What do you think of high price, no build path, very high benefit items?

Nurf·10/8/2014, 12:41:55 PM·5 votes·1,066 views

Just wondering what are your thoughts on a new idea of items, which are super costly (require tons of farming and saving up), don't have a build path (meaning it's a one shot buy if you got the money), and give extreme stats (high risk high reward)?

Examples of this would be: Scythe of Demise - 4000g, +200 AD, +30% Life Steal Bloodsoaked Daggers - 3800g, +70% Crit Chance, +30% Crit Damage Diamond Spirit Cane - 4200g, +275AP, +30% CDR Shield of Stamina & Vitality - 4500g, +250 Armor, +200 Magic Resistance Titanium Mail of Fortitude - 4000g, +2500HP, +120HP Regen

You get the idea, obviously these stats need some tweaking, I havent added actives on them yet but I just thought this idea was interesting, what do you guys think of these kind of items being in the game?

A con to this idea you might think is that "Why give a godly item to someone who's already fed? Won't that just make them overpowered and the match one-sided?" Think about this, you're up against a Caitlyn, she got fed 5-0 and ahead of you by about 1500g, she chooses to save up so that would mean your items still equally match (e.g. doran's blade, berserkers), when both of you farm another 1500g, you now can buy a BF sword while she's still saving and at the 3000g mark. Now you got an entire BF sword over her and so you can make it extremely hard in lane for her to farm up that last 1000 bit of gold. You zone her out and farm up 1800g before she can farm up her 1000g. Now you settle for Bloodthirster while she finally got her godly item. As a result: despite her being 5 kills ahead of you, you were able to catch up and maintain good stats as an ADC role; your opponent took a risk and held back on buying items, now she's where she should be at the state of: 'Fed', but gave you a chance by letting you purchase an item too, instead of giving you no options (as what usually happens in a lost lane).

If these items seem too underpowered try adding: (+20 Armor Pen.) to the Scythe (+45% Attack Speed) to the Daggers (+20 Magic Pen.) to the Cane (+15% Tenacity) to the Shield (+12% Mvmt. Speed) to the Mail

EDIT: (Update) Okay so I got that most of you think it's a bad idea cause of the imbalance into late game. Which is fine cause this is an open-ended idea and was just curious of your thoughts. Just wondering though what if we restricted it so that each champ can only purchase one godly item? That way if you're losing and survive into late game you can become godly yourself, and become matched up with your opposition. Now it is up to when is the right time to save up for these items?

13 Comments

cshakes10/8/2014, 12:56:50 PM7 votes

Too snowbally. The losing team can't justify saving up to these when they could've won the previous engagement with a pickaxe/blasting wand.

Worgslarg10/8/2014, 12:57:42 PM2 votes

Nobody would buy these until lategame, and they would make damage far, far too high.

I wouldn't be opposed to seeing some sort of mid-teir dorans items though.

ValyrianBlade10/8/2014, 2:07:07 PM2 votes

The concept is fine but they need to be more costly and less powerful. I'm all for super mega items, but it shouldn't be that if I somehow base with 5000 gold that item is a no brainer to buy. No one would ever buy such items early game (the ones you listed maybe since they're so powerful, but in general) and thus you have them as mid-late game buys.

It isn't so hard to save up 4000 gold when ahead, if you don't need to base for health reasons it's amazing how fast clearing a Lane, winning a skirmish, taking an objective, classing another Lane, winning another skirmish, taking another objective, clearing another Lane and you're suddenly at 4000 gold without getting the chance to base. This would just make it nearly impossible to come back. It would be more reasonable to say add 1000 gold to the cost of a top tier item and have no build path and make it grant 45 extra AD (worth 1500g). That's in the realm of reasonability. Even then I bet it gets bought nearly every game that goes over 35 min though.

SnowFall10/8/2014, 2:19:54 PM2 votes

that somewhat steps away too much from the usual concept of LoL items and sounds disbalanced, it will be really hard to balance those

Reshaos10/8/2014, 4:35:22 PM2 votes

No offense but I really hope LoL never implements such items. I'm sorry but one of the biggest part that I enjoy about LoL is the ability to come back.

Your team could be gettting roflstomped but you know your late game team comp will beat their early team comp. You stall until late game.

These mega items will prevent that. You state the winning team would save for these big items while you're buying pickaxes and such. However, that isn't how it would go. The winning team is going to buy their "core items" then go for the mega items. That means the winning teams stays ahead for even longer due to the disparity in income and item quality.

The Mormonator10/8/2014, 7:48:33 PM1 votes

These would ruin late game play. A lot.

D1rtFarmer10/9/2014, 12:46:17 PM1 votes

concept is sweet.. perhaps its build paths are much more expensive items? like infinity edge and executioners or so.. plus 6k.. and ppl see that it being available but not feasible is cool.

skillXSV10/9/2014, 1:16:39 PM1 votes

team comps with strong early games would dominate. Get ahead and snowball hardcore.