20 less damage at all ranks but 10% more damage based on ap. This makes Veigar's early damage even worse but because of his added utility he'll be able to survive to the point where he can start doing damage...and once he's there Dark Matter will be even more powerful!)

Mana Cost: 70/75/80/85/90

(Notes: 10 more mana at all ranks. Because of it's added power later in the game and added slow Dark Matter requires more mana to use.)

Cooldown: 10/9.5/9/8.5/8 seconds Slow amount: 15/20/25/30/35% Slow duration: .25/.35/.45/.55/.65 + .005 seconds for every stack of Phenomenal Evil Power Veigar has.

(Notes: Just like his movement speed boost Dark Matter's slow also isn't particularly potent until he has gained more Phenomenal Evil. However it is just high enough to keep him alive until then.)

Range: 900 Delay: 1.25 seconds Interrupts movement: true

E: Event Horizon: Veigar forms a cage around the target area which materializes after a 1/.875/.75/.625/.5 second delay and lasts for 2/2.25/2.5/2.75/3 seconds, knocking down and stunning all enemies who pass through its edges for the first time, and grounding all enemies trapped inside.

(Notes: A lot to talk about here. First of all Event horizon has an even worse delay earlier in the game. This is because enemies trapped inside Event Horizon are now trapped until they either wait for the walls to dematerialize or until they are stunned and free to go. Because of this increased power it needed to be made worse either all together or much worse earlier in the game. The massive delay won't matter too much because you usually won't be in fights where you are trying to land it on people other than to escape jungle ganks until this ability has either 2-5 points in it. around levels 9-13. So The new worse delay early makes it a bit harder to use without really hurting it too much. I put in a lower duration for similar reasons. I had to make something worse so I made something worse that doesn't really effect anything too much but is still obviously a nerf. So now Event Horizon stays up for less time until you put some points into it. This doesn't mean much because in the 2 seconds Event Horizon is either trapping people or impeding their movement forward they couldn't do much early anyway unless they are lee sin or some other early game monster. 2 Seconds is still plenty of time for such a powerful ability to exist basically making everyone having to walk around a wall or chill inside for a couple seconds. Finally the addition of grouding enemies inside Event Horizon. For several days I considered making Event Horizon like Camille's R. I quickly realized that making Event Horizon into an actual black hole would be too overpowered/overloaded of an ability [it's already overloaded enough]. At least if you get stunned you're free to go. Making the walls actually impassable would be triggering for a lot of people [It would probably also be a pain to code and there would be a lot of glitches where people would walk through the wall without getting stunned. Because coding terrain that appears on top of champions but also stuns would cause problems I'm sure. On top of being overpowered I mean]. I had to do something about how inconsistent Event Horizon is though. I decided upon grounding enemies because of how badly Veigar gets destroyed by champions who can escape his walls of safety. Basically Veigar's only form of safety is Event Horizon currently [Slow on Dark matter grumble grumble]. So he is pretty much unplayable into Fizz and Zed, and to a lesser extent [but still worth mentioning] Katarina, Kassadin, and Leblance. Adding a Grounded effect to the entirety of Event Horizon's interior would mean that your only means of stopping people actually works even against these champions who can use their teleport hax to screw you anyway. This is necessary for eliminating Veigar's match up dependent problems. He is pretty much unplayable into some bad match ups like I said. Even though he would still get completely fucked by Olaf that's one champion not a good 3-5. Veigar shouldn't be so bad into so many people so you can afford to play him pretty much whenever you want without being 'Match-upped')

Duration: 2/2.25/2.5/2.75/3 seconds Stun Duration: 1/1.25/1.5/1.75/2 seconds Delay: 1/.875/.75/.625/.5 seconds Mana Cost: 90/95/100/105/110

(Notes: 20 more mana to cast at all ranks. Event Horizon was already one of the best abilities in the game. Now that it's upgraded to stop teleporting champions and troll-poles it's even more powerful. Like the other abilities it takes more mana to cast as a result.)

Cooldown: 21/20/19/18/17 seconds

(Notes: 3 seconds longer to cast at all ranks. Because of it's new power and consistency Event Horizon needs to be available less often.)

Range: 700 Interrupts movement: true

R: Primordial Burst: Veigar blasts the target enemy champion with primordial energy, dealing them magic damage. Primordial Burst deals 1.5% increased damage for every 1% of target's missing health, up to double damage against targets below 33.3% of their maximum health. If Primordial Burst overkills a target the damage dealt over the target killed's health is dealt to every nearby enemy champion. This remaining primordial energy splits to hit every nearby enemy champion. 50% damage against 2 enemy champions and 25% damage to 4 enemy champions. The leftover Primordial Burst damage gains a 2.5% ap ratio for every stack of Perfect Phenomenal Evil Power Veigar has. Primordial Burst's cooldown is reduced by 10 seconds for every target killed by the leftover Primordial Burst damage.

(Notes: Another of my goals was to make Veigar less useless in a team setting. What I mean by this is the best case scenario is you trap someone with e and either w q r or q r and kill them. But that's it. You only kill one person. Which is still pretty good but other champions arguably do Veigar's job better and not just against 1 person. Katarina, Viktor, and Orianna, just to name a few, have the potential to destroy an entire enemy team with well placed abilities, and even Syndra has not only similar burst but better abilities with lower delays and damage that amplifies other damage. Primordial Burst should still be primarily used to kill one person but the Overkill Primordial Burst effect was my idea of making it more useful in a teamfight. If you kill the adc your leftover damage will be higher and help you make a dent in the tanks surrounding them but if you kill a tank the leftover damage might not be as high, but it will still make a dent in the squishier champions health all the same. This damage also only comes into play if you kill someone while they are standing very close [600 units away; same distance as ignite range] to their allies. So just like Malphite ult you can maximize your ults effectiveness by hitting someone who is clustered up with their team. However this is much harder to do with Primordial Burst because of its terribly small range and you need to kill the target first to use the effect on top of this. So it is very difficult to capitalize off, but once you do you'll notice the other 4 enemy team members missing an extra chunk of health. This further rewards skilled Veigar players. Which if you haven't noticed is something that really needs to be done. Veigar's current kit doesn't reward as much as it punishes. A champion as fun as Veigar shouldn't be so punishing. It is a crime that he is so badly tuned.)

Damage: 150/225/300 + 75% ap ratio

(Notes: 25 less damage at all ranks in exchange for better team fight use.)

Mana Cost: 120/110/100 Cooldown: 140/120/100 seconds

(Notes: With more usability comes a higher cooldown.)

Range: 650 Leftover Primordial Burst damage: 100% against 1 nearby enemy champion, 50% against 2, 33% against 3, 25% against 4 nearby enemy champions + 2.5% ap ratio for every stack of Perfect Phenomenal Evil magic damage Leftover Primordial Burst range: 600 from the target killed

(Notes: This means if you kill someone standing by only 1 person the leftover Primordial Burst damage will focus only on them, and as a result will be higher. Bot lane veigar??? EH???? Nah that's toxic. Fix Adc Riot...and after you do consider giving Veigar some love.)

2 Comments

Touch My Box1/7/2017, 11:56:23 AM2 votes

I have played him for 6 years and never have I found him underpowered or in need of buffs.

Little Kica1/7/2017, 10:12:58 AM1 votes

Before anyone asks yes I have over 300,000 on veigar on just my main not counting the 1000 games I played on him in season 4 alone and the games I've played on my numerous smurfs. Although I am an idiot, I'd like to think I'm an experienced idiot.