Thank You Riot For ABSOLUTELY Nothing...

TheMojoKiller··24 votes·12,984 views
https://vignette.wikia.nocookie.net/leagueoflegends/images/6/65/Aurelion_Sol_OriginalCentered.jpg/revision/latest/scale-to-width-down/1215?cb=20180414201914

(Before this post begins, this is going to be a small rant and eye-opener sorta post, keep reading if you're interested) My desire to play this game anymore slowly decreases. A huge factor to that is it's because some of my friends still play this game (surprisingly). I mean I'll give Riot some bonus points for giving me the opportunity to meet some cool people and making all these cool champions (over 140+!). Over time though, Riot has been making questionable choices, so many in fact that it seems to be some sort of habit.

Let me give you some insight on the past and the not so long ago. -Many Client Issues/Bugs still persist as it seems like forever since the "new" client has gotten any treatment. -(Debate-able) Large Influencers/Streamers getting too much leeway when it comes to toxicity. -Questionable Balance Changes (again also debatable but honestly why did they even consider buffing yas & kindred) (Also yes I understand, the meta shifts and someone's bound to be strong, but I'm more concerned about the champions who seemingly have too many strengths than weakness with very little counterplay cough pyke cough) -The Achievement Eternals System (Are you really going to ignore community suggestions, come out with a half-ass achievement system, claim that you worked "so long" on the project and have us pay for it) -Reworks/Updates/Changes that the main community of said champion have no say in and ends up in ruining a champion's identity. (`Main Point of This Post)

Yea it's a lot huh? Unfortunately to bring this post to a clear point, I'm here to discuss on how Riot decides to handle rework/updates/changes. Let's see, some champions that would fit this category is... -Mordekaiser, Irelia, Aatrox, Akali, Malzahar, Galio, & Zac, (And soon to join the list... Aurelion Sol!)

What do all of these champions have in common? Their kits was chosen to get changed heavily or getting a mini-reworked, with most of them getting ripped of their identity before they were changed/reworked. For these champions, many mains pleaded with concerns, suggestions, questions for the team working on these changes. Funny enough, 99.9% of the time, they don't take the community's feedback into consideration (especially the people who have dedicated SO much time into those champions) only to have it go through what I like to call, The Roller-Coaster. These champions get reworked/updated and they are usually OP status either on patch release or the next patch after. Their popularity rises and they start to become problematic because of how good they are able to do something (like waay too good). Then Riot finally brings out the Nerf Hammer after hearing everyone's cries about_ said _champion and they get nerfed... BUUT after they milk in a skin or two (or you can be lux/ahri and getting to stay strong for so long because they make good $$.) And then they get nerfed again and maintain a whopping consistent balance struggle.

This could be common knowledge or not, but why do I make this post you may ask? For two reasons. -These kinds of decisions and actions Riot has been making has been doing on for a long time. -And they don't seem to stop when it comes to giving said champion's main community a chance to communicate with the team in-charge of_ said _champ. In this case, it would be Aurelion Sol.

About Aurelion Sol's Soon to Come Changes... On July 30, 2019, Riot AzuBK announced that he would be a part of the team that works on Aurelion Sol's current changes. If you don't know what they are, here's the link on another post I made about the changes and what I think about them down below. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/Me1sLuOX-aurelion-sols-future-please-read

I do have many issues with the changes themselves, but I have MORE issues with the fact that these changes came out of nowhere, and the explanation behind these changes have not been explained. Worse yet, the community who have expressed their feelings, concerns, and questions have not received a single-ounce of feedback at all. It's such a disrespect to listen to the people who've played the champ 30-45 at most to where you don't listen to the community who's mained him since or near release, or for a very long time.

