rapid firecannon range indicator
why doesn't RFC show you the range when an enemy ADC has it up? after spending years learning the auto ranges of the ADC's, it kinda fucks with my auto spacing when they suddenly gain a hundred or so range extra. it wouldn't be so bad if the range increase is a consistent, flat number that i could account for, but it's not.
hell, i'd even be fine with there being a buff particle when the enemy ADC has RFC fully charged. it's kinda offputting and undoes years of learning when an enemy ADC just shuffles up to me and slaps me from way beyond the range i've been accustomed to and have conditioned myself to play against---with no warning whatsoever. at least put a glow particle around their hands so i know when they're looking for an RFC poke/trade and when i can just space regularly as i have been for years