League of Legends is actually just a harder game
I have been playing since season 1.
What has happened to the game since then? Alot but from a general POV the game has been tailored to competitive play. Everything about the game, from the mechanics, to the map design, to the champs, to the community itself.
But league first got popular because it was simple and easy to learn. Laning phase was pretty strict, people didn't ward as much because there was normally only jungle or a roamy mid ganking. Now with botlane mobillity and teleport ganks and expanded MS items and champs it's not at all uncommon to be ganked by 3 people. Or the entire team. The need for serious map awareness has made constant conscious evolving strategy. Or as I like to call it, has made botlane in particular stressful (generally too stressful to play)
In the hopes of originality we now have vastly more complex champions and items. They're not just situational, its more difficult to gauge when to use these abilities. Nocturne was considered relatively complex when he came out. I'll let that sink in.
There are a lot more champions. And with constant nerfs, reworks, and item changes it is extremely difficult to estimate damage and ability to take damage on instinct. The game was predictable in matchups until Rito tried to balance out the assassin meta. That is how we got the tank meta, and the AD meta and now the current "everyone does rediculous amounts of damage and mistakes are unforgivable" meta.
Which has always kind of been the meta for high elo competitive play. Not for mid/low level. I've seen alot of threads about how much harder it is to climb out of low elos. It's because the game is now catering almost exclusively to high elos and serious competitive players. It is not just a play for fun game anymore. That's why so many people are so angry about the current state of the game. The predictability and memorization factor is out for all but the most serious and committed players. It's much less about being outplayed on an individual level and more about outplayed on a team based level (there are very few cases of single player carries, that's why elo hell has made a crazy come back since season 1) too much got changed too fast. Before this season there would be tweaks and a handful of reworks (like 3 or 4 tops) and a few items replaced, usually to balance out a particular class. This season reworked everything into more complex situational and time sensitive gameplay.
TLDR: Rito has made League into a chore.
And it's sad to see because I and many of my friends have invested alot of time and money into it only for few of them to play now. Making everything overpowered and needlessly complex (especially in a very short period of time) was not a fun way to balance out the game.
It will always hold a special place in my gamer heart but the game isn't the same anymore. If I wanted to play something complex and strategy intensive I'd go play Starcraft.
almost full damage, trying to get no defensive stats at all. My dream day would be a day where every mage, assassin, fighter, ADC, and hell even support gets items like
where a 2 mistakes will result in getting bursted into oblivion.