Loss of LP due to people that DC or AFK in game. (Ranked)

Hafa Adai·10/30/2014, 2:28:39 AM·73 votes·35,451 views

Hello! I strongly believe ranked games shouldn't start if someone is DCED in loading screen for more than 3mins+. I also think that if you would lose because you have an AFK in game that you should lose only half of the LP which you would normally lose and that the person that DCED or AKFED lose the full LP. The reason for this is because I've gotten mad and so have other players for loosing games due to someone that is DCED or AFKED because of flaming or something else. Do you think Riot should not start ranked games if someone is DCED in loading screen so you would't lose LP due to that reason. Do you also think that you should only lose half LP and the person lose full LP for costing you the game because of AFKing? If Riot did this, it'd probably help out a lot because a good amount of games wouldn't end up with this problem. Also, I know people say it's part of the game but it shouldn't, I don't why Riot hasn't made it so games don't start if someone is DCED in loading, Dota2 and CSGO don't start if someone isn't connected. If you want to give ideas or if you think you know how to improve this that'd be helpful.

85 Comments

Legendari10/30/2014, 2:54:19 AM24 votes

They need to do something about losses resulting from AFKs and DCs, because it happens VERY often. I've played probably 300 ranked games this season and I bet at least 15% of those had AFKs, ragequits, or DCs (on either team). Probably more.

There have been numerous times where I've had 3-4 games IN A ROW where people on my team DC or AFK. The worst is when it happens in your promo series and not only costs you LP, but costs you the promotion as well. This can easily translate over into 4-5 games worth of wasted time or more.

It's unacceptable to be penalized for things that are outside of our control and I would think a company with the resources that Riot has available to them would be able to come up with a solution to this problem. I'm more than happy to take a loss if my team is simply outplayed and outskilled, but to lose ~20 LP because somebody never showed up for the game, or they died at lvl 3 and ragequit... that's BS.

Espy Psyche10/30/2014, 8:29:47 PM7 votes

Just dump all the LP loss onto the leavers instead of spreading it across the team. It'll stop ragequitting dead in its tracks because the ragequitter would go from being 1 game from promo to 1 game from relegation with one ragequit.

MasterSkadu10/30/2014, 2:18:34 PM6 votes

UHH! this shit not even fair, I just came out a rank match and guy not only verbal abuse our team before the start of the game. He then proceeds to leave the game and never return. We lose the rank match and I got demoted. Their has to be something better for these players who do this. A harder punishment for leavers. I don't mean those who dc' cause of net issues. The leave needs to take the difference in the LP lost for the team. If a player leaves and never return needs to take a 30 to 40 point lost and those who kept playing take 10, and if they are in the stage of being demoted they would be forgiven and not drop a tier.

Hausdorff10/30/2014, 3:33:21 AM5 votes

I wish that, at the very least, we would get loss prevented for the DCs.

Hopeslayer10/30/2014, 10:28:31 PM5 votes

they wont do it because their excuse is to say it can be exploited, the thing is, if you're SOLO QUEUE obviously your not with anyone so why should you be punished for randoms ruining your game in these ways.

how to fix: if some one not in your party DC's a bunch, or gets the AFK message/forced leave you either lose less LP, or get loss prevent depending on how long overall/combined afk/dc lasted

or with their new system that supposedly detects feeders, throw that in there too if some one if feeding you get a loss prevent or less LP loss then normal.

the current rank system is completly flawed.

solo queue shouldnt be based on luck of teammate selection, in-game stats need to matter, if i go 30-5-10 with more dmg then my whole team combined, should i lose the same LP as the guy who went 2-25-5 or the guy who rage quit after he gave first blood

Curkkic10/31/2014, 5:58:01 AM4 votes

Another note on this. the majority of the time with an afk you lose. but (roughly) 3/10 games 4v5 ill actually win. The leave still gets the win and the LP, This LP should be removed, the player should not benefit from not being there much like getting paid for not working.

McKizz11/10/2014, 12:02:39 AM3 votes

This x1000.

Something needs done, especially in ranked.

Implement it to where loss forgiveness does not activate for duo queue teams but implement for solo queue. Or, make it percentage based. If someone goes afk for more than 25% of the game, loss prevented. THERE ARE CREATIVE AND POSSIBLE WAYS TO FIX THIS AND DRASTICALLY IMPROVE RANKED QUEUES. And for the player that goes AFK? If they're gone <50% of the game, double LP loss.

I'm done playing league after S4 and heading to another DOTA style game if it's not fixed. I'll spend my money elsewhere. It's not worth the wasted time when 4 people get punished (BY LOSING MORE LP THAN A WIN) just because some douche-frick went afk.

Win as a team. Lose as a team. Unless there's an afk. Then your team is just effed. For the love of god please do SOMETHING to address this instead of making willing, hard working players suffer.

You want more of my money RIOT? Fix this damn problem.

I am Madlife10/30/2014, 4:32:31 AM3 votes

I agree with this completely, but what can you really do? Usually it is not their fault for disconnecting, and if it is, there is a report button after the game to report them for doing such a thing. I say that we need to make the reporting for AFK a bit more useful as I dont really see anyone get banned or something due to this, but that's just me.

