The Best Possible "AFK" Management Riot Needs to Implement.

36341897_DEL·3/12/2015, 7:30:42 AM·3 votes·1,345 views

Hi,

I've never been really touched by this game in terms of rage or anger and I've been playing this game since season 3. I like this game and I've even spent real money in it to buy over $700 worth of RP so far. I know it's not much compared to others who've spent way more on this game but at least you get the idea I'm not just an unreasonable raging teenager who happens to lose a lot of games lately. Talking about ragers, intentional afks, trolls, there's nothing Riot can do to control a player's mood in a game. However, I've started to think about other things Riot can do to prevent unfair matches like 4v5 games due to an afk, etc.

I understand not everyone has the best knowledge of their computers or the best internet speed in the world when playing LOL. In fact, I only game on my laptop but it can handle at least 60 FPS - and that's enough for me. I have a decent cable internet but it does disconnect about once in a while in a month for about 5-30 minutes. So yes, I have experienced situations that are out of the player's control. To me, 4v5 matches really dis-encourage the team with lesser players to try at all. I am a platinum player and I know everyone (should be) in this league has good knowledge of how this game works and chances of advantages. And to me, I can never consider winning a 4v5 game worth! Why? because you're playing extra harder for that one missing player in your team and all you get is the SAME amount of LP you would get if you weren't missing a teammate. Of course, bad luck can follow up your next game and you'll probably do bad or get another afk/troll or whatever (I know I do really bad after I win a great game). But the point is I want to share this great idea for managing matches that involves AFK's (intentional or not).

**Here is my solution: ** If I were to lose 15 LP for losing this 4v5 match due to an afk. Please recalculate the LP loss for each player in the 4-players team base on their performance in the game such as amount of cs, kills, assists, deaths.

Example: 1 LP deduction for 50 cs 1 LP deduction for 3 kills 1 LP deduction for 5 assists 1 LP addition for 3 deaths

So if I ended the game with the following KDA: 3/5/14 with 170 cs.

3 kills = -1 LP 5 deaths = 5/3 = +1.67 LP 14 assists = 14/5 = -2.8 LP 170 cs = 170/50 = -3.4 LP

-1 + 1.67 - 2.8 - 3.8 = -5.93 LP deduction

(15 - 5.93) = 9.07 or 9 LP (rounded) So instead of losing 15 LP, I'll be losing 9 LP for trying to play the game positively instead of raging, getting depressed, disencouraged, joining the afk guy or even starting out a drama in the game.

**Benefits: **

  1. This way, it'll be easier on the innocent players to just report for afk and move on. I do not understand why are we making the innocent players to face the same faith as the afk and just get told to "report" after the game. What good does it do? I've read claims such as removing the LP loss for the team with the afk will bring abuses to the system. I understand that. That's why I'm sharing a different idea here.
  2. It doesn't do any justice to the unfairly loss LP of the teammates.
  3. Riot's system doesn't have the power to detect intentional afk's, so let's assume everyone afk has "technical" difficulties. This is a fair assumption and solves the fighting for trolls/intentional afk'ers.
  4. Those who are genuinely afk'ed (real problems) won't be judged or fined unfairly. Nobody wants to get banned for afk multiple times due to real issues. I've had multiple occasions my Windows updates took in control of my PC when I restarted it because it was lagging me in the game and next boot was about 5-10 minutes of installing updates. This happened about 2-3 times (since season 3, notice - not every other week).
  5. We will have players who will continue to play Leagues with the same positive mental even when missing a player on the team. I like positive hopes.
  6. People will not keep feeding due to being hopeless to win the 4v5 game since they HAVE A CHANCE to reduce LP loss. Feeding (carelessly made plays) during missing a teammate worsen the chance to win the game at all. That's like becoming no different than the afk who caused the loss.

9 Comments

disregardable3/12/2015, 7:47:02 AM1 votes

There's nothing Riot can do to control a player's mood in a game.

Sidestepping the original discussion here, but I completely disagree with that statement. In my opinion, there are 3 ways for a player to feel successful in this game: damaging an enemy, crowd controlling, and farming. All of them can be sabotaged by your teammates. This game needs a fourth way to feel successful, one that can exist even when your team fed their asses off and are stealing your farm. It needs other ways to feel relevant, even if it's just in a small way.

CBScott3/12/2015, 8:07:41 AM1 votes

LP gains and losses are based off of your MMR vs the average of the enemy team. MMR is based on ONLY wins and losses. There is no other way to implement a better system than what already exists...

YeetHeart7/29/2015, 7:20:55 PM1 votes

if you are using wifi, the resulting loss from your dc is YOUR FAULT! get an ethernet cable or play bots.

AMYS GRAVE7/29/2015, 7:39:09 PM1 votes

Please recalculate the LP loss for each player in the 4-players team base on their performance in the game such as amount of cs, kills, assists, deaths.

unfortunately this incentivizes very selfish play, and is not conducive to a team game. The tank refusing to initiate to protect his kda, the jungler afk farming instead of holding the mia lane, etc....