What do you think of high price, no build path, very high benefit items?
Just wondering what are your thoughts on a new idea of items, which are super costly (require tons of farming and saving up), don't have a build path (meaning it's a one shot buy if you got the money), and give extreme stats (high risk high reward)?
Examples of this would be: Scythe of Demise - 4000g, +200 AD, +30% Life Steal Bloodsoaked Daggers - 3800g, +70% Crit Chance, +30% Crit Damage Diamond Spirit Cane - 4200g, +275AP, +30% CDR Shield of Stamina & Vitality - 4500g, +250 Armor, +200 Magic Resistance Titanium Mail of Fortitude - 4000g, +2500HP, +120HP Regen
You get the idea, obviously these stats need some tweaking, I havent added actives on them yet but I just thought this idea was interesting, what do you guys think of these kind of items being in the game?
A con to this idea you might think is that "Why give a godly item to someone who's already fed? Won't that just make them overpowered and the match one-sided?" Think about this, you're up against a Caitlyn, she got fed 5-0 and ahead of you by about 1500g, she chooses to save up so that would mean your items still equally match (e.g. doran's blade, berserkers), when both of you farm another 1500g, you now can buy a BF sword while she's still saving and at the 3000g mark. Now you got an entire BF sword over her and so you can make it extremely hard in lane for her to farm up that last 1000 bit of gold. You zone her out and farm up 1800g before she can farm up her 1000g. Now you settle for Bloodthirster while she finally got her godly item. As a result: despite her being 5 kills ahead of you, you were able to catch up and maintain good stats as an ADC role; your opponent took a risk and held back on buying items, now she's where she should be at the state of: 'Fed', but gave you a chance by letting you purchase an item too, instead of giving you no options (as what usually happens in a lost lane).
If these items seem too underpowered try adding: (+20 Armor Pen.) to the Scythe (+45% Attack Speed) to the Daggers (+20 Magic Pen.) to the Cane (+15% Tenacity) to the Shield (+12% Mvmt. Speed) to the Mail
EDIT: (Update) Okay so I got that most of you think it's a bad idea cause of the imbalance into late game. Which is fine cause this is an open-ended idea and was just curious of your thoughts. Just wondering though what if we restricted it so that each champ can only purchase one godly item? That way if you're losing and survive into late game you can become godly yourself, and become matched up with your opposition. Now it is up to when is the right time to save up for these items?