Please consider separating heal power and shield power.
Hi all,
There’s been a lot of discussion lately about heal and shield power getting nerfed, and now there are nerfs to several of those items on PBE. Full disclosure: I am a D5 Nami onetrick, so that’s my perspective.
I’m proposing that Riot consider separating the heal and shield amplifiers on enchanter itemization. For months we’ve been hearing about “heals and shields,” always mentioned together. I think it is fairly lazy to group the two together, because they’re very different. Healing is reactive after damage is taken; shielding is proactive and can be a deterrent to damage all on its own. I am not a fan of Janna/Lulu/Soraka styles of play, so I rarely play them, and I do agree more interactivity should be added to their kits. That’s the real problem, but Riot prefers to attack numbers, which is a less great, but OK alternative.
Right now, healing is countered by AD and AP itemization and Ignite. Healers are in a good spot, if not strong. Shielding, however, is countered by...reworked Irelia? And raw damage. Shielding also uses the target’s resistances, so it is more than just the shield you see. In my opinion, it’s far more problematic with less counterplay. If healing and shielding amplification were split up, the shielding problem could be directly addressed instead of dragging healing down with it. If shielding were nerfed, then healing could be tuned a bit lower to keep healers from entirely replacing those with shields in the bot lane. I know not everyone likes heals and/or shields, but since they are in the game, I don’t see a disadvantage to splitting them up and balancing them directly. Thanks for reading!
tl;dr: I don’t believe that the correct balance numbers for healing and shielding happen to be the same exact number on enchanter items. “Healing and shielding” are lazily brought up together when they are different problems with different solutions. Please split them up.
EDIT: I wasn't very clear in how I worded this: I'm proposing that the heal/shield amp stat be split into 2 passives on the same item, not moved to separate items. So a +10% heal/shield passive would become +10% heal power and +10% shield power as two passives on the item. Then the numbers could be tweaked separately to tune heals or shields as needed, separately. Hope this clarifies!

and
and shielders going Shielding power and
. Healers wouldnt benefit from shield from Locket,but on shielders*; it could be too strong, vice versa for shielding.