Here's some of the feedback I gathered that are concerned or completely against the changes for Aurelion Sol. https://imgur.com/a/wv9Zhvu And all we got for some sort of 1-on-1 response was this https://imgur.com/a/xCFQ8JJ#R1IlFxg

As a person who've peeked a lot of interest for Aurelion Sol https://imgur.com/a/zO7TQOk (Bought on Release Date) https://imgur.com/a/nOFVFbR (Mastery & Dedication) since release and as of this day, I'm sad how much Riot disrespected my feedback and concern for the champion as well for others, and for those other champions listed above. Until said otherwise, this could all just be changes to make Aurelion Sol more "flashy" and popular so that Riot can make more money off of him. Basically changing him for the sake of popularity and not for the community. It's just a slap in the face, and it shows how much they care for their feedback.

"These are good buffs though what??" "He's going to be a lot stronger now since his stars dont get cancelled by cc, I approve of these changes" "His roaming was unhealthy and his wave-clear as well." (But there is champs like Malzahar, Anivia, Talon, etc. who can do just that )

Just some of the comments about the Aurelion Sol changes, mostly from people who don't play him at all or much. It's also funny how they also only take in positive feedback and possibilities in making more $$. It's disgusting. Maybe it's not too late to fix something, anything, or the whole thing Riot. Please.

TL;DR Riot has been making pish-poor choices and we're here today with Aurelion Sol soon to be joining in the mix of mishaps (changed, being op, nerfed to ground) all because Riot doesn't care about feedback from_ said_ champion's main community.

Here are some clips you might enjoy of my main before they ruin him :). https://streamable.com/wzku2 https://streamable.com/hztbk https://streamable.com/obvtu

25 Comments

figold6668 votes

RIP A Sol.... All good things must come to an end...

Magnesium141 votes

{quoted}

RIP A Sol.... All good things must come to an end...

"All good things must come to an end" -Riot Balance Team

Bløød Zerø4 votes

Might I also add he is a lot like a burst mage with these changes. He loses that battle mage category. Why does everything in league need to burst? Cus it gets views on pro play and racks money in? Great. Like Vlad you don't even need to build tanky just build dmg. Ryze is another battle mage that burst.

I remember reading once Idk where riot themselves said they tend to go for bumping up damage because its easier for them and it makes pro viewership less boring to watch. Because viewers don't want to see slow and strategic pushing over constant action and fighting. That's why they buff and nerf specific champs not caring about solo play because they want viewers to see different champs more often than the same ones.

This is why aatrox lost his identity because pro picked him for his strengths AND the revive. Not just the revive. But riot decides its unhealthy. Aatrox still gets picked, riot decision nerf after aatrox already lost his revive. Riot on the case said it was far too easy to proc the revive and get away for free. As if tryn ult isn't the same bs. At least when they made aatrox kill before he could revive it made sense. Grrr.

TheMojoKiller2 votes

[{quoted}](name=Bløød Zerø,realm=NA,application-id=3ErqAdtq,discussion-id=OHgA8igA,comment-id=0003,timestamp=2019-08-22T09:33:34.167+0000)

Might I also add he is a lot like a burst mage with these changes. He loses that battle mage category. Why does everything in league need to burst? Cus it gets views on pro play and racks money in? Great. Like Vlad you don't even need to build tanky just build dmg. Ryze is another battle mage that burst.

I remember reading once Idk where riot themselves said they tend to go for bumping up damage because its easier for them and it makes pro viewership less boring to watch. Because viewers don't want to see slow and strategic pushing over constant action and fighting. That's why they buff and nerf specific champs not caring about solo play because they want viewers to see different champs more often than the same ones.

This is why aatrox lost his identity because pro picked him for his strengths AND the revive. Not just the revive. But riot decides its unhealthy. Aatrox still gets picked, riot decision nerf after aatrox already lost his revive. Riot on the case said it was far too easy to proc the revive and get away for free. As if tryn ult isn't the same bs. At least when they made aatrox kill before he could revive it made sense. Grrr.

Riot knows best [slayer-pantheon-thumbs]

BLIGHTBRINGER4 votes

I am sincerely sorry that this is happening and that you and the rest of the ASol playerbase is being ignored on the feedback.

