Can we nerf Hiemers turrets pls
Honestly it made me think ever sense they changed a some of the pets in the game like
(not sure if she already had it to begin with?)
And some of the traps in the game has hit points like wards but work in a different manner because its easier to deal with. examples
(i know its barrels but it almost applies the same way)
But why does
have set health like a minion and not hit points like Zyra and Malz.
He is an absolute nightmare to face in lane because of it. and those little turrets are a lot more durable then you think and its AI is too aggressive then it should be.
If they where to change it, it would be nice because it gives him a bit more counter play in lane and still retain his damage or improve it due to how easily breakable they are.
Normal turrets should the normal 4-6 hits to go down and the ult turret should have 3-4 times its health because would be redundant to make it the same as the small ones and no one would ever want to waste his ult on a turrets any part of the game.
As for how much damage it should do, Its a bit simple. Melee should be able to 2 or 3 shot them because those turrets do too much damage when your trying to destroy them. and ranged should do more or less 1 or 2 more then melee because so many champions can out range them because its range is 525. as for the spells, its a bit more tricky because the different spell types. single target should one shot them, aoe spells should take 2 shots in order to break them and damage over time will take more to break them because its damage over time.
Minions should break them normally because they are doing its job.
Im only asking for this because Top lane is a mess of unfairness and all it takes is to counter pick the other to win the lane. and too melee champions are suffering against him. [sg-janna]