Turrets are useless
When champion's range is longer than turrets, what is the point of them? It should be safe behind one.
Do you think they should increase the range on turrets?
When champion's range is longer than turrets, what is the point of them? It should be safe behind one.
Do you think they should increase the range on turrets?
You’d just hurt you’re trying to help by doing this.
Buffing turret range wouldn’t matter at all to ranged champions since they can aggro between turret shots and back off. You’re not going to increase the range enough for this interaction to stop, so you’d just be sticking it to melee champions even more.
Turrets have been useless for like 4-5 years now. Ever since season 6
I for one get constantly sniped by them, so my bias would say "no, not really."
I feel more like they need to lower the range or increase the cooldowns of most mobility tools in the game at the moment...this URF mode "I can dive you and get out of turret range within 2 tower shots!" playstyle is morbidly unhealthy for the game. I don't wanna gut all aspects of divers or make dives impossible - I just want a turret dive to actually require more than 3 brain cells again.
the game would actually be really boring if turrets became more oppressive nobody would take risks and those that did would be foolish
Either that or a damage buff with true damage and a bit more HP/resistances so assassins can't chunk turrets
Range, no Reducing the range of champions that can outrange turrets, yes
I agree. I had to play against a caitlyn/lux lane a while back and that's just cancer for the first few levels. All the way behind the turret and it still doesn't matter
pro play vs high elo vs low elo
mid to low elo its not a prob.
towers op? just nerf irelia.
I say every other turret shot should stun. Then they actually pose a threat to someone past level 3
I think a different solution could work better.
Turrets would get a protective aura. While under turret you would get a shield, or massive healing so you can farm under turret even against hard counter, and become harder to dive. People would be less punished for being unlucky, and get countered, and laners wouldn't dependent on jungler that much.
We already told riot towers were useless 2 years ago and they couldn't give a shit no matter how many times we asked. They actually ended up nerfing then.
Turrets can two shot some champions
They can increase range all they want but if you really think about it, ranged champs will always be able to kite it and bully melee champions out of farm. I think a good solution would be to have two different circles for turret aggro. One longer range for champion aggro and one shorter for minion aggro, so traditional melees can actually farm against the bullshit that is top lane cheese picks:

Fuck yeah, the turrets alwyas cheat me letting them get away when one more turret shot should kill the target.
They should just increase the reaction speed of turrets. At the moment they take forever to switch targets and it's a joke how easily one can weave in attacks between turret shots.
Turrets don’t need to be buffed, rather people shouldn’t take a quarter of your health every spell rotation. It’s damage inflation combined with garbage cheese lane picks that riot refuses to filter.
Turrets were fine until 2018, where people can now kill you at level 3 before the turret even starts shooting them.
i agree with OP, Imagine if someone picks caitlyn top, he automatically wins lane because he can poke you under turret and you can't do anything about it
I'd like to see the T1's function like the old inhib turrets did when targeting champions.
When hitting a champ they shoot the laser that slows and does steadily increasing damage.
This would pretty much shut down all the early tower dives as few champs would be able t get away from the slow beam on a hard all in.
At the same time this would be more forgiving to champs at max range.
I still think it's a good idea. :P
le giggle
I thought this post was going to be about how weak turrets are into armor builds, but it's not so I took my upvote away. Turrets don't need more range you pleb.
The problem with towers is basically anyone can build frozen heart and all of a sudden easily tank 15 tower shots.
I don't mind that someone has bigger range. I mind that some people can tank tower at level 4-5 for 3 hits and still survive it... I understand that in late you can dive etc. But it's stupid that people can dive you on 3rd lvl and kill easly AND survive and run away...
Just increase their attack speed and malé their attack undodgeabke once they locked on you. Smthing like nexus turret on 3v3. Diving it requires brain usage and perfekt timing
I know some may not agree but turrets seem extremely inconsistent in regards to damage and range. Some times you will be out of the turret range yet the turret will still aggro on you although if the enemy is in the same situation the turret wont give a shit. A good example is the mid lane blue side map turret. If you are preparing a gank from the top side blue jungle the turret will some times aggro on you if you hit the enemy even though you aren't in range?
Other example include the inconsistent firerate of the turret. On multiple occasions I've seen enemies and team mates survive turrets purely because the turret lowered its own attack speed..... yeah