The best thing right now is to hope thay they will revert those changes at some point.

I myself also really am a fan of the current ASol, I would properly play him more often but I need a lot of practice to get used to him. And I respect the high skillfloor that is required to play him properly.

Amumu I just hope things work out for you and the rest of ASol players in the end

Bløød Zerø3 votes

Tbh I like A Sol as he is now despite legit never seeing him played in my elo and also only playing him a few times myself. I think his simplistic design makes me wanna learn him but I have a feeling I wouldn't be great as I tend to not pay attention to myself often. I kind of hate Riot's new lets slap a paragraph worth of interactions between abilities for every champ.

A Sol despite, from what I know, being mechanically challenging is quite straightforward. His stars orbit and do dmg. His q stuns and can increase in size. His w allows him to change his star range. His e is good for roaming and ramps up speed if he moves forward. His r is a push back to his w star range.

Then you look at sylas, neeko, yuumi and even reworks like panth. They all have some kind of out of the box element and I get there are meant to be champs that are out of the box but basically every champ touched recently has been that way. A good out of the box example is jhin, well orchestrated and designed to be easier to balance. Then there are these nightmare to balance champs sylas, yuumi who get touched and changed so often since release. I prefer the more simple things and champs. Maybe that's why I like Vlad so much his abilities are pretty coherent to the player. Also f in chat for A Sol. Our fallen brother.

NelsieLisnen3 votes

I feel you but I also feel like I have to address the mentioned champs one by one and why I think Sol is in a different league.

  • Irelia: I don't think her rework belongs in the rest of your category. Mechanics got changed but It was basically to put more weight on her dashing ability and to make her dueling less reliant on items. Even hardcore mains agree that she mostly retained her gameplay identity.

  • Akali is a tough one. If I mained her pre rework I'm sure I'd be bitter for the changes BUT, Akali was in a problematic state because of her fed-or-starved gameplay. She was too monotone, in need of at least a visual rework, most players hated going against her even back then and the only difference is she was nowhere to be seen. The rework surely was a success. Made her more fun although it's kinda subjective, skyrocketed her popularity and at least gave her a kit you can balance around. She's pretty much in a good spot rn.

  • Mordekaiser is in the same vein as Akali: Very problematic, visually unappealing to most players and in need of a kit you can balance around.

  • Aatrox: I loved his rework, although I have to admit that's because it fit me personally. It was a radical change but it was all to match his warlord identity and his draintankiness. I agree that maybe riot could have looked to make him more auto-attack heavy like he was but he's a really fun champ in his own right.

  • Galio: From what I've gathered, the champ was pretty much a meme pre VGU. He needed one either way but the problem lies with riot not deciding or which role they want to land him, dragging him through a rollercoaster of a balance history.

  • Malz/Zac: Frankly, I know jack shite about those two so I won't touch on them.

NOW, for the main issue. I DO think Sol's changes were unwarranted, because there are some differences between him and the rest of the bunch that make it a bad idea to change him so much:

  • Sol fills probably one of the, if not the most, specific niches in league. A 24/7 roaming battlemage. There is NO champ that remotely resembles his playstyle. His stars are one of the most unique mechs in the game and he's the only battle mage that operates that way. People have been saying that his playstyle is too uninteractive. Well, learn to abuse it then, here, it's not hard, just push your lane when he leaves and make him lose XP and gold for unsuccessful roams. And Sol can choose to play around that by faking roams and other such things. It's not uninteractive, it's just macro-heavy

  • Sol is in a spot where he can be balanced without big mechanical changes. Smaller QoL changes on his Q to stun at any distance/be faster or E with lower cooldown or higher speed could very well balance him out and make him even pro strong.

  • His changes might make him stronger, but as Fizzics also said, he's just not that fun anymore. Believe it or not, his W being constant/toggle actually IS a big deal. It completely turns his early game, which is his bread and butter and the reason most people play him, completely on its head. It also changes the pace of his teamfighting from slower but constant to burstier but in intervals. You no longer get to say, "sit while I push you" to the enemy. Sol is changed from probably the most unique mage in league to a burst Anivia.

