Should Yuumi be intuitive to play?

Maouw·5/16/2019, 8:23:07 AM·1 votes·1,386 views

Yuumi

It seems to me that Yuumi is supposed to be simple to play by design:

Her most impactful skills are:

  • W (invulnerable and positionally indifferent)
  • E (boosts and heals)
  • R (engage, disengage, panic button)

but all three of these buttons are very uninteractive to use (not fun) - W is a turn-my-brain-off passive buff, E is an auto-targeted cooldown simulator, R is a panic button. They're also equally not fun to play against - you can't dodge the R, you can't do anything about the heals, you can't touch Yuumi or debuff her effect.

All of this is ok IF Yuumi is meant for low skill-cap players.


BUT her passive is not for low skill players It asks you to:

  1. engage the enemy
  2. while vulnerable (VERY vulnerable: all her spells have a disadvantage when used unattached [Q is literally crippled])
  3. with only a Q that has no threat
  4. while reserving zoomies for your ally
  5. get away unscathed to keep the shield

In total, this passive says: If you let the enemy hit you, you can have some mana and a shield - if the shield survives you can give it to your adc. This is a scam. Your ADC is always taking damage because it's 2v1 anytime you want to use your Q (which is all the time) - this means you can't afford to spend E healing yourself - which limits your options for taking a bullet.


Evidence Yuumi's kit is not working: These are top 5 runes (according to lolalytics) with the highest winrates (compared to her ~30% overall win rate):

  1. Cutdown (secondary) - 42.54% (Note: this is a ~40% improvement on the overall winrate - that's ridiculous)
  2. Unflinching (secondary) - 37.5%
  3. Sudden Impact (primary) - 36.22%
  4. Overgrowth (secondary) - 35.2%
  5. Triumph (secondary) - 35.02%

None of these synergize with Yuumi's kit - meaning she's more effective when played off-meta (these runes suggest an ADC playstyle). This also implies that Yuumi adds negative value as a support. This makes sense because bot-lane is 2v1, with a 600g reward since Yuumi is helpless after her adc dies because she spent all her Zoomies trying to keep the adc alive (Zoomies is her only disengage).


Solution suggestions: I think there are 2 main paths we can choose with Yuumi: Low-skillcap or mechanically-interesting. Just some ideas:

  • Low Skill-Cap
  • While Yuumi's passive is available, her autoattacks have bonus range/deal bonus damage
  • her Q applies the slow while unattached
  • Zoomies also heals Yuumi while attached
  • Yuumi gains a stack of Zoomies if her anchor is killed
  • Mechanically-Interesting
  • Reduce the shared adaptive stat Yuumi gives (down from what they are right now), and instead: for 5 seconds after Yuumi procs her passive, her shared adaptive stats are tripled - this would add so much more ebb and flow to her play-style.
  • Hitting enemies with Q reduces the cooldown on passive/E
  • If Yuumi's anchor is killed, Yuumi gains a stack of Zoomies
  • While unattached, Q is a completely different skill for either: zoning, disengaging, baiting, make trading more forgiving
  • While unattached, Zoomies regenerates stacks faster
  • While attached, redirect some of the damage the anchor takes into Yuumi's mana

I also have some QoL suggestions for Yuumi:

  • Zoomies ignores unit collision (creep block - why was it introduced? Use it!)
  • A portion of Yuumi's ms/armour/mr is given to her anchor (boots item 1001 and defensive items item 3105 item 3109 are useless while attached and don't synergize with her kit. You're limited to Athenes item 3174 > Ardent item 3504 > full ap item 3041 item 3089

I want this champion to work and be fun to play! [sg-janna]

7 Comments

BLACK REALM GOD5/16/2019, 8:28:04 AM1 votes

no. yuumi is a support champion. support champions by design are higher in skill cap to begin with.

in order to support effectively you have to know how ALL of your allies and opponents kits work. this is no small feat.

taric, bard, lulu, zilean, etc. these are not easy champions to play. they look easy usually, but that's because you dont get to see how much thought goes into what a player is doing.

i'd argue that some of the best players in league that play support are more knowledgeable about game interactions than those that play other roles primarily. they may not be as skilled, but knowledge is something completely different than skill.

iiGazeii5/16/2019, 8:44:55 AM1 votes

Attaching and and letting your marksman 1v2 is the wrong way to play Yuumi. If your ally doesn't need healing, you aren't in danger, and you aren't trying to land your Q, you should be out and about helping them push and trade with your autos. They don't do much damage, but it's more damage than what you're doing just sitting attached and doing nothing.

Her passive is, at the very least, mana regen. Worst case scenario, you get a huge chunk of mana back for basically nothing. If you're smart and only pop out when the enemy can't hit you back, you get a decent shield to share with your ally.

Her R is not a panic button. It doesn't root enemies instantly and it gives them over a second to get out of the range. Her ult is a setup ult. You use it when your teammate is going aggressive to keep the enemy from escaping. Speed your teammate in, land a Q to slow their target, then root them in place for an easy kill, or even a double kill. In teamfights, you have the potential to CC the entire enemy team for an easy engage or cleanup.

Max Q first, then W, then E. Her E is a trap, the healing is pretty bad. Only use it for the healing when your ally is low, focus on using it for the speed to get them into range for a trade with your passive + Aery shield, or speed them out once the trade starts to go south. Q max gives you lots of poke, peel, and engage, and W increases both your damage and your teammates' damage.

Bring Exhaust + Ignite (not Flash, you don't need it). Having double playmaking summs means your teammate can play so much more aggressive and get more kills. Go for Ionian booties for the summoner spell CDR, and you can create so many opportunities that other supports can't because they need Flash.

Summon Aery (Manaflow Band, Transcendence, Scorch) + (Magical Footwear, Cosmic Insight) (CDR + AP + HP shards) is a great rune page for her. Manaflow Band helps to remedy her mana issues, Transcendence gets you that key CDR in the midgame and can give you more AP once you're at max build (every item you build should have CDR on it), and Scorch gives you better poke. You don't really need boots early, so getting them for free later is nice, and Cosmic Insight is just good, and the fact that you're running Ignite + Exhaust and using them liberally makes you even more potent.