What Karma Needs
TL;DR at the bottom!!!
I've been playing Karma since season 2, seen her highs and lows. But as most of you know, her current state is truely pityful. So much so that a low-scale rework has been announced for the near future.
I took this opportunity to reflect upon Karma's problems, deeply and honestly. Sure, she has a lot of problems. A split fanbase, missing animations (shielding/hasting), she is the only champion without a unique dance and her lore is a mess. But those are things that are not going to be adressed in a "LeBlanc/Rengar sized" rework.
Other problems are her game progression (poke-monster into shield-bot) her itemization (she needs all the stats) and some ability interactions. Lacking depth. Direction. In the end, I have nailed down 5 specific problems, that I think a small-scale rework could fix:
https://pbs.twimg.com/media/C-NwSFqUwAQfn5p.jpg:large
1) Poke Spam
Karma's whole damage lies in her W tether + RQ hadouken. But having all of a mage's damage in 2 sources is reeeaaaallly unhealthy. Because either the single spells deal WAY too much damage in comparison, or the full combo just doesn't do enough. Since the balance team did their job, she just slightly suffers from both.
But, this also means, that a majority of her damage can be applied from safety with RQ. Committing is not rewarded enough, so itemizing her as a glass cannon and spamming RQ makes too much sense. However, RQ is notoriously unreliable and gets stuck on minions and frontliners. As a result, she becomes a very oppressive poker, but an unreliable AP carry.
SOLUTION
RQ needs to be ground targeted (think Lux E). This leaves poking a viable strategy, but less oppressive at range and more reliable close up and in teamfights.
2) Karma Never Dies
We have all seen tank Karma and how BS she can be. That's for a simple reason: Her heal is 2x 20%missing hp. That's a TANK scaling. On mage/support! OF COURSE it underperforms on her normal builds and is completely broken on tank builds...
Also, why does W even have a casting time of ~0.5s? You already have to press two buttons and have a target, which delays the "emergency heal". Sometimes you even die in those 0.5s, leaving both abilities on cooldown and you feeling cheated. I think emergency spells should be more responsive than that.
Also, could we please agree that the bonus root is ass? Seriously, Karma doesn't use it, it clogs her power budget, and if it ever does go off it doesn't feel good enough, to warrant having someone standing around for 3.25s (I think 3.0s+ CC is toxic anyways).
SOLUTION
Replace the missing%health heal with a flat heal that scales hard with low hp (like x3 or x4, so it's not good at above 50% health) Remove the castingtime, W is already unreliable enough as it is. Also, remove the bonus root and reintroduce the bonus damage. This spreads her damage more evenly through her kit as well!
https://lolvadi.com/upload/623b2b56a.jpeg
3) Is Karma an Enchanter?
Once you think about it, it's weird, that Karma is played mostly as a support, but only has ONE enchanter spell? It's literally just her E's shield/ms. As an enchanter she just feels underwhelming.
Sure, these days we have Brand and Zyra as one of the more potent "supports" out there, so her RQ spam lets her keep up, and W is kind of magey enough to dip into the "damage and CC" era, that we live in, but it's still a bit... unsatisfactory. Especially since her damage falls off and a delayed, unreliable root is really not why you pick a support.
SOLUTION
Let W target allies and grant resistances for the duration. Also make RW share the emergency heal. Boom, instantly more decision making, depth and small combo potential.
https://news-a.akamaihd.net/public/images/articles/2014/september_2014/ootlk/img/olk-ss_thumb.jpg
4) Is This a Healthy Shieldbomb?
Mantra'd E "shieldbomb" used to deal damage. From her release in Season 1 until it was removed in an update (not the rework) in season 5. Why? We don't know. It was her most iconic spell, but it was gutted for no apparant reason. And then brought back on Ivern some time later. Unfortunately, the new RE doesn't interact with her passive anymore and also causes the problem with having all her damage in W-RQ.
Before this change you used to be able to "miss" the spell. Since it shielded, damaged and sped up, you wanted to hit EVERYONE. Allies and Enemies. Realistically you could only ever hit 2-4 people, so you always had to choose and aim carefully. This made the spell interesting. This let you show mastery. This made the spell possible to fail. Also back then you could use minions to aim that spell. Which gave it a bit of more depth. I miss that.
The current version is just... Locket+Shurelyas. And that's concerning. No champion should ever need to compete in its general usefulness with 2 items. And this hadn't been the case when she still had shieldbomb.
SOLUTION
I pledge to reintroduce shieldbomb. Let it deal damage again. Even if it gets an "explosion delay" or the explosion can be dodged, I don't care. This used to be a healthier spell.
https://images8.alphacoders.com/587/thumb-350-587015.png
5) Passive and Flavour
Generally it's just a boring and unimaginative passive, but it does its job. The only issue is, that it rewards good Qs, but not good Es. So one fellow Karmaplayer suggested that shielded/tethered allies should be able to proc the passive at half effectiveness. I don't think Karma "needs" this, but it's worth a thought.
Summing Up
I hope I could paint a good picture of Karma's current gameplay problems, and how I would go about fixing them. Agree? Disagree? Have a better idea? Please let me know, I'd love to have you, before Riot gets to actually work on her within the next few patches. And maybe, who knows, maybe we can inspire them a bit.
Let's have this discussion!
TL;DR
_ 1) RQ should be ground targeted (think Lux E)
- W&RW should be able to target allies (resistance buff&heal)
- RW should be a FLAT heal, scaling with low hp
- RW should lose the bonus root in favour of reintroducing bonus damage
- RE should be a shieldbomb again Bonus) Passive could trigger from shielded/tethered allies (half effective)?_
??? LMFAO but anyways i agree
Q (3 seconds)
Me: nope
Friend: what?
Me:
RW with both spells maxed (3.25 seconds)
Friend: . . . Why?
Me: (