TheMojoKiller1 votes

{quoted}

I feel you but I also feel like I have to address the mentioned champs one by one and why I think Sol is in a different league.

  • Irelia: I don't think her rework belongs in the rest of your category. Mechanics got changed but It was basically to put more weight on her dashing ability and to make her dueling less reliant on items. Even hardcore mains agree that she mostly retained her gameplay identity.

  • Akali is a tough one. If I mained her pre rework I'm sure I'd be bitter for the changes BUT, Akali was in a problematic state because of her fed-or-starved gameplay. She was too monotone, in need of at least a visual rework, most players hated going against her even back then and the only difference is she was nowhere to be seen. The rework surely was a success. Made her more fun although it's kinda subjective, skyrocketed her popularity and at least gave her a kit you can balance around. She's pretty much in a good spot rn.

  • Mordekaiser is in the same vein as Akali: Very problematic, visually unappealing to most players and in need of a kit you can balance around.

  • Aatrox: I loved his rework, although I have to admit that's because it fit me personally. It was a radical change but it was all to match his warlord identity and his draintankiness. I agree that maybe riot could have looked to make him more auto-attack heavy like he was but he's a really fun champ in his own right.

  • Galio: From what I've gathered, the champ was pretty much a meme pre VGU. He needed one either way but the problem lies with riot not deciding or which role they want to land him, dragging him through a rollercoaster of a balance history.

  • Malz/Zac: Frankly, I know jack shite about those two so I won't touch on them.

NOW, for the main issue. I DO think Sol's changes were unwarranted, because there are some differences between him and the rest of the bunch that make it a bad idea to change him so much:

  • Sol fills probably one of the, if not the most, specific niches in league. A 24/7 roaming battlemage. There is NO champ that remotely resembles his playstyle. His stars are one of the most unique mechs in the game and he's the only battle mage that operates that way. People have been saying that his playstyle is too uninteractive. Well, learn to abuse it then, here, it's not hard, just push your lane when he leaves and make him lose XP and gold for unsuccessful roams. And Sol can choose to play around that by faking roams and other such things. It's not uninteractive, it's just macro-heavy

  • Sol is in a spot where he can be balanced without big mechanical changes. Smaller QoL changes on his Q to stun at any distance/be faster or E with lower cooldown or higher speed could very well balance him out and make him even pro strong.

  • His changes might make him stronger, but as Fizzics also said, he's just not that fun anymore. Believe it or not, his W being constant/toggle actually IS a big deal. It completely turns his early game, which is his bread and butter and the reason most people play him, completely on its head. It also changes the pace of his teamfighting from slower but constant to burstier but in intervals. You no longer get to say, "sit while I push you" to the enemy. Sol is changed from probably the most unique mage in league to a burst Anivia.

Right on the nose.

Jennifer4202 votes

riot: np mate you could buy a skin to pay us for all our hard work (you know the type of hard work we also put in dominion and twisted botline)

Clone Is Friend2 votes

this is the same reason i am fearing for shaco changes. but as long as i can play other games and watch old shaco videos im satisfied with the current shaco so i really hope they dont ruin him too.

Sky Cardis2 votes

Riot would like to say "Thank you for your money come again"

preternatural1 votes

all reworks are objectively better than their predecessors. so yeah lots of a muchness here.

A Regal Lugia 4 votes

Abosulutely Not.

There are a lot of instances where Riot has ruined champions by reworking them and even worse when they have done so a 2nd and 3rd time or as many times as Ryze which I honestly have just stopped counting.

I could mention at least 10 champions I don't play anymore because of it and so could many other players.

It's feels even worse when you see the treatment champions like Yasuo, Zoe (initially anyway, I think) Irelia get , as they make everyone else useless.

