A long, comprehensive list of Yi counterplay.
As a Plat 2 Yi main that has over a million mastery points, it absolutely baffles me how the entire community was incapable of finding a counterplay to such a simple champion with a straightforward and basic kit. (50.51% WR and over 60% ban rate in NA and EUW) The problem lies within Taric regarding the gold funneling strat as he was NEVER remotely strong(meta) before the strat emerged. I figured I might as well share my knowledge to cure the ignorance that has caused a mass hysteria.
1)Deny him resets, Yi is absolutely useless in teamfights without Highlander. By making him waste highlander, his damage output is significantly lowered and is now vulnerable to attack speed and movement speed slows. So try your best to run away(there's lot of champions with mobility), go into stealth, cc him, or use your death prevention ability.
- A list of champions that are absolutely a nightmare for a Yi to play against
Stealth
Invulnerability
Untargetability
Fear(makes Yi run away in the speed of light during highlander)
Dodge
Silence(Unable to dodge cc with q)
Disarm and Blind(Unable to AA)
Knockback
VERY ANNOYING in general for Yi to play against

Yes, you're right. You can dodge SOME of the cc listed above with alpha strike but that is entirely skill based and some are very hard to do without precise timing. QSS? You can't cleanse hard cc without precise timing and burning your flash at the same time. Making someone build a 1300 gold item reduces their damage output when they could be building something else. And even if he QSS the CC, all you have to do is just cc him again since he won't be using that again in another 90 seconds.
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Items to build against Yi
(crit yi), any movement speed increasing, shielding, healing, and dmg reduction items. -
**BURST YI DOWN. **He is a naturally squishy melee dps carry, he has to get in melee range in your team where the whole team could easily focus him down as a whole. You can also catch him offguard as he will stand no chance against burst when he just does constant dps. He might try to reduce the damage with meditate but its easily interruptable.
5)Flashing/Dashing into your team when Master Yi alphas you puts him in the middle of your team to get gangbanged
Why does playing Yi sucks? 1)Yi provides 0 utility for his team 2)He is a squishy melee carry with the SHORTEST attack range with no built in escapes which means he has to be committed to every fight 3)He has ZERO jungle pressure early game which means he has no control over the snowbally gank meta right now nor scuttle control 4)He's shit at ganking because he has 0 cc and only a dash pre 6 so the enemy jungler can easily outgank him 5)He's gold reliant where as his jungle counterpart with cc that is behind will be useful throughout the whole game in teamfights 6)It is near impossible for Yi to team fight without ult as he would be unable to get to the backlines/carries by just walking. And even if he does succeed at reaching the backlines/carries, he would easily be kited by the ADC without the movement speed buff from highlander. 7)His alpha strike is extremely buggy where as you will die during alpha by skillshots or it will go on CD when Yi fails to complete his alpha strike cast time before his target vanishes into the fog of war or dashes away. So basically alpha strike just goes on cd without you actually following or damaging the target. 8)Random people who don't understand the struggles of playing him will flame you because he's "easy"
**Despite popular beliefs that Yi is an easy champion that is overpowered, it is easy to play Yi but it is hard to become a good Yi player as you need to take time to learn the tricks, timing, match ups, playstyle and the damage output of the champion. Just because you went god like in a game where people failed to cc you down and make use of their jungle pressure doesn't the champion is overpowered. Before you try criticizing the champion, please first try experiencing playing him in high gold and above. **
and
placed into a bush when Yi is pursuing you will stop him momentarily when he can't see you and if he isn't right clicking rapidly into the bush. It also disallows his ability to Alpha Strike.