Chibbity10/30/2014, 7:48:30 PM3 votes

Just went from silver 1 to silver 3 with 16 LP because about 80% of my games had a leaver, AFKer, or DCer that never came back. End of season brings out the worst and Riot really need to do something about that.

C9 BlueYoshi10/30/2014, 8:27:23 PM3 votes

posted as a new thread before i saw this one.

is there no way to protect the team which is down a man? i just played a game where i went 19-5-11 and the rest of my team did similarily well, going a combined 43-28 in kills and coming close to winning the game, yet falling short because at the 40 minute mark, excecuting a 4v5 teamfight is exceedingly difficult, our support thresh left, costing us the game almost 100% certainly. is there no recourse at all for this situation? it happens so often that its a huge problem, keeping players out of ranks they should otherwise attain, ive lost countless series' due to people leaving games (not to mention server drops but thats neither here nor there), its really more frustrating than toxic people, at least you can just mute those and continue to play, yet that problem has been addressed with laudable efficiency. is there absolutely no way to address this problem which could be argued to cause more undue losses and/or frustration than the toxicity of some people in the community with the same attentiveness? im really not trying to whine or anything, just wondering if this problem is being addressed on any level whatsoever, is there any talk of monitoring games where one side is down a person and either giving them some sort of loss prevention or at the very least losing fewer lp? ive lost over 20 lp for a 4v5 loss that there is almost literally no way around several times. its a major source of frustration, losing games that most if not all people would say should not be lost, and would not be if the person in question had not left, but which was unavoidable under the circumstances. i understand that its not an easy problem to solve, but i really think it would ease peoples minds, i know it would ease mine, if there was something in the pipes to address what is clearly a major problem in the community, and could be said to be the most extreme problem left after you addressed the toxicity problem so well. look forward to any response i get, thank you very much.

67chrome10/30/2014, 11:46:20 PM2 votes

Hello! I strongly believe ranked games shouldn't start if someone is DCED in loading screen for more than 3mins+.

Makes sense..

I also think that if you would lose because you have an AFK in game that you should lose only half of the LP which you would normally lose and that the person that DCED or AKFED lose the full LP.

This has a ton of abuse cases.

In any game that's going south some players may attempt to intimidate one of their allies into leaving so everyone gets reduced LP looses. Harder trolling, more verbal abuse.

You may also get players that think they're taking one for the team by leaving to lessen the LP loss of a loss. Only to cause a self-fulfilling prophecy their team lost specifically because they left.

Either way, things could get pretty nasty pretty fast, and a lot of ranking tips and guides would likely seriously consider adding a section in for insuring all lost LP was 50%.


Also - tweaking the math of LP gains/losses messes with the placement system as a whole. Throw it off balance and you may end up with a top-heavy tiering where everyone's platinum and nobody's gold, which would be kind of awkward and devalue what the rank represents.

Within the current system, that 250% LP loss getting obliterated needs to go somewhere.


I guess one way you could solve the "taking one for the team" and LP skewing, to an extent, would be dumping the bulk of the LP loss onto the leaver. If someone's to softcore to take defeat like a champ, or to cheap to have a good connection, then they probably shouldn't be playing ranked. At least against people that care about rankings.

50% LP loss for the team could mean 250% LP loss for a leaver - hopefully make them think twice about wasting everyone else's time. At the very least accelerate their fall to a rank their awful attendance is suited to.

Zrax10/30/2014, 4:51:02 AM2 votes

If you only lost half the lp you normally would people could just duo with a friend on an account they don't care about and if things start to go bad that friend could just afk and you would only lose half the lp. This is probably why Riot hasn't and won't implement a system like this. The best you can do is report the person and move on. Also ask yourself this: how can people be in challenger because they too used to or still do get afks? Answer: it's just part of climbing the ladder man. Can't always blame the afk for the reason why you aren't climbing. Others have done it you can too.

JungIe Jim10/30/2014, 5:12:09 AM2 votes

I think this game has gone way downhill since I began playing it 3 years ago. It's gotten worse and worse. I am about to just stop playing. There is so much that is totally out of control. It really is not fun anymore to me.

Konidias10/30/2014, 4:29:58 PM2 votes

The game should better detect afkers, end the match early. (just have it pop up that teams are uneven due to a leave) and then punish the afker like they would a dodge, only more severe. So like 30 mins - 1 hour ban from play, and have them lose like 50 LP.

If you have a bad connection... tough. I'd rather one person get punished instead of 5-10 people who have to play the lopsided game.

I've had the dreaded "3 AFK in a row" games too. It's the absolute most frustrating experience and such a huge waste of time. It makes me want to uninstall the game. So much for the "more chance of an afker being on the enemy team than your own" theory. Anyone touting that theory, please explain how I get 3 afkers in a row and not a single afker on the enemy team for 20+ games?

It's literally becoming a crap shoot. Rolling the dice to see if you are going to be at a huge disadvantage or not. I lost at least half of my games yesterday due to people with lousy connections or flat out leavers.