[sg-lux-2]

preternatural1 votes

[{quoted}](name=Timeless Echo,realm=NA,application-id=3ErqAdtq,discussion-id=OHgA8igA,comment-id=00040000,timestamp=2019-08-22T13:47:40.291+0000)

Abosulutely Not.

There are a lot of instances where Riot has ruined champions by reworking them and even worse when they have done so a 2nd and 3rd time or as many times as Ryze which I honestly have just stopped counting.

I could mention at least 10 champions I don't play anymore because of it and so could many other players.

It's feels even worse when you see the treatment champions like Yasuo, Zoe (initially anyway, I think) Irelia get , as they make everyone else useless.

[sg-lux-2]

all the reworked champs are less frustrating to play against and have clearer fail states, and frankly just communicate more clarity to the game. so yeah they're objectively better, not even gonna get into the visuals. go look at kata's previous kit you can barely make out what she's executing and i have over 400k mastery on that version of kata, 200 on the new one. reverts weren't entirely reverts, rengar hasn't gotten his bonetooth back as intended and his cleave actually removed his counterplay, leblanc is not the leblanc with the silence, sej is healthier despite her previous iteration being a more compelling execution of her thematic cause she doesn't now autorun games with her easily applied aoe, the fiora rework has failed but there's allegedly a new market for her so who cares what champs i used to play when i still have champs to play some of which have been reworked. despite the ryze rework being a sore point for me because he could very well have been a new staple of balance and design, the current one is all around healthier for gameplay overall, likewise removing mechanics from aatrox, irelia and akali but hey those champs still have avid fanbases despite those mechanics being removed. galio is one of these champions that the community thinks is really weak so there's no one playing him when in fact he's probably just hit balanced for mid while everyone goes about thinking he's a support or something.

NelsieLisnen1 votes

{quoted}

all the reworked champs are less frustrating to play against and have clearer fail states, and frankly just communicate more clarity to the game. so yeah they're objectively better, not even gonna get into the visuals. go look at kata's previous kit you can barely make out what she's executing and i have over 400k mastery on that version of kata, 200 on the new one. reverts weren't entirely reverts, rengar hasn't gotten his bonetooth back as intended and his cleave actually removed his counterplay, leblanc is not the leblanc with the silence, sej is healthier despite her previous iteration being a more compelling execution of her thematic cause she doesn't now autorun games with her easily applied aoe, the fiora rework has failed but there's allegedly a new market for her so who cares what champs i used to play when i still have champs to play some of which have been reworked. despite the ryze rework being a sore point for me because he could very well have been a new staple of balance and design, the current one is all around healthier for gameplay overall, likewise removing mechanics from aatrox, irelia and akali but hey those champs still have avid fanbases despite those mechanics being removed. galio is one of these champions that the community thinks is really weak so there's no one playing him when in fact he's probably just hit balanced for mid while everyone goes about thinking he's a support or something.

Can you spare a moment to explain the Fiora rework situation? I legit have no idea what happened to this champ.

preternatural2 votes

{quoted}

Can you spare a moment to explain the Fiora rework situation? I legit have no idea what happened to this champ.

release fiora had plenty of point and clicks so it was deemed unhealthy as the game evolved and QOL allowed players to be "better." rito had some considerations to make as to whether they could retain any parts of her old kit or not, because her kit had wicked interactions that actually forced item changes to occur although now those item changes are seen as regular oversight (unique passives).

so she get's gutted somewhat on 4.20 because she's now abusing armor pen with her "fun" kit, she get's put on the rework bench and is borderline a troll pick in yoloq for a season and a half, and then her rework lands. she's now "skill expressive" with tools that seemingly permit her to play into any matchup, the people rejoice until they get the champion in their hands. now ofc there was the usual laissez-faire as there are with reworks where some people dunno how teh champ works so it's useless or other's get it instantly and can god tier the champion right away but that's not the issue with her, the issue is that the rework solved a real problem relating to the health of her kit, while eliminating most of the original player base of the champion.

