Reasons why the implementation of ten bans will be bad

Johnaldinho1017··1 votes·493 views

Now don't get me wrong I hate yasuo and doors and "insert annoying champ here" as much of the rest of you but 10 bans will also bring issues along with the good.

List of issues I foresee

  1. longer champ select times
  2. confusion in champ select(beginning only)
  3. said confusion leading to dodges hence even longer champ select
  4. the death of certain one tricks

Now I'm not saying 10 bans shouldnt be implemented but I think that their are reasons it hasn't been previously including the ones listed above. I decided to make this list after seeing constant complaints on the boards and just want people to realize both sides of the issue before crying to rito about them not being implemented yet.

Edit: I'm not saying 10 bans shouldn't be implemented but rather that there are reasons that it shouldn't be rushed out by riot. Something needs to be done for the evergrowing List of champs but I'd rather a quality system be put out then a poor one that needs a large amount of tweaks for it to work well

9 Comments

Zach Sandwhich3 votes

On your point of the death of certain one tricks, if a champion is banned 100% of the time then there is something wrong with that champion. Like if its THAT unfun to play against/that op then it definitely needs changed/nerfed.

Johnaldinho10171 votes

The issue is all these champs that are unfun to play against happen to be fun to play as. Thats an issue that's completely unrelated to how many bans there are. People enjoy flashy overloaded champs the same champs that feel unfair to play against.

Zach Sandwhich2 votes

[{quoted}](name=LSD Diana Only,realm=NA,application-id=3ErqAdtq,discussion-id=OTlhvzUM,comment-id=00030000,timestamp=2017-05-14T21:41:45.204+0000)

The issue is all these champs that are unfun to play against happen to be fun to play as. Thats an issue that's completely unrelated to how many bans there are. People enjoy flashy overloaded champs the same champs that feel unfair to play against.

Should we really forsake the fun of 5 other people for the fun of 1 person however? Surely there is some happy median between "Overloaded and Flashy" and "Jesus im falling asleep at my keyboard".

UnboundHades1 votes

the reason 10 bans needs to be a thing is the 6 bans currently don't do anything with how many champs there are in the game adding 4 more bans isn't the best fix but its a fix

wishbone251 votes

130 champs what is 10 gonna do ?

GrievousFetus1 votes
  1. longer champ select times can be compensated with shorter champ select time limits, they're already unnecessarily long and could be shortened from 30 to 15 seconds.
  2. What possible confusion could it introduce? It's the same champ select only there's 2 more bans.
  3. this is a moot point if there's no confusion
  4. that's a good thing because one-tricking should be actively discouraged.
Johnaldinho10171 votes

To address your points

  1. shortening times will lead to more dodges when people don't pay attention which leads to no progress being made.
  2. look at when the new draft was implemented and the bans moved from the top person to the bottom 3 and how many dodges there were 4)onetricking is ehh to be honest but for those who only enjoy playing one champion it may be the only reason to play league.
LostFr0st1 votes

Pretty sure shortening the ban time can be done without making it easier to miss, probably through collective/all at once banning.

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