Every single hook champion in the game is overpowered.

Morgana Deus·4/30/2019, 8:48:27 PM·4 votes·2,178 views

We all hear the constant complaints about Morgana being overpowered. Here's an unpopular opinion: how about every single hook champion is overpowered and only Morgana has reasonable counter play.

A hook from Thresh, Pyke, Nautilus, and Blitzcrank is essentially death and literally the only counter play to it is to either 1.) dodge it all the time or 2.) flash.

Yet we've been told by the community repeatedly that expecting people to dodge is not reasonable counter play. See Zoe. How is it different with hook champions?

Do you think its a coincidence that the some of the best ADC players in the world like Tyler1 strong prefer aggressive hook champion supports? He knows how good they are.

I played a normal game yesterday against a bunch of silvers. I'm a mid/high plat Morgana one trick. I've played thousands upon thousands of Morgana games. I was randomly matched with a gold adc main.

In lane the enemy Nautilus was able to completely zone us and kill my adc. Nautilus hook has a 14 second CD. Black shield has a 23 second, and soon to be 26 second, cooldown. My Caitlyn was unable to dodge a single hook in lane and died 7 times.

So you're telling me that Morgana completely hard counters CC champions and I'm a high plat/low diamond Morgana one trick pony and my adc goes 0/7 in lane to a silver Nautilus? What an insane hard counter! Imagine if I was Janna or playing against an evenly skilled support. I guess my adc would have gone 0/14.

The truth is that the hook class of support champions are simply too powerful right now. Yes, Black Shield will stop plays from being made, but most CC abilities have around half of the cooldown of black shield. So consistently engaging against Morgana and her adc will almost always work. Dark binding isn't even enough because it doesn't stop damage from being dealt by the enemy adc.

And keep in mind I'm talking about Morgana. She is the BEST champion in the game against this class of support. There is literally no counter play at all to hook champions besides dodging except for Morgana. And you're nerfing Morgana.

What's worse is that players who play these types of champions honestly believe Morgana is the unfun champion to play against. Because everyone sure loves fighting Pyke, Blitz, Thresh, and Nautilus where one misstep means death.

If Morgana is going to be nerfed and banned consistently then other supports need to be buffed/nerfed.

Janna and Lulu need some major buffs. Hook champions need some damage and cc nerfs.

People queue to play League of Legends. The keyword here is play. Being CCed and unable to act for 10 years because Pyke has 14 stuns is not enjoyable for anyone except for the Pyke.

It's time for a reality check: the real cancer in this game are the hook champions. They have all the power of dive champions but none of the risk. Blitz isn't going to suddenly die if he misses a hook. Neither are Thresh or Pyke. Compare that to any of the enchanters in the game who miss an ability. They're dead.

Hooks need severe nerfs.

22 Comments

FOR JUSTICE4/30/2019, 9:00:54 PM5 votes

probably the fact that

  1. hook champions have much, much shorter ranges of influence, due to minions

  2. morgana has free instant aoe wave clear from w

  3. t1 prefers aggressive supports because he plays hyper aggressive adc's

  4. your caitlyn should flat out have never been in range to be hooked, and has e to dodge it. she just got outplayed.

  5. what's cancer about morgana is how far she can move without actually putting her self in danger and getting decent harass, as most hook champions you just mentioned are melee ranged.

  6. hook based champions missing a hook does mean they practically cant act until that hook is back up regardless.

Noodle Wacker4/30/2019, 9:02:18 PM5 votes

Yet its not like every hook champion you'll face in your life will be god tier good at them. I'm a m7 Blitzcrank main that doesn't hook well in all honesty and I can say he definitely does not need a nerf. His q starts around 20 seconds without any cd at the beginning of the game, and on top of that a Blitzcrank can only pull 2 maybe 3 at the beginning due to his Q costing 100 mana per pull. Thresh Q is also around the same cd at the beginning of the game. Pyke and Naut (Naut who needed some buffs in all honesty) is another champion like blitz though his Q can be used on terrain and has a bigger hitbox. I can go on and on about the times I thought I could hook someone but the minion that happens to be a hair out gets pulled instead. Hook champions don't need nerfs like you're stating. Apologies about the ADC you got in your morg game but that doesn't constitute a nerf on all hook champions.

KFCeytron4/30/2019, 9:08:22 PM5 votes

"Oh, Blitzcrank hooked me into his team?"

Amumu

"Oh, no!"

https://www.youtube.com/watch?v=saC13RJ8CUs

Silly Neeko4/30/2019, 9:17:08 PM3 votes

I agree and disagree with you at the same time. I do not feel morgana needs a nerf (like, come on. I already try to max my E second but that is a little rediculous for a cooldown) nor do I feel hook champions are over powered.

I pick Morgana if I see a enemy hooker, but yet I also pick Blitzcrank into Morgana (cause i like to troll and bait out the black shields :^) lol)

The only "support" champ that i feel needs a bit of a nerf is Fiddlesticks's point and click instant cast 3 second fear. Which its funny that people claim Morgana is op because of her bind, but he fears for the same time and it absolutely ruins Yi and any phase rush champs trying to engage. Plus it acts more like a stun, and he can silence from a distance as well.

LBmyBB4/30/2019, 9:22:38 PM1 votes

Sivir spellshield

Amewe4/30/2019, 10:07:07 PM1 votes

Yasuo support.

nuff said

Phieldworker4/30/2019, 10:14:19 PM1 votes

High risk high reward. Most of the hook champions are putting themselves in a spot of danger AND have long cooldowns early game. Not to mention they are very telegraphed by the wind up. So yeah they should be very effective if they land the skill shot if I pull MF between minions because I calculated it.