Aatrox Mains Still Waiting
Promises promises
Thats all we ever get
Still waiting for his damn rework so hes not irelevant
Promises promises
Thats all we ever get
Still waiting for his damn rework so hes not irelevant
and after he gets reworked:
Boards front page:
"wtf Riot revert" "gg I quit now that my main is reworked into shit" "Aatrox is now super unfun, wtf Riot"
Imo he just needs his bloodwell to need less stacks or make the dtacks last longer. hell even the final duration shouldnt drain instantly like that.
I had a rework idea for him a long time ago. Here is the rough idea from what I remember without scalings and such.
Bloodwell - First attack against unique enemy with sword makes them bleed (almost negligible damage). Second attack and beyond absorbs blood to feed bloodwell. Revive HP is equal to 15% of the damage he has done in the past 20 seconds. Aatrox gains 1% attack speed and base AD per bloodwell point. Max 30 points. Slightly lower than normal melee base AD to compensate.
Q - Costs 10 bloodwell -12 second cd - Throw sword out and then it returns (similar to Ekko Q). Reactivate to dive to the sword's location. AD is reduced by 50% and range reduced to 75 when he doesn't have his sword in hand. This applies bleed and generates bloodwell as described in passive.
W - Costs 10,9,8,7,6 bloodwell - 1 second cd - Blood bursts from sword dealing damage (this is also true when he throws his sword)
E - Cost 10 bloodwell - Cooldown 0 - Absorb the blood of all bleeding enemies to heal for flat amount + percentage per bleeding champion. All bleeding enemies take the full remaining bleed damage amount and stop bleeding. Rough example: base heal is 120 and 2 champions are bleeding so you get 10% increased per champion for a total heal of 120 + 20% = 144
R - Does no damage; Increase range and attack speed, doubles bloodwell gain, W radius is increased, and Q range/speed is increased.