but that wasn't much of an issue she had "new" players now, and they "loved" the champion until her riposte cooldown was rightfully increased on 6.4 and her bladework was normalised on 6.6, because she was just busting up the rift with that sjot. and then her play rate plummeted not because the nerfs actually removed her from the game like the 4.20 one, you would still come across two fiora's a week and they would probably shrek you, but because the champ did not feel good to play. so riot at some point decided to just start buffing her here, there and everywhere with one of the stated reasons in one of these patch notes since 6.14 being to get her play rate up when the champion was just fine the way she is. so riot started buffing her incrementally over a few years to get her play rate back up but her play rate didn't go back up until last season, the buffs never stopped, the champion had always been strong the players simply didn't want to play it because it wasn't "fun" despite her current gimmick being that she autowins the lane.

please understand i'm saying all this with the context that the new fiora was able to go against azir in his early day pomp, the juggs when they were reworked, she's pretty much been useful in every soloq meta since her introduction but her play rate plummets simply for being made a fair champion.

rito have given her mickey mouse changes from patch to patch where an effect get's removed for being unhealthy then get's added back two patches later with another new effect on top of it, if the champion is ever in a "balanced" state then she can't win games or doesn't get picked, if she's overpowered and geared to autowin encounters then well done we have a functional rework, there'll probably be a fiora player chiming in saying how difficult she is to play because everyone pays their taxes against her (tabi and bramble) but none of those items work when she get's a triforce and her stupid base dmgs from years of overbuffing can take over everything, something she was able to do when fresh off the rework bench prior to her hotfix buffs btw.

galio is about to be put through the same ringer as his old player base wonders what happened to their champion as a new base adopts him when he starts being brought into some semblence of power with his newly gutted kit, but quite simply if fiora is a successful rework then there are no unsuccessful reworks by that barometer. galio will have his core strength removed and then be rebuffed in other ways and maybe (hopefully) his gameplay loop will feel good to play as and against, there are other reworks who have fantastic gameplay loops but fiora is not one of them, galio is but he's been retooled now while we wait to see what he becomes, i don't consider that rework a failure yet but maybe the balance team is honestly just lost on what to do with him, i wouldn't mind if they shortened the range on his ulti and allowed it to be free aimed cause clearly one is not going to balance his ulti for both organised and low elo games. fiora is like the opposite she has things that are valuable in pro play but she can be dealt with there unless blatantly overtuned, in soloq if the fiora is an evenly matched player with you then you lose cause her bases have been overtuned to shit, but on the flipside a bad fiora can be exploited till she get's her triforce then suddenly she exploits you even if she's 2 levels down.

i'm sorry i just hate the state of this champion right now and that she get's played by metahumpers looking for free wins when the champion just feels trash on both ends of play. and for some reason her riposte change can't be found on the wiki where an atk speed slow was added to it, there's so much dumb shit that got thrown on her without real notice and suddenly she's S-tier, wow what a surprise how did that happen.

NelsieLisnen1 votes

{quoted}

release fiora had plenty of point and clicks so it was deemed unhealthy as the game evolved and QOL allowed players to be "better." rito had some considerations to make as to whether they could retain any parts of her old kit or not, because her kit had wicked interactions that actually forced item changes to occur although now those item changes are seen as regular oversight (unique passives).

so she get's gutted somewhat on 4.20 because she's now abusing armor pen with her "fun" kit, she get's put on the rework bench and is borderline a troll pick in yoloq for a season and a half, and then her rework lands. she's now "skill expressive" with tools that seemingly permit her to play into any matchup, the people rejoice until they get the champion in their hands. now ofc there was the usual laissez-faire as there are with reworks where some people dunno how teh champ works so it's useless or other's get it instantly and can god tier the champion right away but that's not the issue with her, the issue is that the rework solved a real problem relating to the health of her kit, while eliminating most of the original player base of the champion.

