Ideas on Fixing Kayle for the Better
Disclaimer: I'm not going to say this is 100% the solution I'm not gonna say it's 100% needs to be this way I'm just trying to get some ideas flowing around.
Kayle in her current state is not too great in my opinion right now. Her in comparison to other late game scaling Champions seems unfair. Let me explain. Kayle is a late game champion therefore she needs to be weak early game and stronger late. The issue here is that she is the WEAKEST out of all the late game Champions early and takes the longest to scale and be of any help to the team while scaling not that much harder if at all compared to other late game champions.
Few comparisons/examples:
Jax scales SUPER hard in the late game yet isn't really weak at all early the justification to this I think is that he is melee champion and his items are expensive but my point here is that he can be of use in the early game and even fight his opponent.
is the best comparison because he is very weak early and its more levels both him and
want, but
can start being useful at level 6 he is obviously not as strong as he would be if he was level 11 or 16. My point being
can start influencing the game and be helpful to the team much earlier and he scales just as hard.
The current play style of
is AFK farm and get Klepto procs and hope the enemy doesn't snowball. Not only is this a pretty boring play style but it kinda sucks for the team that has the Kayle because by just picking the champion you are at a massive disadvantage until she scales and basically making it a 4v5 for the first 20 to 30 minutes of the game.
MY IDEA TO FIX KAYLE
I think redirecting and shifting power in her passive
ZEALOUS (1) Stays the same she remains a melee champion, possibly lower Attack speed bonus from being Exalted reason being she will become a ranged champion at level 6 instead and this may make her too strong in a fight early
AFLAME (6) Kayle becomes ranged BUT REMOVE the splash damage from E and no longer gets waves from being Exalted. Kayle as a champion just isn't designed to be a melee champion and keeping her in this state until level 11 is what I think makes her the most useless. The idea here is that this allows her to play the champion as intended earlier but can no longer shove waves as hard. The waves from being Exalted and the splash from Starfire Spellblade (E) are really good for shoving waves however these two things often make wave management difficult ( Which is VERY important Top Lane) causing the waves to push when you don't want them to. Kayle wants to be safe and under tower if she is not under tower farming can be a HIGH risk against most lane opponents. In summary Level 6 makes Kayle ranged allowing her to be able to farm a little more safely and be helpful as the damage carry she is intended to be earlier BUT loses out on AOE damage to do damage and shove waves quickly.
ARISEN (11) Starfire Spellblade (E) now does the AOE splash damage, when Exalted basic attacks will give waves of fire and Zealous's bonus attack speed is increase remains the same.
TRANSCENDENT (16) I have 2 ideas for this:
- Remove the True damage on waves but she is permanently Exalted and maybe do a little more bonus magic damage in place of the true damage not being there
- Keep the True damage but she can't be permanently Exalted and still has to stack it up five times before she can be Exalted
Again this is just an idea to have some discussion and get flow of other ideas. [poppy-wink]