10 reasons why Tanky junglers are handicapped

CoolSpot2·1/19/2015, 4:40:57 AM·3 votes·1,502 views

Here is my 10 reason why I refuse to play tanky junglers upcoming season .

  1. 5 pots to 2 pots while sustain junglers don't really care to begin with

Example .

Warwick/Xin/Fiddle 5 pots- I don't care . 2 pots - I don't care .

Rammus/Sejuani/Zac 5 pots - I need every one of these . 2 pots - I have 50% of my hp at level 3 and i got no pots left .

Do you see where i am going with this? You basically made a clear handicap tier with like 30 champions .

  1. Gold Deficit

Both AD and AS jungle items significantly boost your jungle clear resulting in faster ganks and more gold income . By picking Tanky item you decide to be passive and by loosing gold you fall behind in defensive stats .

  1. Tanky jungle item = weak ganks and weaker 1 vs 1

You pay the same gold to play your role as the other guy but you less efficient with that gold . If you in 3 vs 2 situation than tanky stats do not mean anything . 500 HP is nothing to tower without armor which you won't have that early in game .

  1. Warmogs is terrible now

From my experience the best way to be tanky is to have perfect ratio of all stats depending on enemy . Regardless of AP or AD damage it is always good idea to have both hp and resistances at the same time .

The old Warmogs passive kind of justified the cost but now but it still was 5th or 6th item for me . Warmogs gives 800 hp and useless passive . AD carries do over 800 damage with crit . Building this item will put you behind in magic resist and armor therefor leaving you very vulnarable .

As it stands Warmogs is very expensive and does nothing else but 2 more seconds to live .

  1. Tanky junglers even less save early game

With only 2 pots tanky junglers are more vulnerable in jungle than ever as if it wasn't bad already .

Whats worse than getting ganked at red with 100% hp? How about getting ganked at red with 60% hp .

  1. Tenacity is a brawler stat .

Tenacity is very good on brawler champions who need to stick to the target to do damage . Most tanky champions are utility casters and don't build damage items anyway . You not doing anything else while your abilities on cooldown so paying for tenacity sucks .

  1. Weak 1 vs 1

500 HP doesn't make you a threat it just lets you live 3 seconds longer before you die . Hp without resistances doesn't mean anything so its a stupid waste of gold .

You had it right with 20 armor and wtf happened .

  1. Default speed

Movement speed is the best base stat to have on a jungler .

Utility skills =Slow . If this logic was consistent in this game it would be ok but its not consistent .

Nautilus 325. Competitive jungle is about map control and objectives . You wonder why Nautilus and other similar champions are not tier 1 .

There is no reason to have up to 25 speed gap between champions

  1. Mana cost on some tanky champions

Auto attack champions generally have lower manacost and less reliant on skills .

That Mana regen from jungle item doesn't regenerate enough use 100 to 120 mana per skill on champions who need to spam them .

  1. Bonus Gold based on Large monsters kills .

Every champion is different and has different clear speed . There is no longer cooldown on this effect so someone with DPS is much more efficient at getting gold by doing the same thing you do .

You killing me Riot . Stop doing drastic changes because you just making more problems than solving .

15 Comments

sodamnhungry7/28/2015, 6:57:31 AM2 votes

this

KVbqbFsC8e7/28/2015, 7:10:11 AM2 votes

They are handicapped simply because they don't get devourer. Any tanky jungler will fall off while someone like Yi, Udyr, or WW will just kill them and their entire team with the ridiculously broken Sated Devourer.

Edit- Didn't notice this was Necro'd

Vicvictorw1/19/2015, 4:43:06 AM1 votes

I think the single largest problem is the fact that all of the jungle items' power is on-hit, which punishes any champs that don't have high attack speed.

Change its effects to a passive and a lot more junglers could be viable.

Hopeslayer1/19/2015, 4:44:31 AM1 votes

removing spirit stone hurt 80% of junglers

not to mention the new mana regen sucks for all mana users, especially mages since chalice sucks now.

SEKAI1/19/2015, 4:54:43 AM1 votes

**Magus **: +80 ability power, +20% cooldown reduction Warrior : +45 attack damage, +10% cooldown reduction, +10 armor penetration Juggernaut : +500 health, +10% cooldown reduction, Unique Passive – Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes are reduced by 35%. Devourer: +50% attack speed, +25 magic damage on hit, Passive - Killing large monsters increases the damage of this item by 1. Champion kills and assists increase the damage of this item by 2.

There is still juggernaut for tanky junglers.

But I tend to agree that 5 suddenly down to 2 pots is simply taxing too much on tanky junglers (most of them) who are known to have bad early clears and sustain since the very beginning of time.

Either give junglers another pot or 2 (sustain junglers won't care if they get another pot or 2 anyway they won't use it), or reduce the early defense stat of jungle monsters. I would prefer the former I wouldn't want some sustain jungler clearing like tornado while keeping at max hp, that would be stupid.

Dreadlocks1/19/2015, 6:35:17 AM1 votes

What is your point.. That someone jungles better than someone else? Now I'm not saying tanky junglers shouldn't be able to jungle effectively. But this is like complaining that Zed assassinates better than braum dude. You are merely pointing out the obvious. Don't Jungle with tanks if you think it sucks. If you have a strategy in mind or your team would benefit from a tank. Work around it. To argue against ur point. A lot of tanky junglers are good in mid game team fights Sejuani Hecarim Nautilus Then there are some split pushing junglersRekSai Tryndamere Udyr and of Course the gankersJarvanIV LeeSin Rengar You want a tanky jungler that ganks pretty well? Rammus You want a tanky jungler with good clears too?DrMundo or WarwickMaokai Malphite