but that wasn't much of an issue she had "new" players now, and they "loved" the champion until her riposte cooldown was rightfully increased on 6.4 and her bladework was normalised on 6.6, because she was just busting up the rift with that sjot. and then her play rate plummeted not because the nerfs actually removed her from the game like the 4.20 one, you would still come across two fiora's a week and they would probably shrek you, but because the champ did not feel good to play. so riot at some point decided to just start buffing her here, there and everywhere with one of the stated reasons in one of these patch notes since 6.14 being to get her play rate up when the champion was just fine the way she is. so riot started buffing her incrementally over a few years to get her play rate back up but her play rate didn't go back up until last season, the buffs never stopped, the champion had always been strong the players simply didn't want to play it because it wasn't "fun" despite her current gimmick being that she autowins the lane.

please understand i'm saying all this with the context that the new fiora was able to go against azir in his early day pomp, the juggs when they were reworked, she's pretty much been useful in every soloq meta since her introduction but her play rate plummets simply for being made a fair champion.

rito have given her mickey mouse changes from patch to patch where an effect get's removed for being unhealthy then get's added back two patches later with another new effect on top of it, if the champion is ever in a "balanced" state then she can't win games or doesn't get picked, if she's overpowered and geared to autowin encounters then well done we have a functional rework, there'll probably be a fiora player chiming in saying how difficult she is to play because everyone pays their taxes against her (tabi and bramble) but none of those items work when she get's a triforce and her stupid base dmgs from years of overbuffing can take over everything, something she was able to do when fresh off the rework bench prior to her hotfix buffs btw.

galio is about to be put through the same ringer as his old player base wonders what happened to their champion as a new base adopts him when he starts being brought into some semblence of power with his newly gutted kit, but quite simply if fiora is a successful rework then there are no unsuccessful reworks by that barometer. galio will have his core strength removed and then be rebuffed in other ways and maybe (hopefully) his gameplay loop will feel good to play as and against, there are other reworks who have fantastic gameplay loops but fiora is not one of them, galio is but he's been retooled now while we wait to see what he becomes, i don't consider that rework a failure yet but maybe the balance team is honestly just lost on what to do with him, i wouldn't mind if they shortened the range on his ulti and allowed it to be free aimed cause clearly one is not going to balance his ulti for both organised and low elo games. fiora is like the opposite she has things that are valuable in pro play but she can be dealt with there unless blatantly overtuned, in soloq if the fiora is an evenly matched player with you then you lose cause her bases have been overtuned to shit, but on the flipside a bad fiora can be exploited till she get's her triforce then suddenly she exploits you even if she's 2 levels down.

i'm sorry i just hate the state of this champion right now and that she get's played by metahumpers looking for free wins when the champion just feels trash on both ends of play. and for some reason her riposte change can't be found on the wiki where an atk speed slow was added to it, there's so much dumb shit that got thrown on her without real notice and suddenly she's S-tier, wow what a surprise how did that happen.

Woah I got some info overload there but my brain and I will try. So, Fiora got VGU'd to become more skill expressive and fair but as her playerbase got alienated they got her through a balance roller coaster that made her broken in order to bring people in. I think I got the gist, Thanksee man.

Tobykachu1 votes

{quoted}

all reworks are objectively better than their predecessors. so yeah lots of a muchness here.

This is true! Galio's rework left him with a lower pick rate AND a lower win rate! He has required extensive attention from the balance team ever since he obtained his rework and is currently one of the worst champions you could possibly play. Objectively, this is much better than the niche champion he was before, with a loyal player base, healthy win rate and un-problematic pick rate.

Υunο1 votes

{quoted}

all reworks are objectively better than their predecessors. so yeah lots of a muchness here.

You got slammed by so many downvotes for the truth lol

Void Kaiju1 votes

I heard the Sol mains community was cautiously optimistic about the changes? I play him and have him at m7 (not nearly as committed to him as you are, though! Cho'Gath is my one true love). Also, Mordekaiser mains had a decent amount of input on his update. Malicious Metal was literally flown in to Riot HQ to test him and provide feedback.

