These Quinn PBE Changes are a Huge Mistake Waiting to Happen
I am actually insulted by these Quinn changes. I played a good bit of her on the previous PBE cycle and played a couple games since she hit live yesterday and can confidently say that these changes are a huge mistake.
Quinn has adopted a new identity which imho is better than her previous one. She is no longer a huge lane bully and instead has an excellent late game with good roaming during mid game to try to get there as fast as possible (whether it be split pushing or getting kills or whatever it is very easy to roam as her after 6). She is arguably the best champion on live to counter any thoughts of splitpushing since you can simply run down a lane with ult and instantly clear it with R+Q which I do not think she will be able to do at any reasonable time anymore since Q's damage was effectively reduced by 33% or so in that scenario (skystrike brought the wave to close to 1/2-2/3 and the execute damage made it do roughly 1.5x the damage).
I am all for every champion getting a gimmick and such but Quinn ALREADY HAS ONE! She is one of the only ADCs in the game that can actually roam effectively outside of maybe twitch/kindred (while the later is primarily a jungler). She has the highest out-of-combat movement speed in the game and imho that's enough of a gimmick for one champion. Instead Riot thinks she needs her "blind" back and gives her a subpar Graves W effect at the cost of making Q do roughly 66% of it's live damage (since your typical approach was Ult->E->AA->Q bringing them to half health or so before the Q so it did (1.25-1.5)x damage at least during a gank).
In order to somewhat compensate for this halving damage of Q, they gave her passive a decent scaling on it to total out to 100-250+ damage compared to live (depending on a crit) but somewhat nerfed the damage early game which is not helpful since her early game is already fairly weak (no escape to a gank outside of vault which is not reliable and you will typically be pushing making you gank food anyway). My biggest problem with these changes as a whole is the fact that almost ALL of her damage is now tied to Harrier which is giving me a very Cassiopeia-ish vibe to the champion (all of your other abilities doing piss-poor damage in order to amplify one of them). Vault was already a move solely used for a mini-stun and applying harrier. Q now does less damage but will "somewhat" even out single target damage with the harrier buff. And Skystrike....just doesn't hit that hard.
Tbh the "blind" mechanic won't really help her in most situations that more damage wouldn't. Any melee already on top of her can still see her and if she Vaults out they know EXACTLY where she went since they can clearly see the direction of the travel so it isn't like she can do some gnarly jukes with it applied. If anything it might help you in a ranged AA match up where they just won't be able to click you but that is so rare that it is not worth sacrificing damage for.
I am fine with Riot doing gimmicks and such but I expect some more compensation for the pretty large hit to Q's damage. If anything I want more minion damage on Q or R so I can keep my wave clear and be an effective (counter)split pusher. Also (although a bit off-topic and not very necessary but would be nice to have) if Quinn's ult cast time could go down with rank OR perhaps scale down with CDR that would be nice to maybe be more usable in cleaning up fights while they try to run away that would be nice.
P.S. Riot has the BALLS to up the AP Ratio on Q. It's really funny that the AP ratio was there initially because Riot was like "We want Trinity Force to be a very viable option on her." Guess what item doesn't have AP anymore?