Tank support item feels bad.
I honestly would love playing tank supports (I mostly play enchanter), if the tank support item wasn't so trash. I honestly feel like that's the reason a lot of support players just don't touch tank supports unless they're op. I don't think it's literally bad, it just feels so bad to use. Like I don't think it has a balance issue or it's too weak, it's just not fun to use. It doesn't give as much gold while roaming, you can easily mess up and attack it a little too early (adding an execute indicator on minions would be nice for meele champs) and not be able to get the second auto in time, you have to sometimes put yourself in danger to use it, it doesn't feel that good. I've heard balancing team members say this multiple times: if something is fun and useful (like flash) we don't want to nerf it, we want to make other things feel as good as it. So why won't you guys do that for the tank support item? Frostfang is 20x more satisfying and can be used to tell if you hit your abilities too. This isn't about the strength of the tank support item, it's about how bad it feels to use. Anyone else think the same?
edit: this was about the tank support item that u buy at the start of the game. I can tell a lot of you guys didn't even read what my post was about because you decided to talk about all tank support items. Also I don't need advice from unrankeds, so if you are unranked, please don't tell me how tanks work, I'm aware.
and being only slightly less squishy to burst mages than your ADC.
.