Hypercarries and their purpose.
I have just been thinking for a while, and I'm still not sure why there is a need for hyper carries. Can someone explain to me this position? I get they are supposed to be late game/reward, but my perspective on that is a little flawed too. I feel like late game, there should be coordinated plays, skilled outplays, stuff like that. I don't think a single champion should be enough to change the game flow so heavily, just because they paid for it early. Further, I feel that it's detrimental to players who AREN'T the hyper carry. It's not fun when you build everything you are supposed to as a tank for instance, but you are cut down like a hot knife through butter when a Master Yi just happens to have reached that point in the game. While I understand there is some coordination issues, i.e. focusing the hyper carry down, I still see scenarios, especially when defending turrets/objectives, where the hyper carry just outperforms in such a way that it makes you wonder just. what. you. are. supposed. to. do. I'm not writing this out of anger, not really. I just want to understand why this position exists and it's purpose.
Can anyone shed light on this? Is it just something that is necessary, or is it a byproduct of the entire "carry the game" agenda?