Even a leave of like 8 minutes during mid game can be the end for a team. Yesterday had a Yasuo with a toaster internet connection who disappeared for 8 minutes. The enemy team split pushed everything down and by the time Yasuo reconnected we had lost half of our towers and any chance of coming back.

Something needs to be done. If they don't have some sort of loss prevention system in place for season 5, I doubt I will keep playing this game.

To prevent duo q exploits, just punish both players in the duo team if one player afks

SaKRaaN10/30/2014, 6:09:05 PM2 votes

I think they should give a loss prevented or lower the amount of lp that people will lose when somone AFK or leave . Cuz its jut not fair .

If someone play a match to get 17 points and the next match play to lose them all . What is the point of playing if no one can reach higher divisions .

Drunk Rummate10/30/2014, 8:41:33 PM2 votes

honestly some people i wish would afk rather than keep playing on my team

like a thresh i played with last night who fed vayne 13 kills in 20 minutes

i looked at their match history and theyve lost 16 of their last 20 games with a negative kda even in most of the games they won. dunno how they made it to my elo.

Hopeslayer10/30/2014, 11:50:43 PM2 votes

they could also change it so when the servers are messed up, if 2 or more people dont connect within 60 seconds, the game ends no one wins or loses.

pretty sure riot can see bug splats, and connection issues on their end, if some one constantly pulls their wire out at loading screen for abuse, simply ban them from playing ranked for X games, similar to the new chat ban system

Jenova Synthesis10/31/2014, 6:17:30 AM2 votes

I don't think the punishment system in league is quite harsh enough. It technically is a free game, so they can't just go around banning everyone who breaks a rule or else they wouldn't have any money, but they can up-the-anty a couple notches. I do think there should be a solution to the DC/Rage quit/afker problem... Maybe something like: if an ally is more than 10 levels behind then it gives you a Loss-Prevented? That's a little sketchy, so maybe something like: If an ally is disconnected or unmoving for more than 75% of the game then it gives Loss-Prevented... Really, with as bad as the League community is, there's not a whole lot Riot can do about the justice system while still maintaining the funds to keep the game going.

TheLegendaddy10/31/2014, 6:58:15 AM2 votes

This might be hard to rid of since if your team is losing and the guy ragequits on purpose so you lose half the LP, but dc's at the start for sure needs some addressing, which i thought they would've done already since this seems to be so "legit" esport

Nhifu10/31/2014, 3:50:54 PM2 votes

There are also leavers

that sit behind tower - so they can stay up within levels. .

then they alt tab out and do whatever else.

SquishyArchon10/30/2014, 10:50:10 PM1 votes

Hello! It happens to all of us. This kind of system is really hard to impose because people can take advantage of it and abuse it. The reason for you posting this thread is because you feel like you deserve to be in a higher tier due to circumstances beyond your control but really you just need to get better.

Demki6/29/2016, 6:56:30 PM1 votes

I was on the loading screen and I wasn't even aware I didn't connect than I end up in the menu just to lose LP, while I was connected the game.. there is no refund for LP I figured but that needs to be fixed, how can I d/c while on the loading screen yet lose LP for being connected?

progamer468/24/2016, 9:27:31 PM1 votes

Just recently lost a game due to two players which afk'd at 5 minutes and never came back, 13 minute ranked game. 14 points lost without very much of a fight put up to stop them, 3v5's aren't easy with a kled on the enemy team. -.- -.- -.-

NobleSteve8/29/2016, 12:34:15 AM1 votes

Well since people are still co meeting on this thread I may aswell say my word. I lose lp for having a nasus going 0 8, mid game leaves and I lose about 18 lp. What?

Dragontmo9/8/2016, 9:13:58 PM1 votes

I just lost a ranked game because of a shitty Lissandra who fed a Riven and then ended up afking. We told the enemy team to report this fucking Liss and they just taunted us saying things like "u mad bro" "its just a ranked game, dont worry" and "how much lp did you lose? i hope it was a lot". At this point I am so tilted I am literally shaking with rage and reporting everyone in that damn game. Ahhh, the adventures of Bronze.

vakarisLTU4611/13/2016, 2:18:23 PM1 votes

Riot rlly do something i'm bored of losing becouse someone goes AFK

RNGLulu11/15/2017, 2:50:23 PM1 votes

Ive been playing for months trying to get to the qualifiers game, only to get an afk/dc in my team. lost 38 lp also like this depresses greatly. This NEEDS to get sorted..................................................................................................................................................................................................................................................

ViRaL Assassin1/14/2018, 5:36:33 AM1 votes

I totally agree about the whole if you end up with an AFK or DC then you shouldn't lose the full LP. I just lost 3 ranked matched because someone disconnected.

Noodle15/16/2018, 11:50:43 AM1 votes

I’m trying to climb in bronze because my mmr got trashed due to me playing as a noob and I finally got to bronze four and I almost had enough Lp to get to bronze 3 8 games in a row I got someone afk and now I’m back at the bottom of bronze 5 I actually wanted to cry