Rather than never giving an explanation for these changes, Rioters are on record saying that Sol has a very low playrate because he's unapproachable and difficult to understand, whilst often being too powerful in the hands of his mains. I think they're trying to bring him to a place where there is slightly less disparity between his best and worst performances, whilst windowing his power so that he is easier to balance but his stars feel like they still pack a punch.

What's so wrong about the changes in your eyes, if I may ask?

TheMojoKiller1 votes

[{quoted}](name=Void Kaiju,realm=NA,application-id=3ErqAdtq,discussion-id=OHgA8igA,comment-id=0007,timestamp=2019-08-22T14:31:33.114+0000)

I heard the Sol mains community was cautiously optimistic about the changes? I play him and have him at m7 (not nearly as committed to him as you are, though! Cho'Gath is my one true love). Also, Mordekaiser mains had a decent amount of input on his update. Malicious Metal was literally flown in to Riot HQ to test him and provide feedback.

Rather than never giving an explanation for these changes, Rioters are on record saying that Sol has a very low playrate because he's unapproachable and difficult to understand, whilst often being too powerful in the hands of his mains. I think they're trying to bring him to a place where there is slightly less disparity between his best and worst performances, whilst windowing his power so that he is easier to balance but his stars feel like they still pack a punch.

What's so wrong about the changes in your eyes, if I may ask?

There was a lot of mixed feedback to the situation, but the people who were concerned about the changes didn't get much insight at all, even though they asked for feedback and such. Also, the thing is that Asol may be strong in the right hands, but he isn't the one to be TOO strong or TOO weak, so to say he's a balancing nightmare is an exaggeration. Barely picked in competitive play, not picked or ban all the time, not complained about the entire community, you barely see him in the patch notes, and FINALLY Riot doesn't mention how "problematic" he is until he gets changes. It just seemed to me that these changes are for the whole league community and not for the Asol mains :) Hence I'll quote Riot Cobra: "For what it's worth - we have asked players directly questions that can give us a better idea about players' opinions on A Sol. He generally ranks super highly in terms of visuals but is among the lowest (if not the lowest) when it comes to satisfying and engaging gameplay. "

Void Kaiju1 votes

unfortunately, most changes aren't for the mains (since they often love the champion as-is). They can only take so much feedback from the one part of the community that least wants the champion changed.

Wonderloss1 votes

Most of the champs you mentioned that got reworked had tiny communities because for the most part they were too difficult to get into just werent that good, or had glaring issues (looking at you old Morde and Gallo). I like Aurelion Sol a lot, but that doesn't change the fact that Riot wants most champs to at the very least be approachable, A Sol is not, most will play a game or two, get destroyed, and never want to touch the champ again, because unless you went through the labor of learning him then you don't know how to properly survive with him. Things change, and instead of being constantly negative about it you could have at least some optimism about it, and before coming at me with the "but it takes away their identity!" Sometimes if their identity is problematic then it should be changed. Am i defending the likes of Irelia and Akali? No, but they have both been gutted and lost most of what they got after the rework. Then champs like Yas who seem so oppressive are a low skill floor but super high skill ceiling champ where while it is easy to get into them you will get so destroyed if you mess up it is ridiculous, but its bearable because it is satisfying. A Sol doesnt have that, he feels underwhelming when he does decent and when he does bad you feel like its because you had to deal with awful lane opponents. I hope the changes actually go well, plain and simple.

MiracleMorg941 votes

Galio didn't have glaring issues besides high mana costs. The only reason he had a low playerbase was because he wasn't like the popular, overloaded shit Riot spews out these days.

What people did play him were mainly dedicating people who loved him for who he was. Now that's all gone and Galio has been shit ever since.

DiscWizard11 votes

Did you just unironically flame riot for thinking about buffing kindred? The only champion who in the jungle meta, loses most 1v1 without red buff but still has to invade to build leads. She doesn't even have great clear speed until she finishes jg item. She such a high skill cap champ that she deserves to do more DMG than most adcs

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