Proposed Mordekaiser Rework
I know a lot of these show up on the boards, and that many people just say "_____ is fine, don't change anything n00b scrub" (often times with a few more asterisks). So I figured I would start a bit differently, that is, to show how I personally understand Mordekaiser's theme and character, as well as what kind of champion I would prefer to see him become. That way, since a Morde rework is likely somewhere in the future (SoonTM), a rioter could look at this and at least get an decent idea of what some people in the community think of The Master of Metal
To me, Morde is, in essence, darkness, death, and destruction while there’s death(or power) metal playing in the background as if his whole being is that of some epic, powerful montage. He’s crazy powerful and crazy hard to outright kill, thus one has to be smart in deciding how to approach him. Morde wants you to fight him, he wants your entire team to try and fight him, and he wants to laugh in your face as he takes 3 of your teammates to the grave and walks away in slow motion. To me, Morde is basically a Sion who decided to ignore the path of CC and go for raw damage, smashing people into the ground and conquering their souls.
Despite all his strength, Morde has glaringly obvious weaknesses: he has no CC to lock people in place or even slow them down so he can obliterate them, and he has no means of closing the gap or escaping should he need to. I think being the only champion with no mobility or CC is essential to his character and playstyle, and I would hate to see that about him changed. That being said, it is almost always a better idea to attempt to turn a fight around, even when outnumbered/outmatched, than it is to run because you aren’t going to get very far.
Given that, here’s a proposed rework I threw together. There are no numbers, as numbers are not the issue; the important thing is that the basics of his kit and playstyle are understood.
Passive – Mordekaiser converts a percentage of the magic damage he deals into a shield (less effective for minions and monsters) that decays over time. Mordekaiser can overcharge his shield, healing him based on a percentage any “extra” damage dealt.
Q – Mordekaiser is slowed while charging. Mordekaiser smashes his mace onto the ground, dealing flat damage to all enemies hit in a large area. Mordekaiser deals additional damage and percent current/total/missing health damage based on how long it was charged.
W – Passive: Mordekaiser gains bonus Armor, scaling with his ability power. Killing an enemy champion increases this by a flat amount. Active: Mordekaiser gets a spell shield for a short duration, blocking the next enemy spell that hits him. If Mordekaiser successfully blocks a spell, Mordekaiser sends a blast of metal to the enemy whose spell was blocked, dealing damage over the next several seconds and shredding their magic resist of that champion and nearby enemy champions over the duration.
E – Mordekaiser sends out a wave of metal and darkness, dealing damage and marking all champions hit for several seconds. Hitting a marked enemy with a basic attack or Q will consume the mark, reducing Mordekaiser’s cooldowns by a small amount.
R – Passive: Mordekaiser feeds off of pain, gaining increased ability power every time he takes damage from an enemy champion, to a cap. Active: Mordekaiser curses an enemy champion, draining a percentage of their health over the next several seconds. If the target dies while afflicted, Mordekaiser gains control of the enemy’s soul for the next several seconds, giving it increased damage based on Mordekaiser’s ability power.